If anybody wants to try it I'll take any required patches for the
setup script and for these instructions.
+
+UNICODE
+-------
+
+To build the version of wxWindows/wxPython that uses the unicode
+version of the Win32 APIs, just follow the steps below with these
+changes:
+
+ a. You'll need the MSLU lib and dll, which is part of the new
+ Platform SDK from Microsoft. See MSDN.microsoft.com for
+ details.
+
+ b. Add "UNICODE=1 MSLU=1" to the nmake command line when building
+ wxWindows.
+
+ c. Add "UNICODE=1" to the setup.py commandline when building
+ wxPython.
+
+ d. See the notes in CHANGES.txt about unicode.
+
+
And now on to the fun stuff...
+
1. Get the wxWindows sources
----------------------------
Upgraded wxSTC from Scintilla 1.40 to Scintilla 1.45
UNICODE!
-
wxWindows/wxPython can be compiled with unicode support enabled or
disabled. Previous to wxPython 2.3.3 non-unicode mode was always
used. Starting with 2.3.3 either mode is supported, but only if
+
2.3.2.1
-------
Changed (again) how the Python global interpreter lock is handled as
# Check if the version file needs updated
#----------------------------------------------------------------------
-if IN_CVS_TREE and newer('setup.py', 'src/__version__.py'):
- open('src/__version__.py', 'w').write("ver = '%s'\n" % VERSION)
+#if IN_CVS_TREE and newer('setup.py', 'src/__version__.py'):
+open('src/__version__.py', 'w').write("ver = '%s'\n" % VERSION)