This chapter contains port specific notes.
+\input wxgtk.tex
+\input wxmsw.tex
+\input wxmac.tex
+\input wxos2.tex
\input wxmgl.tex
+\input wxx11.tex
--- /dev/null
+\section{wxGTK port}\label{wxgtkport}
+
+wxGTK is a port of wxWindows using the GTK+ library available
+from www.gtk.org. It makes use of GTK+'s native widgets whereever
+possible and uses wxWindows' generic controls when needed. GTK+
+itself has been ported to a number of systems, but sofar only the
+original X11 version is supported. Support for the recently released
+GTK+ 2.0 including Unicode support is still under work.
+
+You will GTK+ 1.2.3 or higher which is available from
+
+ http://www.gtk.org
+
+In order to configure wxWindows to compile wxGTK you will
+need to type
+
+ configure --with-gtk
+
--- /dev/null
+\section{wxMac port}\label{wxmacport}
+
+wxMac is a port of wxWindows for the Macintosh OS platform.
+Currently MacOS 8.6 or higherm MacOS 9.0 or higher and
+MacOS X 10.0 or higher are supported, although most development
+effort goes into MacOS X support. wxMac can be compile both
+using Apple's developer tools and MetroWerks CodeWarrior in
+different versions. Support for MacOS 8.X and MacOS 9.X is
+only available through CodeWarrior. wxMac uses the Carbon
+API (and optionally the Classic API under MacOS 8.X). You
+will need wxWindows version 2.3.3 or higher for a stable
+version of wxMac.
+
\section{wxMGL port}\label{wxmglport}
+wxMGL is a port of wxWindows using the MGL library available
+from SciTech as the underlying graphics backend. wxMGL draws
+its widgets using the wxUniversal widget set which is now
+part of wxWindows. MGL itself runs on a variety of platforms
+including DOS, Linux hardware (similar to the Linux framebuffer)
+and various graphics systems such as Win32, X11 and OS/2.
+
+You will need wxWindows 2.3.3 or higher and MGL 5.0 or higher.
+The latter is available from
+
+ http://www.scitechsoft.com/products/product_download.html
+
+In order to configure wxWindows to compile wxMGL you will
+need to type
+
+ configure --with-mgl --with-universal
+
+under DOS, wxMGL uses a dmake based make system.
\ No newline at end of file
--- /dev/null
+\section{wxMSW port}\label{wxmswport}
+
+wxMSW is a port of wxWindows for the Windows platforms
+including Windows 95, 98, ME, 2000, NT, XP and ANSI and
+Unicode mode (for Windows 95 through the MSLU extension
+library). wxMSW ensures native look and feel for XP
+as well when using wxWindows version 2.3.3 or higher.
+wxMSW can be compile with a great variety of compilers
+including MS VC++, Borland 5.5, MinGW32, Cygwin and
+Watcom as well as cross-compilation with a Linux hosted
+MinGW32 tool chain.
+
--- /dev/null
+\section{wxOS2 port}\label{wxos2port}
+
+wxOS2 is a port of wxWindows for the IBM OS/2 platform.
--- /dev/null
+\section{wxX11 port}\label{wxx11port}
+
+wxX11 is a port of wxWindows using X11 (The X Window System)
+as the underlying graphics backend. wxX11 draws its widgets
+using the wxUniversal widget set which is now part of wxWindows.
+wxX11 should be well-suited for a number of special apps such
+as apps running on systems with little resource (PDAs) or apps
+which need to acquire a special themed look. You will need
+wxWindows 2.3.2 or higher.
+
+In order to configure wxWindows to compile wxX11 you will
+need to type
+
+ configure --with-x11 --with-universal
+