int GetBatchCount() { return m_batchCount; }
- virtual void Refresh(bool eraseb = true,
- const wxRect* rect = (const wxRect *) NULL);
+ virtual void Refresh(bool eraseb = TRUE,
+ const wxRect* rect = (const wxRect *) NULL);
// Use this, rather than wxWindow::Refresh(), to force an
// immediate repainting of the grid. Has no effect if you are
IMPLEMENT_CLASS(wxConnectionBase, wxObject)
wxConnectionBase::wxConnectionBase(wxChar *buffer, int size)
- : m_connected(true),
- m_buffer(buffer),
+ : m_connected(TRUE),
+ m_buffer(buffer),
m_buffersize(size),
- m_deletebufferwhendone(false)
+ m_deletebufferwhendone(FALSE)
{
if ( buffer == (wxChar *)NULL )
{ // behave like next constructor
m_buffersize = 0;
- m_deletebufferwhendone = true;
+ m_deletebufferwhendone = TRUE;
}
}
wxConnectionBase::wxConnectionBase()
- : m_connected(true),
+ : m_connected(TRUE),
m_buffer(NULL),
m_buffersize(0),
- m_deletebufferwhendone(true)
+ m_deletebufferwhendone(TRUE)
{
}
: m_connected(copy.m_connected),
m_buffer(copy.m_buffer),
m_buffersize(copy.m_buffersize),
- m_deletebufferwhendone(false)
+ m_deletebufferwhendone(FALSE)
{
// copy constructor would require ref-counted pointer to buffer
m_codeco->Write8(IPC_DISCONNECT);
m_sock->Notify(FALSE);
m_sock->Close();
- SetConnected(false);
+ SetConnected(FALSE);
return TRUE;
}
{
sock->Notify(FALSE);
sock->Close();
- connection->SetConnected(false);
+ connection->SetConnected(FALSE);
connection->OnDisconnect();
break;
}