virtual bool OnInit();
};
+class MyCanvas;
+
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
- void OnPaint(wxPaintEvent &event);
void OnOption(wxCommandEvent &event);
void OnMouseMove(wxMouseEvent &event);
wxColour SelectColour();
void PrepareDC(wxDC& dc);
-protected:
- int m_backgroundMode;
- int m_mapMode;
- double m_xUserScale;
- double m_yUserScale;
- int m_xLogicalOrigin;
- int m_yLogicalOrigin;
- bool m_xAxisReversed,
- m_yAxisReversed;
- wxColour m_colourForeground, // these are _text_ colours
- m_colourBackground;
- wxBrush m_backgroundBrush;
+ int m_backgroundMode;
+ int m_mapMode;
+ double m_xUserScale;
+ double m_yUserScale;
+ int m_xLogicalOrigin;
+ int m_yLogicalOrigin;
+ bool m_xAxisReversed,
+ m_yAxisReversed;
+ wxColour m_colourForeground, // these are _text_ colours
+ m_colourBackground;
+ wxBrush m_backgroundBrush;
+ MyCanvas *m_canvas;
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
+// define a scrollable canvas for drawing onto
+class MyCanvas: public wxScrolledWindow
+{
+public:
+ MyCanvas( MyFrame *parent );
+
+ void DoDrawTests( int x, int y, wxDC &dc );
+ void OnPaint(wxPaintEvent &event);
+
+protected:
+ MyFrame *m_owner;
+
+private:
+ DECLARE_EVENT_TABLE()
+};
+
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
-// handlers) which process them. It can be also done at run-time, but for the
-// simple menu events like this the static method is much simpler.
-BEGIN_EVENT_TABLE(MyFrame, wxFrame)
-
- EVT_MOTION (MyFrame::OnMouseMove)
- EVT_PAINT (MyFrame::OnPaint)
-
- EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
- EVT_MENU(Minimal_About, MyFrame::OnAbout)
-
- EVT_MENU_RANGE(MenuOption_First, MenuOption_Last, MyFrame::OnOption)
-END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
{
// Create the main application window
MyFrame *frame = new MyFrame("Drawing sample",
- wxPoint(50, 50), wxSize(450, 340));
+ wxPoint(50, 50), wxSize(550, 340));
// Show it and tell the application that it's our main window
frame->Show(TRUE);
}
// ----------------------------------------------------------------------------
-// main frame
+// MyCanvas
// ----------------------------------------------------------------------------
+// the event tables connect the wxWindows events with the functions (event
+// handlers) which process them.
+BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
+ EVT_PAINT (MyCanvas::OnPaint)
+END_EVENT_TABLE()
+
+MyCanvas::MyCanvas( MyFrame *parent )
+ : wxScrolledWindow( parent )
+{
+ m_owner = parent;
+}
+
+void MyCanvas::DoDrawTests( int x, int y, wxDC &dc )
+{
+ wxRect rect;
+ rect.x = dc.LogicalToDeviceX( x-20 );
+ rect.y = dc.LogicalToDeviceY( y-20 );
+ rect.width = dc.LogicalToDeviceXRel( 500 );
+ rect.height = dc.LogicalToDeviceYRel( 200 );
+ if (!IsExposed(rect)) return;
+
+ dc.DrawLine( x , y, x , y );
+ dc.DrawLine( x+ 20, y, x+ 20, y+ 1 );
+ dc.DrawLine( x+ 40, y, x+ 40, y+ 2 );
+ dc.DrawLine( x+ 60, y, x+ 60, y+ 3 );
+ dc.DrawLine( x+ 80, y, x+ 80, y+ 4 );
+ dc.DrawLine( x+100, y, x+100, y+ 5 );
+ dc.DrawLine( x+120, y, x+120, y+ 6 );
+ dc.DrawLine( x+140, y, x+140, y+10 );
+ dc.DrawLine( x+160, y, x+160, y+20 );
+ dc.DrawLine( x+180, y, x+180, y+30 );
+
+ dc.DrawLine( x+200, y, x+200 , y );
+ dc.DrawLine( x+220, y, x+220+ 1, y+ 1 );
+ dc.DrawLine( x+240, y, x+240+ 2, y+ 2 );
+ dc.DrawLine( x+260, y, x+260+ 3, y+ 3 );
+ dc.DrawLine( x+280, y, x+280+ 4, y+ 4 );
+ dc.DrawLine( x+300, y, x+300+ 5, y+ 5 );
+ dc.DrawLine( x+320, y, x+320+ 6, y+ 6 );
+ dc.DrawLine( x+340, y, x+340+10, y+10 );
+ dc.DrawLine( x+360, y, x+360+20, y+20 );
+ dc.DrawLine( x+380, y, x+380+30, y+30 );
+
+ dc.DrawLine( x+420, y , x+420 , y );
+ dc.DrawLine( x+420, y+10, x+420+1, y+10 );
+ dc.DrawLine( x+420, y+20, x+420+2, y+20 );
+ dc.DrawLine( x+420, y+30, x+420+3, y+30 );
+ dc.DrawLine( x+420, y+40, x+420+4, y+40 );
+ dc.DrawLine( x+420, y+50, x+420+5, y+50 );
+ dc.DrawLine( x+420, y+60, x+420+6, y+60 );
+ dc.DrawLine( x+420, y+70, x+420+10, y+70 );
+ dc.DrawLine( x+420, y+80, x+420+20, y+80 );
+ dc.DrawLine( x+420, y+90, x+420+30, y+90 );
+
+ y -= 40;
+
+ dc.DrawCircle( x, y+100, 1);
+ dc.DrawCircle( x, y+110, 2);
+ dc.DrawCircle( x, y+120, 3);
+ dc.DrawCircle( x, y+130, 4);
+ dc.DrawCircle( x, y+140, 5);
+ dc.DrawCircle( x, y+160, 7);
+ dc.DrawCircle( x, y+180, 8);
+
+ dc.DrawRectangle( x+50, y+100, 1, 1);
+ dc.DrawRectangle( x+50, y+110, 2, 2);
+ dc.DrawRectangle( x+50, y+120, 3, 3);
+ dc.DrawRectangle( x+50, y+130, 4, 4);
+ dc.DrawRectangle( x+50, y+140, 5, 5);
+ dc.DrawRectangle( x+50, y+160, 10, 10);
+ dc.DrawRectangle( x+50, y+180, 20, 20);
+
+ dc.DrawRoundedRectangle( x+100, y+100, 1, 1, 1);
+ dc.DrawRoundedRectangle( x+100, y+110, 2, 2, 1);
+ dc.DrawRoundedRectangle( x+100, y+120, 3, 3, 1);
+ dc.DrawRoundedRectangle( x+100, y+130, 4, 4, 1);
+ dc.DrawRoundedRectangle( x+100, y+140, 5, 5, 1);
+ dc.DrawRoundedRectangle( x+100, y+160, 10, 10, 1);
+ dc.DrawRoundedRectangle( x+100, y+180, 20, 20, 1);
+
+ dc.DrawRoundedRectangle( x+150, y+100, 1, 1, 2);
+ dc.DrawRoundedRectangle( x+150, y+110, 2, 2, 2);
+ dc.DrawRoundedRectangle( x+150, y+120, 3, 3, 2);
+ dc.DrawRoundedRectangle( x+150, y+130, 4, 4, 2);
+ dc.DrawRoundedRectangle( x+150, y+140, 5, 5, 2);
+ dc.DrawRoundedRectangle( x+150, y+160, 10, 10, 2);
+ dc.DrawRoundedRectangle( x+150, y+180, 20, 20, 2);
+
+ dc.DrawRoundedRectangle( x+200, y+100, 1, 1, 3);
+ dc.DrawRoundedRectangle( x+200, y+110, 2, 2, 3);
+ dc.DrawRoundedRectangle( x+200, y+120, 3, 3, 3);
+ dc.DrawRoundedRectangle( x+200, y+130, 4, 4, 3);
+ dc.DrawRoundedRectangle( x+200, y+140, 5, 5, 3);
+ dc.DrawRoundedRectangle( x+200, y+160, 10, 10, 3);
+ dc.DrawRoundedRectangle( x+200, y+180, 20, 20, 3);
+
+ dc.DrawRoundedRectangle( x+250, y+100, 1, 1, 5);
+ dc.DrawRoundedRectangle( x+250, y+110, 2, 2, 5);
+ dc.DrawRoundedRectangle( x+250, y+120, 3, 3, 5);
+ dc.DrawRoundedRectangle( x+250, y+130, 4, 4, 5);
+ dc.DrawRoundedRectangle( x+250, y+140, 5, 5, 5);
+ dc.DrawRoundedRectangle( x+250, y+160, 10, 10, 5);
+ dc.DrawRoundedRectangle( x+250, y+180, 20, 20, 5);
+
+ dc.DrawRoundedRectangle( x+300, y+100, 1, 1, 10);
+ dc.DrawRoundedRectangle( x+300, y+110, 2, 2, 10);
+ dc.DrawRoundedRectangle( x+300, y+120, 3, 3, 10);
+ dc.DrawRoundedRectangle( x+300, y+130, 4, 4, 10);
+ dc.DrawRoundedRectangle( x+300, y+140, 5, 5, 10);
+ dc.DrawRoundedRectangle( x+300, y+160, 10, 10, 10);
+ dc.DrawRoundedRectangle( x+300, y+180, 20, 20, 10);
+
+}
+
+void MyCanvas::OnPaint(wxPaintEvent &WXUNUSED(event))
+{
+ wxPaintDC dc(this);
+ PrepareDC(dc);
+ m_owner->PrepareDC(dc);
+
+ dc.SetBackgroundMode( m_owner->m_backgroundMode );
+ if ( m_owner->m_backgroundBrush.Ok() )
+ dc.SetBackground( m_owner->m_backgroundBrush );
+ if ( m_owner->m_colourForeground.Ok() )
+ dc.SetTextForeground( m_owner->m_colourForeground );
+ if ( m_owner->m_colourBackground.Ok() )
+ dc.SetTextBackground( m_owner->m_colourBackground );
+
+ // mark the origin
+ dc.DrawCircle(0, 0, 10);
+#ifndef __WXGTK__ // not implemented in wxGTK :-(
+ dc.FloodFill(0, 0, wxColour(255, 0, 0));
+#endif // __WXGTK__
+
+ dc.DrawText( "This is text", 110, 10 );
+
+ dc.DrawIcon( wxICON(mondrian), 110, 40 );
+
+ dc.SetBrush( *wxRED_BRUSH );
+
+ int x = 20;
+ int y = 80;
+ int step = 200;
+
+ dc.SetPen( wxPen( "black", 1, 0) );
+ DoDrawTests( x, y, dc );
+
+ y += step;
+
+ dc.SetPen( wxPen( "black", 1, wxDOT) );
+ DoDrawTests( x, y, dc );
+
+ y += step;
+
+ dc.SetPen( wxPen( "black", 1, wxSHORT_DASH) );
+ DoDrawTests( x, y, dc );
+
+ y += step;
+
+ dc.SetPen( wxPen( "black", 1, wxLONG_DASH) );
+ DoDrawTests( x, y, dc );
+
+ y += step;
+
+ dc.SetPen( wxPen( "black", 1, wxDOT_DASH) );
+ DoDrawTests( x, y, dc );
+}
+
+// ----------------------------------------------------------------------------
+// MyFrame
+// ----------------------------------------------------------------------------
+
+// the event tables connect the wxWindows events with the functions (event
+// handlers) which process them. It can be also done at run-time, but for the
+// simple menu events like this the static method is much simpler.
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MOTION (MyFrame::OnMouseMove)
+ EVT_MENU (Minimal_Quit, MyFrame::OnQuit)
+ EVT_MENU (Minimal_About, MyFrame::OnAbout)
+ EVT_MENU_RANGE(MenuOption_First, MenuOption_Last, MyFrame::OnOption)
+END_EVENT_TABLE()
+
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
m_xAxisReversed =
m_yAxisReversed = FALSE;
m_backgroundMode = wxSOLID;
-}
+ m_canvas = new MyCanvas( this );
+ m_canvas->SetScrollbars( 10, 10, 100, 200 );
+}
// event handlers
dc.SetAxisOrientation( !m_xAxisReversed, m_yAxisReversed );
}
-void MyFrame::OnPaint(wxPaintEvent &WXUNUSED(event) )
-{
- wxPaintDC dc(this);
- PrepareDC(dc);
-
- dc.SetBackgroundMode( m_backgroundMode );
- if ( m_backgroundBrush.Ok() )
- dc.SetBackground( m_backgroundBrush );
- if ( m_colourForeground.Ok() )
- dc.SetTextForeground( m_colourForeground );
- if ( m_colourBackground.Ok() )
- dc.SetTextBackground( m_colourBackground );
-
- // mark the origin
- dc.DrawCircle(0, 0, 10);
-#ifndef __WXGTK__ // not implemented in wxGTK :-(
- dc.FloodFill(0, 0, wxColour(255, 0, 0));
-#endif // __WXGTK__
-
- dc.DrawRectangle( 10, 10, 90, 90 );
- dc.DrawRoundedRectangle( 110, 10, 90, 90, 5 );
-
- dc.SetPen( *wxWHITE_PEN );
- dc.DrawLine( 10, 110, 100, 110 );
- dc.SetPen( *wxBLACK_PEN );
- dc.DrawLine( 100, 110, 100, 200 );
- dc.SetPen( *wxWHITE_PEN );
- dc.DrawLine( 100, 200, 10, 200 );
- dc.SetPen( *wxBLACK_PEN );
- dc.DrawLine( 10, 200, 10, 110 );
-
- wxPen white_butt( "white", 1, wxSOLID );
- white_butt.SetCap( wxCAP_BUTT );
- wxPen black_butt( "black", 1, wxSOLID );
- black_butt.SetCap( wxCAP_BUTT );
-
- dc.SetPen( white_butt );
- dc.DrawLine( 110, 110, 200, 110 );
- dc.SetPen( black_butt );
- dc.DrawLine( 200, 110, 200, 200 );
- dc.SetPen( white_butt );
- dc.DrawLine( 200, 200, 110, 200 );
- dc.SetPen( black_butt );
- dc.DrawLine( 110, 200, 110, 110 );
-
- wxPen white_miter( "white", 1, wxSOLID );
- white_miter.SetJoin( wxJOIN_MITER );
- wxPen black_miter( "black", 1, wxSOLID );
- black_miter.SetJoin( wxJOIN_MITER );
-
- dc.SetPen( white_miter );
- dc.DrawLine( 210, 110, 300, 110 );
- dc.SetPen( black_miter );
- dc.DrawLine( 300, 110, 300, 200 );
- dc.SetPen( white_miter );
- dc.DrawLine( 300, 200, 210, 200 );
- dc.SetPen( black_miter );
- dc.DrawLine( 210, 200, 210, 110 );
-
-
- dc.DrawText( "This is text\n(on multiple lines)", 110, 10 );
-
- dc.DrawIcon( wxICON(mondrian), 110, 40 );
-}
-
void MyFrame::OnMouseMove(wxMouseEvent &event)
{
wxClientDC dc(this);