\input eraseevt.tex
\input event.tex
\input evthand.tex
-%\input expr.tex
\input ffile.tex
\input ffilestr.tex
\input file.tex
\func{static bool}{CanConvert}{\param{wxFontEncoding}{encIn}, \param{wxFontEncoding }{encOut}}
Return true if (any text in) multibyte encoding \arg{encIn} can be converted to
-another one ({\it{encOut}}) losslessly.
+another one ({\it encOut}) losslessly.
Do not call this method with \texttt{wxFONTENCODING\_UNICODE} as either
parameter, it doesn't make sense (always works in one sense and always depends
\func{bool}{SetShape}{\param{const wxRegion\&}{ region}}
If the platform supports it, sets the shape of the window to that
-depicted by {\it{region}}. The system will not display or
+depicted by {\it region}. The system will not display or
respond to any mouse event for the pixels that lie outside of the
region. To reset the window to the normal rectangular shape simply
-call {\it{SetShape}} again with an empty region. Returns TRUE if the
+call {\it SetShape} again with an empty region. Returns TRUE if the
operation is successful.
\membersection{wxFrame::SetStatusBar}\label{wxframesetstatusbar}
\func{}{wxDYNLIB\_FUNCTION}{\param{}{type}, \param{}{name}, \param{}{dynlib}}
When loading a function from a DLL you always have to cast the returned
-{\tt{void *}} pointer to the correct type and, even more annoyingly, you have to
+{\tt void *} pointer to the correct type and, even more annoyingly, you have to
repeat this type twice if you want to declare and define a function pointer all
in one line
This function finds the character at the specified position expressed in
pixels. If the return code is not \texttt{wxTE\_HT\_UNKNOWN} the row and column
of the character closest to this position are returned in the \arg{col} and
-\arg{row} parameters (unless the pointers are {\tt{NULL}} which is allowed).
+\arg{row} parameters (unless the pointers are {\tt NULL} which is allowed).
Please note that this function is currently only implemented in wxUniv and
wxMSW ports.