src/common/dosyacc.c
src/common/doslex.c
-src/common/y_tab.c
-src/common/lex_yy.c
src/common/*.rc
src/msw/*.cpp
\item wxFLOOD\_BORDER: the area to be flooded is bounded by the given colour.
\end{itemize}
-{\it Note:} this function is available in MS Windows only.
+{\it Note:} The present implementation for non-Windows platforms may fail to find
+colour borders if the pixels do not match the colour exactly.
\membersection{wxDC::GetBackground}\label{wxdcgetbackground}
bool SetMaskFromImage(const wxImage & mask,
unsigned char mr, unsigned char mg, unsigned char mb);
+ void DoFloodFill (wxCoord x, wxCoord y,
+ const wxBrush & fillBrush,
+ const wxColour& testColour,
+ int style = wxFLOOD_SURFACE,
+ int LogicalFunction = wxCOPY /* currently unused */ ) ;
+
static bool CanRead( const wxString& name );
static int GetImageCount( const wxString& name, long type = wxBITMAP_TYPE_ANY );
virtual bool LoadFile( const wxString& name, long type = wxBITMAP_TYPE_ANY, int index = -1 );
static wxList sm_handlers;
private:
+ //these two are called by FloodFill
+ bool MatchPixel(int x, int y, int w, int h, const wxColour & c) ;
+ bool MatchBoundaryPixel(int x, int y, int w, int h, const wxColour & fill, const wxColour & bound) ;
+
friend class WXDLLEXPORT wxImageHandler;
DECLARE_DYNAMIC_CLASS(wxImage)
return TRUE;
}
+
+// DoFloodFill
+// Fills with the colour extracted from fillBrush, starting at x,y until either
+// a color different from the start pixel is reached (wxFLOOD_SURFACE)
+// or fill color is reached (wxFLOOD_BORDER)
+
+bool wxImage::MatchPixel(int x, int y, int w, int h, const wxColour & c)
+{
+ if ((x<0)||(x>=w)||(y<0)||(y>=h)) return false;
+
+ unsigned char r = GetRed(x,y);
+ unsigned char g = GetGreen(x,y);
+ unsigned char b = GetBlue(x,y);
+ return c.Red() == r && c.Green() == g && c.Blue() == b ;
+}
+
+bool wxImage::MatchBoundaryPixel(int x, int y, int w, int h, const wxColour & fill, const wxColour & bound)
+{
+ if ((x<0)||(x>=w)||(y<0)||(y>=h)) return TRUE;
+
+ unsigned char r = GetRed(x,y);
+ unsigned char g = GetGreen(x,y);
+ unsigned char b = GetBlue(x,y);
+ if ( fill.Red() == r && fill.Green() == g && fill.Blue() == b ) return TRUE;
+ if ( bound.Red() == r && bound.Green() == g && bound.Blue() == b ) return TRUE;
+ return FALSE ;
+}
+
+
+void wxImage::DoFloodFill (wxCoord x, wxCoord y, const wxBrush & fillBrush,
+ const wxColour& testColour, int style /*=wxFLOOD_SURFACE */,
+ int LogicalFunction /*= wxCOPY, currently unused */)
+{
+ /* A diamond flood-fill using a circular queue system.
+ Each pixel surrounding the current pixel is added to
+ the queue if it meets the criteria, then is retrieved in
+ its turn. Code originally based on http://www.drawit.co.nz/Developers.htm */
+
+ int width = GetWidth();
+ int height = GetHeight();
+
+ //Draw using a pen made from the current brush colour
+ //Potentially allows us to use patterned flood fills in future code
+ wxColour fillColour = fillBrush.GetColour();
+ unsigned char r = fillColour.Red();
+ unsigned char g = fillColour.Green();
+ unsigned char b = fillColour.Blue();
+
+ //initial test :
+ if (style == wxFLOOD_SURFACE)
+ {
+ //if wxFLOOD_SURFACE, if fill colour is same as required, we don't do anything
+ if ( GetRed(x,y) != r
+ || GetGreen(x,y) != g
+ || GetBlue (x,y) != b )
+ {
+ //prepare memory for queue
+ //queue save, start, read
+ size_t *qs, *qst, *qr;
+
+ //queue size (physical)
+ long qSz= height * width * 2;
+ qst = new size_t [qSz];
+
+ //temporary x and y locations
+ int xt, yt;
+
+ for (int i=0; i < qSz; i++)
+ qst[i] = 0;
+
+ // start queue
+ qs=qr=qst;
+ *qs=xt=x;
+ qs++;
+ *qs=yt=y;
+ qs++;
+
+ SetRGB(xt,yt,r,g,b);
+
+ //Main queue loop
+ while(qr!=qs)
+ {
+ //Add new members to queue
+ //Above current pixel
+ if(MatchPixel(xt,yt-1,width,height,testColour))
+ {
+ *qs=xt;
+ qs++;
+ *qs=yt-1;
+ qs++;
+ SetRGB(xt,yt-1,r,g,b);
+
+ //Loop back to beginning of queue
+ if(qs>=(qst+qSz)) qs=qst;
+ }
+
+ //Below current pixel
+ if(MatchPixel(xt,yt+1,width,height,testColour))
+ {
+ *qs=xt;
+ qs++;
+ *qs=yt+1;
+ qs++;
+ SetRGB(xt,yt+1,r,g,b);
+ if(qs>=(qst+qSz)) qs=qst;
+ }
+
+ //Left of current pixel
+ if(MatchPixel(xt-1,yt,width,height,testColour))
+ {
+ *qs=xt-1;
+ qs++;
+ *qs=yt;
+ qs++;
+ SetRGB(xt-1,yt,r,g,b);
+ if(qs>=(qst+qSz)) qs=qst;
+ }
+
+ //Right of current pixel
+ if(MatchPixel(xt+1,yt,width,height,testColour))
+ {
+ *qs=xt+1;
+ qs++;
+ *qs=yt;
+ qs++;
+ SetRGB(xt+1,yt,r,g,b);
+ if(qs>=(qst+qSz)) qs=qst;
+ }
+
+ //Retrieve current queue member
+ qr+=2;
+
+ //Loop back to the beginning
+ if(qr>=(qst+qSz)) qr=qst;
+ xt=*qr;
+ yt=*(qr+1);
+
+ //Go Back to beginning of loop
+ }
+
+ delete [] qst ;
+ }
+ }
+ else
+ {
+ //style is wxFLOOD_BORDER
+ // fill up to testColor border - if already testColour don't do anything
+ if ( GetRed(x,y) != testColour.Red()
+ || GetGreen(x,y) != testColour.Green()
+ || GetBlue(x,y) != testColour.Blue() )
+ {
+ //prepare memory for queue
+ //queue save, start, read
+ size_t *qs, *qst, *qr;
+
+ //queue size (physical)
+ long qSz= height * width * 2;
+ qst = new size_t [qSz];
+
+ //temporary x and y locations
+ int xt, yt;
+
+ for (int i=0; i < qSz; i++)
+ qst[i] = 0;
+
+ // start queue
+ qs=qr=qst;
+ *qs=xt=x;
+ qs++;
+ *qs=yt=y;
+ qs++;
+
+ SetRGB(xt,yt,r,g,b);
+
+ //Main queue loop
+ while(qr!=qs)
+ {
+ //Add new members to queue
+ //Above current pixel
+ if(!MatchBoundaryPixel(xt,yt-1,width,height,fillColour,testColour))
+ {
+ *qs=xt;
+ qs++;
+ *qs=yt-1;
+ qs++;
+ SetRGB(xt,yt-1,r,g,b);
+
+ //Loop back to beginning of queue
+ if(qs>=(qst+qSz)) qs=qst;
+ }
+
+ //Below current pixel
+ if(!MatchBoundaryPixel(xt,yt+1,width,height,fillColour,testColour))
+ {
+ *qs=xt;
+ qs++;
+ *qs=yt+1;
+ qs++;
+ SetRGB(xt,yt+1,r,g,b);
+ if(qs>=(qst+qSz)) qs=qst;
+ }
+
+ //Left of current pixel
+ if(!MatchBoundaryPixel(xt-1,yt,width,height,fillColour,testColour))
+ {
+ *qs=xt-1;
+ qs++;
+ *qs=yt;
+ qs++;
+ SetRGB(xt-1,yt,r,g,b);
+ if(qs>=(qst+qSz)) qs=qst;
+ }
+
+ //Right of current pixel
+ if(!MatchBoundaryPixel(xt+1,yt,width,height,fillColour,testColour))
+ {
+ *qs=xt+1;
+ qs++;
+ *qs=yt;
+ qs++;
+ SetRGB(xt+1,yt,r,g,b);
+ if(qs>=(qst+qSz)) qs=qst;
+ }
+
+ //Retrieve current queue member
+ qr+=2;
+
+ //Loop back to the beginning
+ if(qr>=(qst+qSz)) qr=qst;
+ xt=*qr;
+ yt=*(qr+1);
+
+ //Go Back to beginning of loop
+ }
+
+ delete [] qst ;
+ }
+ }
+ //all done,
+}
+
+
#if wxUSE_PALETTE
// Palette functions
#include "wx/dcmemory.h"
#include "wx/image.h"
#include "wx/module.h"
+#include "wx/log.h"
#include "wx/gtk/win_gtk.h"
m_owner->GetSize(width, height);
}
-void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
- const wxColour &WXUNUSED(col), int WXUNUSED(style) )
+void wxWindowDC::DoFloodFill( wxCoord x, wxCoord y,
+ const wxColour & col, int style )
{
- wxFAIL_MSG( wxT("wxWindowDC::DoFloodFill not implemented") );
+ if (GetBrush().GetStyle() == wxTRANSPARENT)
+ {
+ wxLogDebug(wxT("In FloodFill, current Brush is transparent, no filling done"));
+ return ;
+ }
+ int height = 0;
+ int width = 0;
+ this->GetSize(&width, &height);
+ //it would be nice to fail if we don't get a sensible size...
+ if (width < 1 || height < 1)
+ {
+ wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
+ return ;
+ }
+
+ //this is much faster than doing the individual pixels
+ wxMemoryDC memdc;
+ wxBitmap bitmap(width, height);
+ memdc.SelectObject(bitmap);
+ memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
+ memdc.SelectObject(wxNullBitmap);
+
+ wxImage image(bitmap);
+ image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
+ bitmap = wxBitmap(image);
+ memdc.SelectObject(bitmap);
+ this->Blit(0, 0, width, height, &memdc, 0, 0);
+ memdc.SelectObject(wxNullBitmap);
}
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const
#include "wx/dcmemory.h"
#include "wx/image.h"
#include "wx/module.h"
+#include "wx/log.h"
#include "wx/gtk/win_gtk.h"
m_owner->GetSize(width, height);
}
-void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
- const wxColour &WXUNUSED(col), int WXUNUSED(style) )
+void wxWindowDC::DoFloodFill( wxCoord x, wxCoord y,
+ const wxColour & col, int style )
{
- wxFAIL_MSG( wxT("wxWindowDC::DoFloodFill not implemented") );
+ if (GetBrush().GetStyle() == wxTRANSPARENT)
+ {
+ wxLogDebug(wxT("In FloodFill, current Brush is transparent, no filling done"));
+ return ;
+ }
+ int height = 0;
+ int width = 0;
+ this->GetSize(&width, &height);
+ //it would be nice to fail if we don't get a sensible size...
+ if (width < 1 || height < 1)
+ {
+ wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
+ return ;
+ }
+
+ //this is much faster than doing the individual pixels
+ wxMemoryDC memdc;
+ wxBitmap bitmap(width, height);
+ memdc.SelectObject(bitmap);
+ memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
+ memdc.SelectObject(wxNullBitmap);
+
+ wxImage image(bitmap);
+ image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
+ bitmap = wxBitmap(image);
+ memdc.SelectObject(bitmap);
+ this->Blit(0, 0, width, height, &memdc, 0, 0);
+ memdc.SelectObject(wxNullBitmap);
}
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const
#include "wx/dcmemory.h"
#include "wx/region.h"
#include "wx/image.h"
+#include "wx/log.h"
#if __MSL__ >= 0x6000
{
}
+ if (GetBrush().GetStyle() == wxTRANSPARENT)
+ {
+ wxLogDebug(wxT("In FloodFill, Current Brush is transparent, no filling done"));
+ return ;
+ }
+ int height = 0;
+ int width = 0;
+ this->GetSize(&width, &height);
+ //it would be nice to fail if we don't get a sensible size...
+ if (width < 1 || height < 1)
+ {
+ wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
+ return ;
+ }
+
+ //this is much faster than doing the individual pixels
+ wxMemoryDC memdc;
+ wxBitmap bitmap(width, height);
+ memdc.SelectObject(bitmap);
+ memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
+ memdc.SelectObject(wxNullBitmap);
+
+ wxImage image(bitmap);
+ image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
+ bitmap = wxBitmap(image);
+ memdc.SelectObject(bitmap);
+ this->Blit(0, 0, width, height, &memdc, 0, 0);
+ memdc.SelectObject(wxNullBitmap);
bool wxDC::DoGetPixel( wxCoord x, wxCoord y, wxColour *col ) const
{
wxCHECK_MSG( Ok(), false, wxT("wxDC::DoGetPixel Invalid DC") );
#include "wx/dcmemory.h"
#include "wx/region.h"
#include "wx/image.h"
+#include "wx/log.h"
#if __MSL__ >= 0x6000
{
}
+ if (GetBrush().GetStyle() == wxTRANSPARENT)
+ {
+ wxLogDebug(wxT("In FloodFill, Current Brush is transparent, no filling done"));
+ return ;
+ }
+ int height = 0;
+ int width = 0;
+ this->GetSize(&width, &height);
+ //it would be nice to fail if we don't get a sensible size...
+ if (width < 1 || height < 1)
+ {
+ wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
+ return ;
+ }
+
+ //this is much faster than doing the individual pixels
+ wxMemoryDC memdc;
+ wxBitmap bitmap(width, height);
+ memdc.SelectObject(bitmap);
+ memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
+ memdc.SelectObject(wxNullBitmap);
+
+ wxImage image(bitmap);
+ image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
+ bitmap = wxBitmap(image);
+ memdc.SelectObject(bitmap);
+ this->Blit(0, 0, width, height, &memdc, 0, 0);
+ memdc.SelectObject(wxNullBitmap);
bool wxDC::DoGetPixel( wxCoord x, wxCoord y, wxColour *col ) const
{
wxCHECK_MSG( Ok(), false, wxT("wxDC::DoGetPixel Invalid DC") );
void wxDC::DoFloodFill(wxCoord x, wxCoord y, const wxColour& col, int style)
{
- wxFAIL_MSG( wxT("wxDC::DoFloodFill not implemented") );
+ if (GetBrush().GetStyle() == wxTRANSPARENT)
+ {
+ wxLogDebug(wxT("In FloodFill, Current Brush is transparent, no filling done"));
+ return ;
+ }
+ int height = 0;
+ int width = 0;
+ this->GetSize(&width, &height);
+ //it would be nice to fail if we don't get a sensible size...
+ if (width < 1 || height < 1)
+ {
+ wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
+ return ;
+ }
+
+ //this is much faster than doing the individual pixels
+ wxMemoryDC memdc;
+ wxBitmap bitmap(width, height);
+ memdc.SelectObject(bitmap);
+ memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
+ memdc.SelectObject(wxNullBitmap);
+
+ wxImage image(bitmap);
+ image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
+ bitmap = wxBitmap(image);
+ memdc.SelectObject(bitmap);
+ this->Blit(0, 0, width, height, &memdc, 0, 0);
+ memdc.SelectObject(wxNullBitmap);
}
bool wxDC::DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const
#include "wx/window.h"
#include "wx/app.h"
#include "wx/image.h"
+#include "wx/log.h"
#include <math.h>
m_userRegion = (WXRegion) 0;
}
-void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x1), wxCoord WXUNUSED(y1),
- const wxColour& WXUNUSED(col), int WXUNUSED(style) )
+void wxWindowDC::DoFloodFill( wxCoord x1, wxCoord y1,
+ const wxColour& col, int style )
{
- wxFAIL_MSG("not implemented");
-}
+ if (GetBrush().GetStyle() == wxTRANSPARENT)
+ {
+ wxLogDebug(wxT("In FloodFill, current brush is transparent, no filling done"));
+ return ;
+ }
+ int height = 0;
+ int width = 0;
+ this->GetSize(&width, &height);
+ //it would be nice to fail if we don't get a sensible size...
+ if (width < 1 || height < 1)
+ {
+ wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
+ return ;
+ }
+ //this is much faster than doing the individual pixels
+ wxMemoryDC memdc;
+ wxBitmap bitmap(width, height);
+ memdc.SelectObject(bitmap);
+ memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
+ memdc.SelectObject(wxNullBitmap);
+
+ wxImage image(bitmap);
+ image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
+ bitmap = wxBitmap(image);
+ memdc.SelectObject(bitmap);
+ this->Blit(0, 0, width, height, &memdc, 0, 0);
+ memdc.SelectObject(wxNullBitmap);
+}
+
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const
{
// Generic (and therefore rather inefficient) method.
m_owner->GetSize(width, height);
}
-void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x1), wxCoord WXUNUSED(y1),
- const wxColour& WXUNUSED(col), int WXUNUSED(style) )
+void wxWindowDC::DoFloodFill( wxCoord x, wxCoord y,
+ const wxColour & col, int style )
{
- wxFAIL_MSG("not implemented");
+ if (GetBrush().GetStyle() == wxTRANSPARENT)
+ {
+ wxLogDebug(wxT("In FloodFill, current brush is transparent, no filling done"));
+ return ;
+ }
+ int height = 0;
+ int width = 0;
+ this->GetSize(&width, &height);
+ //it would be nice to fail if we don't get a sensible size...
+ if (width < 1 || height < 1)
+ {
+ wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
+ return ;
+ }
+
+ //this is much faster than doing the individual pixels
+ wxMemoryDC memdc;
+ wxBitmap bitmap(width, height);
+ memdc.SelectObject(bitmap);
+ memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
+ memdc.SelectObject(wxNullBitmap);
+
+ wxImage image(bitmap);
+ image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
+ bitmap = wxBitmap(image);
+ memdc.SelectObject(bitmap);
+ this->Blit(0, 0, width, height, &memdc, 0, 0);
+ memdc.SelectObject(wxNullBitmap);
}
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const