// Retrieve depth
GdkVisual *visual = gdk_window_get_visual( bitmap.GetPixmap() );
- if (visual == NULL) visual = gdk_visual_get_best();
+ if (visual == NULL) visual = gdk_visual_get_system();
int bpp = visual->depth;
bitmap.SetDepth( bpp );
// Create picture image
GdkImage *data_image =
- gdk_image_new( GDK_IMAGE_FASTEST, gdk_visual_get_best(), width, height );
+ gdk_image_new( GDK_IMAGE_FASTEST, gdk_visual_get_system(), width, height );
// Create mask image
{
unsigned char *mask_data = (unsigned char*)malloc( ((width >> 3)+8) * height );
- mask_image = gdk_image_new_bitmap( gdk_visual_get_best(), mask_data, width, height );
+ mask_image = gdk_image_new_bitmap( gdk_visual_get_system(), mask_data, width, height );
wxMask *mask = new wxMask();
mask->m_bitmap = gdk_pixmap_new( (GdkWindow*)&gdk_root_parent, width, height, 1 );
if (bpp >= 24)
{
- GdkVisual *visual = gdk_visual_get_best();
+ GdkVisual *visual = gdk_visual_get_system();
if ((visual->red_mask > visual->green_mask) && (visual->green_mask > visual->blue_mask)) b_o = RGB;
else if ((visual->red_mask > visual->blue_mask) && (visual->blue_mask > visual->green_mask)) b_o = RGB;
else if ((visual->blue_mask > visual->red_mask) && (visual->red_mask > visual->green_mask)) b_o = BRG;
bool wxApp::OnInitGui()
{
- /* on some SGIs, the default visual is just 256 colours, so we
- make sure we get the best. this can sometimes be wasteful,
+ GdkVisual *visual = gdk_visual_get_system();
+
+ /* on some machines, the default visual is just 256 colours, so
+ we make sure we get the best. this can sometimes be wasteful,
of course, but what do these guys pay $30.000 for? */
- GdkVisual* visual = gdk_visual_get_best();
- gtk_widget_set_default_visual( visual );
+/*
+ if (gdk_visual_get_best() != gdk_visual_get_system())
+ {
+ GdkVisual* vis = gdk_visual_get_best();
+ gtk_widget_set_default_visual( vis );
+ GdkColormap *colormap = gdk_colormap_new( vis, FALSE );
+ gtk_widget_set_default_colormap( colormap );
+
+ visual = vis;
+ }
+*/
+
/* Nothing to do for 15, 16, 24, 32 bit displays */
if (visual->depth > 8) return TRUE;
bool wxApp::OnInitGui()
{
- /* on some SGIs, the default visual is just 256 colours, so we
- make sure we get the best. this can sometimes be wasteful,
+ GdkVisual *visual = gdk_visual_get_system();
+
+ /* on some machines, the default visual is just 256 colours, so
+ we make sure we get the best. this can sometimes be wasteful,
of course, but what do these guys pay $30.000 for? */
- GdkVisual* visual = gdk_visual_get_best();
- gtk_widget_set_default_visual( visual );
+/*
+ if (gdk_visual_get_best() != gdk_visual_get_system())
+ {
+ GdkVisual* vis = gdk_visual_get_best();
+ gtk_widget_set_default_visual( vis );
+ GdkColormap *colormap = gdk_colormap_new( vis, FALSE );
+ gtk_widget_set_default_colormap( colormap );
+
+ visual = vis;
+ }
+*/
+
/* Nothing to do for 15, 16, 24, 32 bit displays */
if (visual->depth > 8) return TRUE;