+/////////////////////////////////////////////////////////////////////////////
+// Name: press.pov
+// Purpose: POV-Ray scene used to generate clip for splash
+// Author: Wlodzimierz ABX Skiba
+// Modified by:
+// Created: 24/11/2004
+// RCS-ID: $Id$
+// Copyright: (c) Wlodzimierz Skiba
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#version 3.6;
+
+// Rendering options : +FN +W80 +H60 +AM1 +A0.05 +R5 +J0 +KFF99
+
+#include "colors.inc"
+#include "rad_def.inc"
+
+global_settings {
+ assumed_gamma 1.0
+ max_trace_level 100
+}
+
+background { colour White }
+
+#declare Texts = array[ 3 ];
+
+#declare Texts[0] = "PRESS";
+#declare Texts[1] = "ANY";
+#declare Texts[2] = "KEY";
+
+camera{ orthographic look_at .5 location .5-z right 1.05*x up 1.05*y }
+
+#declare Items = dimension_size( Texts , 1 );
+
+#declare Objects = array[ Items + 1 ];
+
+#declare f_line = function(x,xa,ya,xb,yb){((yb-ya)/(xb-xa))*(x-xa)+ya};
+
+#declare Counter = 0;
+#while ( Counter <= Items )
+ #if ( Counter < Items )
+ #declare Object = text{ ttf "crystal.ttf" Texts[ Counter ] 1 0 };
+ #else
+ #declare Object = Objects[ Items ];
+ #end
+
+ #declare M = max_extent( Object );
+ #declare m = min_extent( Object );
+ #declare S = M - m;
+ #declare Objects[ Counter ] = object{ Object translate -m + z*Counter scale <1/S.x,1/S.y,1> };
+ #declare Objects[ Items ] =
+ #if ( Counter = 0 | Counter = Items )
+ object{
+ #else
+ union{
+ object{ Objects[ Items ] translate y*1.1 }
+ #end
+ object{ Objects[ Counter ] }
+ };
+
+ #declare X0=Counter/(Items+1);
+ #declare Y0=0;
+ #declare X1=(Counter+1)/(Items+1);
+ #declare Y1=1;
+ #declare X2=(Counter+2)/(Items+1);
+ #declare Y2=0;
+
+ #declare increase=f_line(clock,X0,Y0,X1,Y1);
+ #declare decrease=f_line(clock,X1,Y1,X2,Y2);
+ #declare change=min(increase,decrease);
+ #declare level=max(change,0);
+
+ object{
+ Objects[ Counter ]
+ pigment{ rgb level transmit 1-level }
+ }
+ #declare Counter = Counter + 1;
+#end
+