+static void IndentPressedBitmap(wxRect* rect, int button_state)
+{
+ if (button_state == wxAUI_BUTTON_STATE_PRESSED)
+ {
+ rect->x++;
+ rect->y++;
+ }
+}
+
+// chops the text so that it fits within |max_size| pixels.
+// Also adds an elipsis if necessary
+
+static wxString ChopText(wxDC& dc, const wxString& text, int max_size)
+{
+ wxCoord x,y;
+
+ // first check if the text fits with no problems
+ dc.GetTextExtent(text, &x, &y);
+ if (x <= max_size)
+ return text;
+
+ size_t i, len = text.Length();
+ size_t last_good_length = 0;
+ for (i = 0; i < len; ++i)
+ {
+ wxString s = text.Left(i);
+ s += wxT("...");
+
+ dc.GetTextExtent(s, &x, &y);
+ if (x > max_size)
+ break;
+
+ last_good_length = i;
+ }
+
+ wxString ret = text.Left(last_good_length);
+ ret += wxT("...");
+ return ret;
+}
+
+
+// -- GUI helper classes and functions --
+
+class wxAuiCommandCapture : public wxEvtHandler
+{
+public:
+
+ wxAuiCommandCapture() { m_last_id = 0; }
+ int GetCommandId() const { return m_last_id; }
+
+ bool ProcessEvent(wxEvent& evt)
+ {
+ if (evt.GetEventType() == wxEVT_COMMAND_MENU_SELECTED)
+ {
+ m_last_id = evt.GetId();
+ return true;
+ }
+
+ if (GetNextHandler())
+ return GetNextHandler()->ProcessEvent(evt);
+
+ return false;
+ }
+
+private:
+ int m_last_id;
+};
+
+
+// -- bitmaps --
+
+#if defined( __WXMAC__ )
+ static unsigned char close_bits[]={
+ 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFE, 0x03, 0xF8, 0x01, 0xF0, 0x19, 0xF3,
+ 0xB8, 0xE3, 0xF0, 0xE1, 0xE0, 0xE0, 0xF0, 0xE1, 0xB8, 0xE3, 0x19, 0xF3,
+ 0x01, 0xF0, 0x03, 0xF8, 0x0F, 0xFE, 0xFF, 0xFF };
+#elif defined( __WXGTK__)
+ static unsigned char close_bits[]={
+ 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xfb, 0xef, 0xdb, 0xed, 0x8b, 0xe8,
+ 0x1b, 0xec, 0x3b, 0xee, 0x1b, 0xec, 0x8b, 0xe8, 0xdb, 0xed, 0xfb, 0xef,
+ 0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
+#else
+ static unsigned char close_bits[]={
+ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xfb,0xcf,0xf9,
+ 0x9f,0xfc,0x3f,0xfe,0x3f,0xfe,0x9f,0xfc,0xcf,0xf9,0xef,0xfb,
+ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff};
+#endif
+
+static unsigned char left_bits[] = {
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfe, 0x3f, 0xfe,
+ 0x1f, 0xfe, 0x0f, 0xfe, 0x1f, 0xfe, 0x3f, 0xfe, 0x7f, 0xfe, 0xff, 0xfe,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
+
+static unsigned char right_bits[] = {
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xdf, 0xff, 0x9f, 0xff, 0x1f, 0xff,
+ 0x1f, 0xfe, 0x1f, 0xfc, 0x1f, 0xfe, 0x1f, 0xff, 0x9f, 0xff, 0xdf, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
+
+static unsigned char list_bits[] = {
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x0f, 0xf8, 0xff, 0xff, 0x0f, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
+
+
+
+
+
+
+// -- wxAuiDefaultTabArt class implementation --
+
+wxAuiDefaultTabArt::wxAuiDefaultTabArt()
+{
+ m_normal_font = *wxNORMAL_FONT;
+ m_selected_font = *wxNORMAL_FONT;
+ m_selected_font.SetWeight(wxBOLD);
+ m_measuring_font = m_selected_font;
+
+ m_fixed_tab_width = 100;
+
+ wxColour base_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
+
+ wxColour background_colour = base_colour;
+ wxColour normaltab_colour = base_colour;
+ wxColour selectedtab_colour = base_colour;
+
+ m_bkbrush = wxBrush(background_colour);
+ m_normal_bkbrush = wxBrush(normaltab_colour);
+ m_normal_bkpen = wxPen(normaltab_colour);
+ m_selected_bkbrush = wxBrush(selectedtab_colour);
+ m_selected_bkpen = wxPen(selectedtab_colour);
+
+
+ m_active_close_bmp = BitmapFromBits(close_bits, 16, 16, *wxBLACK);
+ m_disabled_close_bmp = BitmapFromBits(close_bits, 16, 16, wxColour(128,128,128));
+
+ m_active_left_bmp = BitmapFromBits(left_bits, 16, 16, *wxBLACK);
+ m_disabled_left_bmp = BitmapFromBits(left_bits, 16, 16, wxColour(128,128,128));
+
+ m_active_right_bmp = BitmapFromBits(right_bits, 16, 16, *wxBLACK);
+ m_disabled_right_bmp = BitmapFromBits(right_bits, 16, 16, wxColour(128,128,128));
+
+ m_active_windowlist_bmp = BitmapFromBits(list_bits, 16, 16, *wxBLACK);
+ m_disabled_windowlist_bmp = BitmapFromBits(list_bits, 16, 16, wxColour(128,128,128));
+
+ m_flags = 0;
+}
+
+wxAuiDefaultTabArt::~wxAuiDefaultTabArt()
+{
+}
+
+wxAuiTabArt* wxAuiDefaultTabArt::Clone()
+{
+ return static_cast<wxAuiTabArt*>(new wxAuiDefaultTabArt);
+}
+
+void wxAuiDefaultTabArt::SetFlags(unsigned int flags)
+{
+ m_flags = flags;
+}
+
+void wxAuiDefaultTabArt::SetSizingInfo(const wxSize& tab_ctrl_size,
+ size_t tab_count)
+{
+ m_fixed_tab_width = 100;
+
+ int tot_width = tab_ctrl_size.x;
+ if (tab_count > 0)
+ {
+ m_fixed_tab_width = tot_width/(int)tab_count;
+ }
+
+
+ if (m_fixed_tab_width < 100)
+ m_fixed_tab_width = 100;
+
+ if (m_fixed_tab_width > tot_width/2)
+ m_fixed_tab_width = tot_width/2;
+
+ if (m_fixed_tab_width > 220)
+ m_fixed_tab_width = 220;
+}
+
+
+void wxAuiDefaultTabArt::DrawBackground(wxDC& dc,
+ wxWindow* WXUNUSED(wnd),
+ const wxRect& rect)
+{
+ // draw background
+ dc.SetBrush(m_bkbrush);
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.DrawRectangle(-1, -1, rect.GetWidth()+2, rect.GetHeight()+2);
+
+ // draw base lines
+ dc.SetPen(*wxGREY_PEN);
+ dc.DrawLine(0, rect.GetHeight()-4, rect.GetWidth(), rect.GetHeight()-4);
+ dc.DrawLine(0, rect.GetHeight()-1, rect.GetWidth(), rect.GetHeight()-1);
+}
+
+
+// DrawTab() draws an individual tab.
+//
+// dc - output dc
+// in_rect - rectangle the tab should be confined to
+// caption - tab's caption
+// active - whether or not the tab is active
+// out_rect - actual output rectangle
+// x_extent - the advance x; where the next tab should start
+
+void wxAuiDefaultTabArt::DrawTab(wxDC& dc,
+ wxWindow* wnd,
+ const wxRect& in_rect,
+ const wxString& caption_text,
+ bool active,
+ int close_button_state,
+ wxRect* out_tab_rect,
+ wxRect* out_button_rect,
+ int* x_extent)
+{
+ wxCoord normal_textx, normal_texty;
+ wxCoord selected_textx, selected_texty;
+ wxCoord textx, texty;
+
+ // if the caption is empty, measure some temporary text
+ wxString caption = caption_text;
+ if (caption_text.empty())
+ caption = wxT("Xj");
+
+ dc.SetFont(m_selected_font);
+ dc.GetTextExtent(caption, &selected_textx, &selected_texty);
+
+ dc.SetFont(m_normal_font);
+ dc.GetTextExtent(caption, &normal_textx, &normal_texty);
+
+ // figure out the size of the tab
+ wxSize tab_size = GetTabSize(dc, wnd, caption, active, close_button_state, x_extent);
+
+ wxCoord tab_height = tab_size.y;
+ wxCoord tab_width = tab_size.x;
+ wxCoord tab_x = in_rect.x;
+ wxCoord tab_y = in_rect.y + in_rect.height - tab_height;
+
+
+ //dc.SetClippingRegion(left_buttons_width, 0,
+ // m_rect.GetWidth() - right_buttons_width - left_buttons_width - 2,
+ // m_rect.GetHeight());
+
+ dc.SetClippingRegion(in_rect);
+
+
+
+ // select pen, brush and font for the tab to be drawn
+
+ if (active)
+ {
+ dc.SetPen(m_selected_bkpen);
+ dc.SetBrush(m_selected_bkbrush);
+ dc.SetFont(m_selected_font);
+ textx = selected_textx;
+ texty = selected_texty;
+ }
+ else
+ {
+ dc.SetPen(m_normal_bkpen);
+ dc.SetBrush(m_normal_bkbrush);
+ dc.SetFont(m_normal_font);
+ textx = normal_textx;
+ texty = normal_texty;
+ }
+
+
+ // -- create points that will make the tab outline --
+
+ wxPoint points[6];
+ points[0].x = tab_x;
+ points[0].y = tab_y + tab_height - 4;
+ points[1].x = tab_x;
+ points[1].y = tab_y + 2;
+ points[2].x = tab_x + 2;
+ points[2].y = tab_y;
+ points[3].x = tab_x + tab_width - 2;
+ points[3].y = tab_y;
+ points[4].x = tab_x + tab_width;
+ points[4].y = tab_y + 2;
+ points[5].x = tab_x + tab_width;
+ points[5].y = tab_y + tab_height - 4;
+
+
+ // -- draw gradient background --
+ if (active)
+ {
+ wxColour c = m_bkbrush.GetColour();
+ dc.SetPen(wxPen(c));
+
+ int x, y, last_y = -1;
+ for (y = points[0].y; y > points[2].y; --y)
+ {
+ if (y < tab_y+(tab_height*3/5) && y != last_y)
+ {
+ last_y = y;
+ c = StepColour(c, 102);
+ dc.SetPen(wxPen(c));
+ }
+
+ for (x = points[0].x+1; x < points[5].x; ++x)
+ {
+ dc.DrawPoint(x,y);
+ }
+ }
+ }
+
+ // -- draw tab outline --
+ dc.SetPen(*wxGREY_PEN);
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
+ dc.DrawPolygon(6, points);
+
+ // -- there are two horizontal grey lines at the bottom of the tab control,
+ // this gets rid of the top one of those lines in the tab control --
+ if (active)
+ {
+ wxColour c = m_bkbrush.GetColour();
+ dc.SetPen(wxPen(c));
+ dc.DrawLine(points[0].x+1, points[0].y, points[5].x, points[5].y);
+ }
+
+ int text_offset;
+
+ int close_button_width = 0;
+
+ if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
+ {
+ close_button_width = m_active_close_bmp.GetWidth();
+ }
+
+ text_offset = tab_x + 8;
+
+
+ wxString draw_text = ChopText(dc,
+ caption,
+ tab_width - (text_offset-tab_x) - close_button_width);
+
+ // draw tab text
+ dc.DrawText(draw_text,
+ text_offset,
+ (tab_y + tab_height)/2 - (texty/2));
+
+
+
+
+ // draw close button if necessary
+ if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
+ {
+ wxBitmap bmp = m_disabled_close_bmp;
+
+ if (close_button_state == wxAUI_BUTTON_STATE_HOVER ||
+ close_button_state == wxAUI_BUTTON_STATE_PRESSED)
+ {
+ bmp = m_active_close_bmp;
+ }
+
+ wxRect rect(tab_x + tab_width - close_button_width - 1,
+ tab_y + (tab_height/2) - (bmp.GetHeight()/2),
+ close_button_width,
+ tab_height);
+ IndentPressedBitmap(&rect, close_button_state);
+ dc.DrawBitmap(bmp, rect.x, rect.y, true);
+
+ *out_button_rect = rect;
+ }
+
+ *out_tab_rect = wxRect(tab_x, tab_y, tab_width, tab_height);
+
+ dc.DestroyClippingRegion();
+}
+
+int wxAuiDefaultTabArt::GetIndentSize()
+{
+ return 5;
+}
+
+wxSize wxAuiDefaultTabArt::GetTabSize(wxDC& dc,
+ wxWindow* WXUNUSED(wnd),
+ const wxString& caption,
+ bool WXUNUSED(active),
+ int close_button_state,
+ int* x_extent)
+{
+ wxCoord measured_textx, measured_texty, tmp;
+
+ dc.SetFont(m_measuring_font);
+ dc.GetTextExtent(caption, &measured_textx, &measured_texty);
+
+ dc.GetTextExtent(wxT("ABCDEFXj"), &tmp, &measured_texty);
+
+ wxCoord tab_width = measured_textx + 5;
+ wxCoord tab_height = measured_texty + 10;
+
+ if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
+ tab_width += m_active_close_bmp.GetWidth() + 8;
+
+
+ if (m_flags & wxAUI_NB_TAB_FIXED_WIDTH)
+ {
+ tab_width = m_fixed_tab_width;
+ }
+
+ *x_extent = tab_width;
+
+ return wxSize(tab_width, tab_height);
+}
+
+
+void wxAuiDefaultTabArt::DrawButton(wxDC& dc,
+ wxWindow* WXUNUSED(wnd),
+ const wxRect& in_rect,
+ int bitmap_id,
+ int button_state,
+ int orientation,
+ const wxBitmap& bitmap_override,
+ wxRect* out_rect)
+{
+ wxBitmap bmp;
+ wxRect rect;
+
+ if (bitmap_override.IsOk())
+ {
+ bmp = bitmap_override;
+ }
+ else
+ {
+ switch (bitmap_id)
+ {
+ case wxAUI_BUTTON_CLOSE:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_close_bmp;
+ else
+ bmp = m_active_close_bmp;
+ break;
+ case wxAUI_BUTTON_LEFT:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_left_bmp;
+ else
+ bmp = m_active_left_bmp;
+ break;
+ case wxAUI_BUTTON_RIGHT:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_right_bmp;
+ else
+ bmp = m_active_right_bmp;
+ break;
+ case wxAUI_BUTTON_WINDOWLIST:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_windowlist_bmp;
+ else
+ bmp = m_active_windowlist_bmp;
+ break;
+ }
+ }