git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21105
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
18 files changed:
generic/progdlgg.cpp \
generic/sashwin.cpp \
generic/scrlwing.cpp \
generic/progdlgg.cpp \
generic/sashwin.cpp \
generic/scrlwing.cpp \
generic/spinctlg.cpp \
generic/splash.cpp \
generic/splitter.cpp \
generic/spinctlg.cpp \
generic/splash.cpp \
generic/splitter.cpp \
sckstrm.h \
scrolbar.h \
scrolwin.h \
sckstrm.h \
scrolbar.h \
scrolwin.h \
settings.h \
sizer.h \
slider.h \
settings.h \
sizer.h \
slider.h \
progdlgg.o \
sashwin.o \
scrlwing.o \
progdlgg.o \
sashwin.o \
scrlwing.o \
spinctlg.o \
splash.o \
splitter.o \
spinctlg.o \
splash.o \
splitter.o \
progdlgg.o \
sashwin.o \
scrlwing.o \
progdlgg.o \
sashwin.o \
scrlwing.o \
spinctlg.o \
splash.o \
splitter.o \
spinctlg.o \
splash.o \
splitter.o \
generic/progdlgg.cpp \
generic/sashwin.cpp \
generic/scrlwing.cpp \
generic/progdlgg.cpp \
generic/sashwin.cpp \
generic/scrlwing.cpp \
generic/spinctlg.cpp \
generic/splash.cpp \
generic/splitter.cpp \
generic/spinctlg.cpp \
generic/splash.cpp \
generic/splitter.cpp \
sckstrm.h \
scrolbar.h \
scrolwin.h \
sckstrm.h \
scrolbar.h \
scrolwin.h \
settings.h \
sizer.h \
slider.h \
settings.h \
sizer.h \
slider.h \
progdlgg.o \
sashwin.o \
scrlwing.o \
progdlgg.o \
sashwin.o \
scrlwing.o \
spinctlg.o \
splash.o \
splitter.o \
spinctlg.o \
splash.o \
splitter.o \
progdlgg.o \
sashwin.o \
scrlwing.o \
progdlgg.o \
sashwin.o \
scrlwing.o \
spinctlg.o \
splash.o \
splitter.o \
spinctlg.o \
splash.o \
splitter.o \
gridctrl.o \
gridsel.o \
helpext.o \
gridctrl.o \
gridsel.o \
helpext.o \
imaglist.o \
laywin.o \
listctrl.o \
imaglist.o \
laywin.o \
listctrl.o \
tipdlg.o \
tipwin.o \
treectlg.o \
tipdlg.o \
tipwin.o \
treectlg.o \
- vlbox.o \
- vscroll.o \
gridctrl.o \
gridsel.o \
helpext.o \
gridctrl.o \
gridsel.o \
helpext.o \
imaglist.o \
laywin.o \
listctrl.o \
imaglist.o \
laywin.o \
listctrl.o \
tipdlg.o \
tipwin.o \
treectlg.o \
tipdlg.o \
tipwin.o \
treectlg.o \
- vlbox.o \
- vscroll.o \
generic/progdlgg.cpp \
generic/sashwin.cpp \
generic/scrlwing.cpp \
generic/progdlgg.cpp \
generic/sashwin.cpp \
generic/scrlwing.cpp \
generic/spinctlg.cpp \
generic/splash.cpp \
generic/splitter.cpp \
generic/spinctlg.cpp \
generic/splash.cpp \
generic/splitter.cpp \
sckstrm.h \
scrolbar.h \
scrolwin.h \
sckstrm.h \
scrolbar.h \
scrolwin.h \
settings.h \
sizer.h \
slider.h \
settings.h \
sizer.h \
slider.h \
progdlgg.o \
sashwin.o \
scrlwing.o \
progdlgg.o \
sashwin.o \
scrlwing.o \
spinctlg.o \
splash.o \
splitter.o \
spinctlg.o \
splash.o \
splitter.o \
progdlgg.obj &
sashwin.obj &
scrlwing.obj &
progdlgg.obj &
sashwin.obj &
scrlwing.obj &
spinctlg.obj &
splash.obj &
splitter.obj &
spinctlg.obj &
splash.obj &
splitter.obj &
scrlwing.obj: $(GENDIR)\scrlwing.cpp
*$(CCC) $(CPPFLAGS) $(IFLAGS) $<
scrlwing.obj: $(GENDIR)\scrlwing.cpp
*$(CCC) $(CPPFLAGS) $(IFLAGS) $<
+selstore.obj: $(GENDIR)\selstore.cpp
+ *$(CCC) $(CPPFLAGS) $(IFLAGS) $<
+
spinctlg.obj: $(GENDIR)\spinctlg.cpp
*$(CCC) $(CPPFLAGS) $(IFLAGS) $<
spinctlg.obj: $(GENDIR)\spinctlg.cpp
*$(CCC) $(CPPFLAGS) $(IFLAGS) $<
generic/progdlgg.cpp \
generic/sashwin.cpp \
generic/scrlwing.cpp \
generic/progdlgg.cpp \
generic/sashwin.cpp \
generic/scrlwing.cpp \
generic/spinctlg.cpp \
generic/splash.cpp \
generic/splitter.cpp \
generic/spinctlg.cpp \
generic/splash.cpp \
generic/splitter.cpp \
sckstrm.h \
scrolbar.h \
scrolwin.h \
sckstrm.h \
scrolbar.h \
scrolwin.h \
settings.h \
sizer.h \
slider.h \
settings.h \
sizer.h \
slider.h \
progdlgg.o \
sashwin.o \
scrlwing.o \
progdlgg.o \
sashwin.o \
scrlwing.o \
spinctlg.o \
splash.o \
splitter.o \
spinctlg.o \
splash.o \
splitter.o \
generic/progdlgg.cpp \
generic/sashwin.cpp \
generic/scrlwing.cpp \
generic/progdlgg.cpp \
generic/sashwin.cpp \
generic/scrlwing.cpp \
generic/spinctlg.cpp \
generic/splash.cpp \
generic/splitter.cpp \
generic/spinctlg.cpp \
generic/splash.cpp \
generic/splitter.cpp \
sckstrm.h \
scrolbar.h \
scrolwin.h \
sckstrm.h \
scrolbar.h \
scrolwin.h \
settings.h \
sizer.h \
slider.h \
settings.h \
sizer.h \
slider.h \
progdlgg.o \
sashwin.o \
scrlwing.o \
progdlgg.o \
sashwin.o \
scrlwing.o \
spinctlg.o \
splash.o \
splitter.o \
spinctlg.o \
splash.o \
splitter.o \
generic/progdlgg.cpp \
generic/sashwin.cpp \
generic/scrlwing.cpp \
generic/progdlgg.cpp \
generic/sashwin.cpp \
generic/scrlwing.cpp \
generic/spinctlg.cpp \
generic/splash.cpp \
generic/splitter.cpp \
generic/spinctlg.cpp \
generic/splash.cpp \
generic/splitter.cpp \
msw/utils.cpp \
msw/utilsexc.cpp \
msw/ole/uuid.cpp \
msw/utils.cpp \
msw/utilsexc.cpp \
msw/ole/uuid.cpp \
msw/wave.cpp \
msw/window.cpp \
html/helpctrl.cpp \
msw/wave.cpp \
msw/window.cpp \
html/helpctrl.cpp \
sckstrm.h \
scrolbar.h \
scrolwin.h \
sckstrm.h \
scrolbar.h \
scrolwin.h \
settings.h \
sizer.h \
slider.h \
settings.h \
sizer.h \
slider.h \
progdlgg.o \
sashwin.o \
scrlwing.o \
progdlgg.o \
sashwin.o \
scrlwing.o \
spinctlg.o \
splash.o \
splitter.o \
spinctlg.o \
splash.o \
splitter.o \
$(MSWDIR)\progdlgg.obj \
$(MSWDIR)\sashwin.obj \
$(MSWDIR)\scrlwing.obj \
$(MSWDIR)\progdlgg.obj \
$(MSWDIR)\sashwin.obj \
$(MSWDIR)\scrlwing.obj \
+ $(MSWDIR)\selstore.obj \
$(MSWDIR)\spinctlg.obj \
$(MSWDIR)\splash.obj \
$(MSWDIR)\splitter.obj \
$(MSWDIR)\spinctlg.obj \
$(MSWDIR)\splash.obj \
$(MSWDIR)\splitter.obj \
$(MSWDIR)\toplevel.obj \
$(MSWDIR)\utils.obj \
$(MSWDIR)\utilsexc.obj \
$(MSWDIR)\toplevel.obj \
$(MSWDIR)\utils.obj \
$(MSWDIR)\utilsexc.obj \
+ $(MSWDIR)\uxtheme.obj \
$(MSWDIR)\volume.obj \
$(MSWDIR)\wave.obj \
$(MSWDIR)\window.obj
$(MSWDIR)\volume.obj \
$(MSWDIR)\wave.obj \
$(MSWDIR)\window.obj
$(MSWDIR)\utilsexc.obj: $(MSWDIR)\utilsexc.$(SRCSUFF)
$(MSWDIR)\utilsexc.obj: $(MSWDIR)\utilsexc.$(SRCSUFF)
+$(MSWDIR)\uxtheme.obj: $(MSWDIR)\uxtheme.$(SRCSUFF)
+
$(MSWDIR)\volume.obj: $(MSWDIR)\volume.$(SRCSUFF)
$(MSWDIR)\wave.obj: $(MSWDIR)\wave.$(SRCSUFF)
$(MSWDIR)\volume.obj: $(MSWDIR)\volume.$(SRCSUFF)
$(MSWDIR)\wave.obj: $(MSWDIR)\wave.$(SRCSUFF)
$(MSWDIR)\scrlwing.obj: $(GENDIR)\scrlwing.$(SRCSUFF)
$(MSWDIR)\scrlwing.obj: $(GENDIR)\scrlwing.$(SRCSUFF)
+$(MSWDIR)\selstore.obj: $(GENDIR)\selstore.$(SRCSUFF)
+
$(MSWDIR)\spinctlg.obj: $(GENDIR)\spinctlg.$(SRCSUFF)
$(MSWDIR)\splash.obj: $(GENDIR)\splash.$(SRCSUFF)
$(MSWDIR)\spinctlg.obj: $(GENDIR)\spinctlg.$(SRCSUFF)
$(MSWDIR)\splash.obj: $(GENDIR)\splash.$(SRCSUFF)
$(GENDIR)\progdlgg.obj \
$(GENDIR)\sashwin.obj \
$(GENDIR)\scrlwing.obj \
$(GENDIR)\progdlgg.obj \
$(GENDIR)\sashwin.obj \
$(GENDIR)\scrlwing.obj \
+ $(GENDIR)\selstore.obj \
$(GENDIR)\spinctlg.obj \
$(GENDIR)\splash.obj \
$(GENDIR)\splitter.obj \
$(GENDIR)\spinctlg.obj \
$(GENDIR)\splash.obj \
$(GENDIR)\splitter.obj \
$(MSWDIR)\toplevel.obj \
$(MSWDIR)\utils.obj \
$(MSWDIR)\utilsexc.obj \
$(MSWDIR)\toplevel.obj \
$(MSWDIR)\utils.obj \
$(MSWDIR)\utilsexc.obj \
+ $(MSWDIR)\uxtheme.obj \
$(MSWDIR)\volume.obj \
$(MSWDIR)\wave.obj \
$(MSWDIR)\window.obj
$(MSWDIR)\volume.obj \
$(MSWDIR)\wave.obj \
$(MSWDIR)\window.obj
$(CPPFLAGS) /Fo$@ /c /Tp $*.$(SRCSUFF)
<<
$(CPPFLAGS) /Fo$@ /c /Tp $*.$(SRCSUFF)
<<
+$(MSWDIR)/uxtheme.obj: $*.$(SRCSUFF)
+ cl @<<
+$(CPPFLAGS) /Fo$@ /c /Tp $*.$(SRCSUFF)
+<<
+
$(MSWDIR)/volume.obj: $*.$(SRCSUFF)
cl @<<
$(CPPFLAGS) /Fo$@ /c /Tp $*.$(SRCSUFF)
$(MSWDIR)/volume.obj: $*.$(SRCSUFF)
cl @<<
$(CPPFLAGS) /Fo$@ /c /Tp $*.$(SRCSUFF)
$(CPPFLAGS) /Fo$@ /c /Tp $*.$(SRCSUFF)
<<
$(CPPFLAGS) /Fo$@ /c /Tp $*.$(SRCSUFF)
<<
+$(GENDIR)/selstore.obj: $*.$(SRCSUFF)
+ cl @<<
+$(CPPFLAGS) /Fo$@ /c /Tp $*.$(SRCSUFF)
+<<
+
$(GENDIR)/spinctlg.obj: $*.$(SRCSUFF)
cl @<<
$(CPPFLAGS) /Fo$@ /c /Tp $*.$(SRCSUFF)
$(GENDIR)/spinctlg.obj: $*.$(SRCSUFF)
cl @<<
$(CPPFLAGS) /Fo$@ /c /Tp $*.$(SRCSUFF)
$(GENDIR)/progdlgg.$(OBJSUFF) \
$(GENDIR)/sashwin.$(OBJSUFF) \
$(GENDIR)/scrlwing.$(OBJSUFF) \
$(GENDIR)/progdlgg.$(OBJSUFF) \
$(GENDIR)/sashwin.$(OBJSUFF) \
$(GENDIR)/scrlwing.$(OBJSUFF) \
+ $(GENDIR)/selstore.$(OBJSUFF) \
$(GENDIR)/spinctlg.$(OBJSUFF) \
$(GENDIR)/splash.$(OBJSUFF) \
$(GENDIR)/splitter.$(OBJSUFF) \
$(GENDIR)/spinctlg.$(OBJSUFF) \
$(GENDIR)/splash.$(OBJSUFF) \
$(GENDIR)/splitter.$(OBJSUFF) \
$(GENDIR)\progdlgg.obj \
$(GENDIR)\sashwin.obj \
$(GENDIR)\scrlwing.obj \
$(GENDIR)\progdlgg.obj \
$(GENDIR)\sashwin.obj \
$(GENDIR)\scrlwing.obj \
+ $(GENDIR)\selstore.obj \
$(GENDIR)\spinctlg.obj \
$(GENDIR)\splash.obj \
$(GENDIR)\splitter.obj \
$(GENDIR)\spinctlg.obj \
$(GENDIR)\splash.obj \
$(GENDIR)\splitter.obj \
$(MSWDIR)\utils.obj \
$(MSWDIR)\utilsexc.obj \
$(MSWDIR)\ole\uuid.obj \
$(MSWDIR)\utils.obj \
$(MSWDIR)\utilsexc.obj \
$(MSWDIR)\ole\uuid.obj \
+ $(MSWDIR)\uxtheme.obj \
$(MSWDIR)\volume.obj \
$(MSWDIR)\wave.obj \
$(MSWDIR)\window.obj
$(MSWDIR)\volume.obj \
$(MSWDIR)\wave.obj \
$(MSWDIR)\window.obj
$(GENDIR)\$D\progdlgg.obj \
$(GENDIR)\$D\sashwin.obj \
$(GENDIR)\$D\scrlwing.obj \
$(GENDIR)\$D\progdlgg.obj \
$(GENDIR)\$D\sashwin.obj \
$(GENDIR)\$D\scrlwing.obj \
+ $(GENDIR)\$D\selstore.obj \
$(GENDIR)\$D\spinctlg.obj \
$(GENDIR)\$D\splash.obj \
$(GENDIR)\$D\splitter.obj \
$(GENDIR)\$D\spinctlg.obj \
$(GENDIR)\$D\splash.obj \
$(GENDIR)\$D\splitter.obj \
$(OUTPUTDIR)\progdlgg.obj &
$(OUTPUTDIR)\sashwin.obj &
$(OUTPUTDIR)\scrlwing.obj &
$(OUTPUTDIR)\progdlgg.obj &
$(OUTPUTDIR)\sashwin.obj &
$(OUTPUTDIR)\scrlwing.obj &
+ $(OUTPUTDIR)\selstore.obj &
$(OUTPUTDIR)\spinctlg.obj &
$(OUTPUTDIR)\splash.obj &
$(OUTPUTDIR)\splitter.obj &
$(OUTPUTDIR)\spinctlg.obj &
$(OUTPUTDIR)\splash.obj &
$(OUTPUTDIR)\splitter.obj &
$(OUTPUTDIR)\uuid.obj: $(OLEDIR)\uuid.cpp
*$(CXX) $(CXXFLAGS) $<
$(OUTPUTDIR)\uuid.obj: $(OLEDIR)\uuid.cpp
*$(CXX) $(CXXFLAGS) $<
+$(OUTPUTDIR)\uxtheme.obj: $(MSWDIR)\uxtheme.cpp
+ *$(CXX) $(CXXFLAGS) $<
+
$(OUTPUTDIR)\volume.obj: $(MSWDIR)\volume.cpp
*$(CXX) $(CXXFLAGS) $<
$(OUTPUTDIR)\volume.obj: $(MSWDIR)\volume.cpp
*$(CXX) $(CXXFLAGS) $<
$(OUTPUTDIR)\scrlwing.obj: $(GENDIR)\scrlwing.cpp
*$(CXX) $(CXXFLAGS) $<
$(OUTPUTDIR)\scrlwing.obj: $(GENDIR)\scrlwing.cpp
*$(CXX) $(CXXFLAGS) $<
+$(OUTPUTDIR)\selstore.obj: $(GENDIR)\selstore.cpp
+ *$(CXX) $(CXXFLAGS) $<
+
$(OUTPUTDIR)\spinctlg.obj: $(GENDIR)\spinctlg.cpp
*$(CXX) $(CXXFLAGS) $<
$(OUTPUTDIR)\spinctlg.obj: $(GENDIR)\spinctlg.cpp
*$(CXX) $(CXXFLAGS) $<
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=.\generic\selstore.cpp
+# End Source File
+# Begin Source File
+
SOURCE=.\generic\spinctlg.cpp
# End Source File
# Begin Source File
SOURCE=.\generic\spinctlg.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=..\include\wx\selstore.h
+# End Source File
+# Begin Source File
+
SOURCE=..\include\wx\settings.h
# End Source File
# Begin Source File
SOURCE=..\include\wx\settings.h
# End Source File
# Begin Source File
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=wxWindows - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
CFG=wxWindows - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!IF "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
!IF "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
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# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswdllud" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /D WINVER=0x0400 /D "STRICT" /D "WXMAKINGDLL" /D "_UNICODE" /D "UNICODE" /Yu"wx/wxprec.h" /FD /c
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# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswdllud" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /D WINVER=0x0400 /D "STRICT" /D "WXMAKINGDLL" /D "_UNICODE" /D "UNICODE" /Yu"wx/wxprec.h" /FD /c
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# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib ..\lib\jpegd.lib ..\lib\tiffd.lib ..\lib\pngd.lib ..\lib\regexd.lib ..\lib\zlibd.lib /dll /debug /machine:I386 /out:"../lib/wxmsw250ud.dll" /pdbtype:sept
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib ..\lib\jpegd.lib ..\lib\tiffd.lib ..\lib\pngd.lib ..\lib\regexd.lib ..\lib\zlibd.lib /dll /debug /machine:I386 /pdbtype:sept /out:"../lib/wxmsw250ud.dll"
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# ADD CPP /nologo /MD /W4 /O2 /I "../lib/mswu" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "WIN32" /D "NDEBUG" /D WINVER=0x0400 /D "STRICT" /D "_UNICODE" /D "UNICODE" /Yu"wx/wxprec.h" /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# PROP Output_Dir "../lib"
# PROP Intermediate_Dir "../DebugUnicode"
# PROP Target_Dir ""
# PROP Output_Dir "../lib"
# PROP Intermediate_Dir "../DebugUnicode"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W4 /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswud" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "WIN32" /D "_DEBUG" /D "__WXDEBUG__" /D WINVER=0x0400 /D "STRICT" /D "_UNICODE" /D "UNICODE" /Yu"wx/wxprec.h" /FD /c
# ADD BASE CPP /nologo /MDd /W4 /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswud" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "WIN32" /D "_DEBUG" /D "__WXDEBUG__" /D WINVER=0x0400 /D "STRICT" /D "_UNICODE" /D "UNICODE" /Yu"wx/wxprec.h" /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# PROP Intermediate_Dir "../ReleaseDll"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# PROP Intermediate_Dir "../ReleaseDll"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WXWINDLL_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MD /W4 /O2 /I "../lib/mswdll" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "WIN32" /D "NDEBUG" /D WINVER=0x0400 /D "STRICT" /D "WXMAKINGDLL" /Yu"wx/wxprec.h" /FD /c
# ADD BASE CPP /nologo /MD /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WXWINDLL_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MD /W4 /O2 /I "../lib/mswdll" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "WIN32" /D "NDEBUG" /D WINVER=0x0400 /D "STRICT" /D "WXMAKINGDLL" /Yu"wx/wxprec.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /i "../include" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /i "../include" /d "NDEBUG"
BSC32=bscmake.exe
# PROP Intermediate_Dir "../DebugDll"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# PROP Intermediate_Dir "../DebugDll"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W4 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WXWINDLL_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswdlld" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /D WINVER=0x0400 /D "STRICT" /D "WXMAKINGDLL" /Yu"wx/wxprec.h" /FD /c
# ADD BASE CPP /nologo /MDd /W4 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WXWINDLL_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswdlld" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /D WINVER=0x0400 /D "STRICT" /D "WXMAKINGDLL" /Yu"wx/wxprec.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /i "../include" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /i "../include" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib ..\lib\jpegd.lib ..\lib\tiffd.lib ..\lib\pngd.lib ..\lib\regexd.lib ..\lib\zlibd.lib /dll /debug /machine:I386 /out:"../lib/wxmsw250d.dll" /pdbtype:sept
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib ..\lib\jpegd.lib ..\lib\tiffd.lib ..\lib\pngd.lib ..\lib\regexd.lib ..\lib\zlibd.lib /dll /debug /machine:I386 /pdbtype:sept /out:"../lib/wxmsw250d.dll"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib odbc32.lib uuid.lib rpcrt4.lib comctl32.lib wsock32.lib winmm.lib ..\lib\jpegd.lib ..\lib\tiffd.lib ..\lib\pngd.lib ..\lib\regexd.lib ..\lib\zlibd.lib /nologo /version:2.5 /dll /machine:I386 /out:"../lib/wxmsw250d.dll"
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib odbc32.lib uuid.lib rpcrt4.lib comctl32.lib wsock32.lib winmm.lib ..\lib\jpegd.lib ..\lib\tiffd.lib ..\lib\pngd.lib ..\lib\regexd.lib ..\lib\zlibd.lib /nologo /version:2.5 /dll /machine:I386 /out:"../lib/wxmsw250d.dll"
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release"
# PROP Output_Dir "../lib"
# PROP Intermediate_Dir "../Release"
# PROP Target_Dir ""
# PROP Output_Dir "../lib"
# PROP Intermediate_Dir "../Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W4 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W4 /O2 /I "../lib/msw" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "WIN32" /D "NDEBUG" /D WINVER=0x0400 /D "STRICT" /Yu"wx/wxprec.h" /FD /c
# ADD BASE CPP /nologo /MD /W4 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W4 /O2 /I "../lib/msw" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "WIN32" /D "NDEBUG" /D WINVER=0x0400 /D "STRICT" /Yu"wx/wxprec.h" /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# PROP Output_Dir "../lib"
# PROP Intermediate_Dir "../Debug"
# PROP Target_Dir ""
# PROP Output_Dir "../lib"
# PROP Intermediate_Dir "../Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W4 /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswd" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "WIN32" /D "_DEBUG" /D "__WXDEBUG__" /D WINVER=0x0400 /D "STRICT" /Yu"wx/wxprec.h" /FD /c
# ADD BASE CPP /nologo /MDd /W4 /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswd" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "WIN32" /D "_DEBUG" /D "__WXDEBUG__" /D WINVER=0x0400 /D "STRICT" /Yu"wx/wxprec.h" /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# End Source File
# Begin Source File
# End Source File
# Begin Source File
-SOURCE=.\common\extended.c
-# SUBTRACT CPP /YX /Yc /Yu
-# End Source File
-# Begin Source File
-
SOURCE=.\common\fddlgcmn.cpp
# End Source File
# Begin Source File
SOURCE=.\common\fddlgcmn.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
# End Source File
# Begin Source File
-SOURCE=.\common\unzip.c
-# SUBTRACT CPP /YX /Yc /Yu
-# End Source File
-# Begin Source File
-
SOURCE=.\common\url.cpp
# End Source File
# Begin Source File
SOURCE=.\common\url.cpp
# End Source File
# Begin Source File
SOURCE=.\common\zstream.cpp
# End Source File
SOURCE=.\common\zstream.cpp
# End Source File
+
+# Begin Source File
+
+SOURCE=.\common\extended.c
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\common\unzip.c
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+
# End Group
# Begin Group "Generic Files"
# End Group
# Begin Group "Generic Files"
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=.\generic\selstore.cpp
+# End Source File
+# Begin Source File
+
SOURCE=.\generic\spinctlg.cpp
# End Source File
# Begin Source File
SOURCE=.\generic\spinctlg.cpp
# End Source File
# Begin Source File
SOURCE=.\generic\wizard.cpp
# End Source File
SOURCE=.\generic\wizard.cpp
# End Source File
# End Group
# Begin Group "wxHTML Files"
# End Group
# Begin Group "wxHTML Files"
SOURCE=.\html\winpars.cpp
# End Source File
SOURCE=.\html\winpars.cpp
# End Source File
# End Group
# Begin Group "MSW Files"
# PROP Default_Filter ""
# End Group
# Begin Group "MSW Files"
# PROP Default_Filter ""
-# Begin Group "OLE Files"
-
-# PROP Default_Filter ""
-# Begin Source File
-
-SOURCE=.\msw\ole\access.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\msw\ole\automtn.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\msw\ole\dataobj.cpp
-# End Source File
-SOURCE=.\msw\ole\dropsrc.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\msw\ole\droptgt.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\msw\ole\oleutils.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\msw\ole\uuid.cpp
+SOURCE=.\msw\dummy.cpp
+# ADD CPP /Yc"wx/wxprec.h"
# Begin Source File
SOURCE=.\msw\accel.cpp
# Begin Source File
SOURCE=.\msw\accel.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
-SOURCE=.\msw\dummy.cpp
-# ADD CPP /Yc"wx/wxprec.h"
-# End Source File
-# Begin Source File
-
SOURCE=.\msw\enhmeta.cpp
# End Source File
# Begin Source File
SOURCE=.\msw\enhmeta.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
# End Source File
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-SOURCE=.\msw\gsocket.c
-# SUBTRACT CPP /YX /Yc /Yu
-# End Source File
-# Begin Source File
-
-SOURCE=.\msw\gsockmsw.c
-# SUBTRACT CPP /YX /Yc /Yu
-# End Source File
-# Begin Source File
-
SOURCE=.\msw\helpbest.cpp
# End Source File
# Begin Source File
SOURCE=.\msw\helpbest.cpp
# End Source File
# Begin Source File
SOURCE=.\msw\window.cpp
# End Source File
SOURCE=.\msw\window.cpp
# End Source File
+
+# Begin Source File
+
+SOURCE=.\msw\gsocket.c
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\gsockmsw.c
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+
+# Begin Group "OLE Files"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\msw\ole\access.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\ole\automtn.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\ole\dataobj.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\ole\dropsrc.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\ole\droptgt.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\ole\oleutils.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\ole\uuid.cpp
+# End Source File
+
+# End Group
# End Group
# Begin Group "Headers"
# End Group
# Begin Group "Headers"
# Begin Source File
SOURCE=..\include\wx\msw\setup.h
# Begin Source File
SOURCE=..\include\wx\msw\setup.h
!IF "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
!IF "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
# Begin Custom Build - Creating ..\lib\mswdllu\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
# Begin Custom Build - Creating ..\lib\mswdllu\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswdllu\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\mswdllu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode DLL"
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode DLL"
# Begin Custom Build - Creating ..\lib\mswdllud\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
# Begin Custom Build - Creating ..\lib\mswdllud\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswdllud\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\mswdllud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release Unicode"
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release Unicode"
# Begin Custom Build - Creating ..\lib\mswu\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
# Begin Custom Build - Creating ..\lib\mswu\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswu\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\mswu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode"
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode"
# Begin Custom Build - Creating ..\lib\mswud\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
# Begin Custom Build - Creating ..\lib\mswud\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswud\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\mswud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release DLL"
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release DLL"
# Begin Custom Build - Creating ..\lib\mswdll\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
# Begin Custom Build - Creating ..\lib\mswdll\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswdll\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\mswdll\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug DLL"
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug DLL"
# Begin Custom Build - Creating ..\lib\mswdlld\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
# Begin Custom Build - Creating ..\lib\mswdlld\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswdlld\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\mswdlld\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release"
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release"
# Begin Custom Build - Creating ..\lib\msw\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
# Begin Custom Build - Creating ..\lib\msw\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\msw\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\msw\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug"
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug"
# Begin Custom Build - Creating ..\lib\mswd\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
# Begin Custom Build - Creating ..\lib\mswd\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswd\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\mswd\wx\setup.h
# End Custom Build
# End Source File
# End Group
# Begin Group "Common"
# End Source File
# End Group
# Begin Group "Common"
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=..\include\wx\selstore.h
+# End Source File
+# Begin Source File
+
SOURCE=..\include\wx\settings.h
# End Source File
# Begin Source File
SOURCE=..\include\wx\settings.h
# End Source File
# Begin Source File
SOURCE=..\include\wx\zstream.h
# End Source File
SOURCE=..\include\wx\zstream.h
# End Source File
# End Group
# Begin Group "MSW"
# End Group
# Begin Group "MSW"
SOURCE=..\include\wx\msw\winundef.h
# End Source File
SOURCE=..\include\wx\msw\winundef.h
# End Source File
# End Group
# Begin Group "Generic"
# End Group
# Begin Group "Generic"
SOURCE=..\include\wx\generic\wizard.h
# End Source File
SOURCE=..\include\wx\generic\wizard.h
# End Source File
# End Group
# Begin Group "HTML"
# End Group
# Begin Group "HTML"
SOURCE=..\include\wx\html\winpars.h
# End Source File
SOURCE=..\include\wx\html\winpars.h
# End Source File
# End Group
# End Group
# End Target
# End Group
# End Group
# End Target
generic/progdlgg.cpp \
generic/sashwin.cpp \
generic/scrlwing.cpp \
generic/progdlgg.cpp \
generic/sashwin.cpp \
generic/scrlwing.cpp \
generic/spinctlg.cpp \
generic/splash.cpp \
generic/splitter.cpp \
generic/spinctlg.cpp \
generic/splash.cpp \
generic/splitter.cpp \
sckstrm.h \
scrolbar.h \
scrolwin.h \
sckstrm.h \
scrolbar.h \
scrolwin.h \
settings.h \
sizer.h \
slider.h \
settings.h \
sizer.h \
slider.h \
progdlgg.o \
sashwin.o \
scrlwing.o \
progdlgg.o \
sashwin.o \
scrlwing.o \
spinctlg.o \
splash.o \
splitter.o \
spinctlg.o \
splash.o \
splitter.o \