+ // notice the apparently unnecessary label.empty() test: without it wse get
+ // crashes when creating controls (notebook to be precise) with empty
+ // labels as for some reason Windows looks not only at first but also at
+ // the second byte of the string which is not NUL in the buffer pointed to
+ // by label.c_str() and if the buffer contains "00 cc cc cc ..." (this is
+ // what happens in debug build where 0xcc is used as uninitialized memory
+ // marker) it creates a window not with empty label but with label
+ // consisting of many Unicode (!) 0xcccc characters
+ //
+ // this is not fatal in itself, but becomes so when wxGetWindowText() is
+ // called because GetWindowTextA() overwrites ASCII buffer with Unicode (!)
+ // characters without any qualms and so crashes the program...