/////////////////////////////////////////////////////////////////////////////
-// Name: validate.h
+// Name: wx/validate.h
// Purpose: wxValidator class
// Author: Julian Smart
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef _WX_VALIDATEH__
-#define _WX_VALIDATEH__
+#ifndef _WX_VALIDATE_H_
+#define _WX_VALIDATE_H_
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "validate.h"
#endif
-#if defined(wxUSE_VALIDATORS) && !wxUSE_VALIDATORS
- // wxWindows is compiled without support for wxValidator, but we still
- // want to be able to pass wxDefaultValidator to the functions which take
- // a wxValidator parameter to avoid using "#if wxUSE_VALIDATORS"
- // everywhere
- class WXDLLEXPORT wxValidator;
- #define wxDefaultValidator (*((wxValidator *)NULL))
-#else // wxUSE_VALIDATORS
+#include "wx/defs.h"
+
+#if wxUSE_VALIDATORS
#include "wx/event.h"
WXDLLEXPORT_DATA(extern const wxValidator) wxDefaultValidator;
-#endif // wxUSE_VALIDATORS
+#define wxVALIDATOR_PARAM(val) val
+
+#else // !wxUSE_VALIDATORS
+ // wxWindows is compiled without support for wxValidator, but we still
+ // want to be able to pass wxDefaultValidator to the functions which take
+ // a wxValidator parameter to avoid using "#if wxUSE_VALIDATORS"
+ // everywhere
+ class WXDLLEXPORT wxValidator;
+ #define wxDefaultValidator (*((wxValidator *)NULL))
+
+ // this macro allows to avoid warnings about unused parameters when
+ // wxUSE_VALIDATORS == 0
+ #define wxVALIDATOR_PARAM(val)
+#endif // wxUSE_VALIDATORS/!wxUSE_VALIDATORS
+
+#endif // _WX_VALIDATE_H_
-#endif
- // _WX_VALIDATEH__
const wxPoint &pos,
const wxSize &size,
long style,
- const wxValidator& validator,
+ const wxValidator& wxVALIDATOR_PARAM(validator),
const wxString &name)
{
bool ret = wxWindow::Create(parent, id, pos, size, style, name);
const wxPoint& WXUNUSED(pos),
const wxSize& WXUNUSED(size),
long style,
- const wxValidator& validator,
+ const wxValidator& wxVALIDATOR_PARAM(validator),
const wxString& name)
{
#if wxUSE_STATBOX
// event processing
// ----------------------------------------------------------------------------
-bool wxWindowBase::TryValidator(wxEvent& event)
+bool wxWindowBase::TryValidator(wxEvent& wxVALIDATOR_PARAM(event))
{
#if wxUSE_VALIDATORS
// Can only use the validator of the window which
const wxPoint& pos,
const wxSize& size,
long style,
- const wxValidator &validator,
+ const wxValidator& wxVALIDATOR_PARAM(validator),
const wxString& name )
{
#ifdef __WXMAC__
bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos,
const wxSize& size, long style,
- const wxValidator& validator,
+ const wxValidator& wxVALIDATOR_PARAM(validator),
const wxString& name)
{
m_bmpNormal = bitmap;
const wxPoint& pos,
const wxSize& size,
long style,
- const wxValidator& validator,
+ const wxValidator& wxVALIDATOR_PARAM(validator),
const wxString& name)
{
if ( !wxWindow::Create(parent, id, pos, size, style, name) )
#include "wx/msw/private.h"
#include "wx/log.h"
+#include "wx/evtloop.h"
#if wxUSE_COMMON_DIALOGS && !defined(__WXMICROWIN__)
#include <commdlg.h>
bool wxDialog::IsModalShowing() const
{
- return !!wxModalDialogs.Find(wxConstCast(this, wxDialog));
+ return wxModalDialogs.Find(wxConstCast(this, wxDialog)) != NULL;
}
wxWindow *wxDialog::FindSuitableParent() const
wxIsInOnIdleFlag = FALSE;
// enter the modal loop
- while ( IsModalShowing() )
- {
-#if wxUSE_THREADS
- wxMutexGuiLeaveOrEnter();
-#endif // wxUSE_THREADS
-
- while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() )
- ;
-
- // a message came or no more idle processing to do
- wxTheApp->DoMessage();
- }
+ wxEventLoop evtLoop;
+ evtLoop.Run();
wxIsInOnIdleFlag = wasInOnIdle;
bool wxEventLoopImpl::PreProcessMessage(MSG *msg)
{
- HWND hWnd = msg->hwnd;
- wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd);
+ HWND hwnd = msg->hwnd;
+ wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
+
+ // this may happen if the event occured in a standard modeless dialog (the
+ // only example of which I know of is the find/replace dialog) - then call
+ // IsDialogMessage() to make TAB navigation in it work
+ if ( !wndThis )
+ {
+ // we need to find the dialog containing this control as
+ // IsDialogMessage() just eats all the messages (i.e. returns TRUE for
+ // them) if we call it for the control itself
+ while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )
+ {
+ hwnd = ::GetParent(hwnd);
+ }
+
+ return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
+ }
#if wxUSE_TOOLTIPS
// we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
// popup the tooltip bubbles
- if ( wndThis && (msg->message == WM_MOUSEMOVE) )
+ if ( msg->message == WM_MOUSEMOVE )
{
wxToolTip *tt = wndThis->GetToolTip();
if ( tt )
}
#endif // wxUSE_TOOLTIPS
- // try translations first; find the youngest window with a translation
- // table.
+ // allow the window to prevent certain messages from being
+ // translated/processed (this is currently used by wxTextCtrl to always
+ // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
+ if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) )
+ {
+ return FALSE;
+ }
+
+ // try translations first: the accelerators override everything
wxWindow *wnd;
+
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
- if ( wnd->MSWTranslateMessage((WXMSG *)msg) )
+ if ( wnd->MSWTranslateMessage((WXMSG *)msg))
return TRUE;
+
+ // stop at first top level window, i.e. don't try to process the key
+ // strokes originating in a dialog using the accelerators of the parent
+ // frame - this doesn't make much sense
+ if ( wnd->IsTopLevel() )
+ break;
}
- // Anyone for a non-translation message? Try youngest descendants first.
- for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
+ // now try the other hooks (kbd navigation is handled here): we start from
+ // wndThis->GetParent() because wndThis->MSWProcessMessage() was already
+ // called above
+ for ( wnd = wndThis->GetParent(); wnd; wnd = wnd->GetParent() )
{
if ( wnd->MSWProcessMessage((WXMSG *)msg) )
return TRUE;
}
+ // no special preprocessing for this message, dispatch it normally
return FALSE;
}
const wxPoint& pos,
const wxSize& size,
long style,
- const wxValidator& validator,
+ const wxValidator& wxVALIDATOR_PARAM(validator),
const wxString& name)
{
SetName(name);
const wxSize& size,
int n, const wxString choices[],
long style,
- const wxValidator& validator,
+ const wxValidator& wxVALIDATOR_PARAM(validator),
const wxString& name)
{
m_noItems = 0;
const wxPoint& pos,
const wxSize& size,
long style,
- const wxValidator& validator,
+ const wxValidator& wxVALIDATOR_PARAM(validator),
const wxString& name)
{
#if wxUSE_VALIDATORS
bool wxScrollBar::Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size, long style,
- const wxValidator& validator,
+ const wxValidator& wxVALIDATOR_PARAM(validator),
const wxString& name)
{
if (!parent)
int value, int minValue, int maxValue,
const wxPoint& pos,
const wxSize& size, long style,
- const wxValidator& validator,
+ const wxValidator& wxVALIDATOR_PARAM(validator),
const wxString& name)
{
if ( (style & wxBORDER_MASK) == wxBORDER_DEFAULT )