--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: drawing.cpp
+// Purpose: Minimal wxWindows sample
+// Author: Robert Roebling
+// Modified by:
+// Created: 04/01/98
+// RCS-ID: $Id$
+// Copyright: (c) Robert Roebling
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+#ifdef __GNUG__
+ #pragma implementation "minimal.cpp"
+ #pragma interface "minimal.cpp"
+#endif
+
+// For compilers that support precompilation, includes "wx/wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+// for all others, include the necessary headers (this file is usually all you
+// need because it includes almost all "standard" wxWindows headers
+#ifndef WX_PRECOMP
+ #include "wx/wx.h"
+#endif
+
+// ----------------------------------------------------------------------------
+// ressources
+// ----------------------------------------------------------------------------
+// the application icon
+#if defined(__WXGTK__) || defined(__WXMOTIF__)
+ #include "mondrian.xpm"
+#endif
+
+// ----------------------------------------------------------------------------
+// private classes
+// ----------------------------------------------------------------------------
+
+// Define a new application type, each program should derive a class from wxApp
+class MyApp : public wxApp
+{
+public:
+ // override base class virtuals
+ // ----------------------------
+
+ // this one is called on application startup and is a good place for the app
+ // initialization (doing it here and not in the ctor allows to have an error
+ // return: if OnInit() returns false, the application terminates)
+ virtual bool OnInit();
+};
+
+// Define a new frame type: this is going to be our main frame
+class MyFrame : public wxFrame
+{
+public:
+ // ctor(s)
+ MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+
+ // event handlers (these functions should _not_ be virtual)
+ void OnQuit(wxCommandEvent& event);
+ void OnAbout(wxCommandEvent& event);
+ void OnPaint(wxPaintEvent &event);
+ void OnOption(wxCommandEvent &event);
+ void OnMouseMove(wxMouseEvent &event);
+
+ int m_mapMode;
+ double m_xUserScale;
+ double m_yUserScale;
+ int m_xLogicalOrigin;
+ int m_yLogicalOrigin;
+
+private:
+ // any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
+};
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// IDs for the controls and the menu commands
+enum
+{
+ // menu items
+ Minimal_Quit = 1,
+ Minimal_About,
+
+ MapMode_Text,
+ MapMode_Lometric,
+ MapMode_Twips,
+ MapMode_Points,
+ MapMode_Metric,
+
+ UserScale_StretchHoriz,
+ UserScale_ShrinkHoriz,
+ UserScale_StretchVertic,
+ UserScale_ShrinkVertic,
+
+ AxisMirror_Horiz,
+ AxisMirror_Vertic,
+
+ LogicalOrigin_MoveDown,
+ LogicalOrigin_MoveUp,
+ LogicalOrigin_MoveLeft,
+ LogicalOrigin_MoveRight,
+
+};
+
+// ----------------------------------------------------------------------------
+// event tables and other macros for wxWindows
+// ----------------------------------------------------------------------------
+
+// the event tables connect the wxWindows events with the functions (event
+// handlers) which process them. It can be also done at run-time, but for the
+// simple menu events like this the static method is much simpler.
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+
+ EVT_MOTION (MyFrame::OnMouseMove)
+ EVT_PAINT (MyFrame::OnPaint)
+
+ EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
+ EVT_MENU(Minimal_About, MyFrame::OnAbout)
+
+ EVT_MENU(MapMode_Text, MyFrame::OnOption)
+ EVT_MENU(MapMode_Lometric, MyFrame::OnOption)
+ EVT_MENU(MapMode_Twips, MyFrame::OnOption)
+ EVT_MENU(MapMode_Points, MyFrame::OnOption)
+ EVT_MENU(MapMode_Metric, MyFrame::OnOption)
+
+ EVT_MENU(UserScale_StretchHoriz, MyFrame::OnOption)
+ EVT_MENU(UserScale_ShrinkHoriz, MyFrame::OnOption)
+ EVT_MENU(UserScale_StretchVertic, MyFrame::OnOption)
+ EVT_MENU(UserScale_ShrinkVertic, MyFrame::OnOption)
+
+ EVT_MENU(AxisMirror_Horiz, MyFrame::OnOption)
+ EVT_MENU(AxisMirror_Vertic, MyFrame::OnOption)
+
+ EVT_MENU(LogicalOrigin_MoveDown, MyFrame::OnOption)
+ EVT_MENU(LogicalOrigin_MoveUp, MyFrame::OnOption)
+ EVT_MENU(LogicalOrigin_MoveLeft, MyFrame::OnOption)
+ EVT_MENU(LogicalOrigin_MoveRight, MyFrame::OnOption)
+END_EVENT_TABLE()
+
+// Create a new application object: this macro will allow wxWindows to create
+// the application object during program execution (it's better than using a
+// static object for many reasons) and also declares the accessor function
+// wxGetApp() which will return the reference of the right type (i.e. MyApp and
+// not wxApp)
+IMPLEMENT_APP(MyApp)
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// the application class
+// ----------------------------------------------------------------------------
+
+// `Main program' equivalent: the program execution "starts" here
+bool MyApp::OnInit()
+{
+ // Create the main application window
+ MyFrame *frame = new MyFrame("Minimal wxWindows App",
+ wxPoint(50, 50), wxSize(450, 340));
+
+ // Show it and tell the application that it's our main window
+ // @@@ what does it do exactly, in fact? is it necessary here?
+ frame->Show(TRUE);
+ SetTopWindow(frame);
+
+ // success: wxApp::OnRun() will be called which will enter the main message
+ // loop and the application will run. If we returned FALSE here, the
+ // application would exit immediately.
+ return TRUE;
+}
+
+// ----------------------------------------------------------------------------
+// main frame
+// ----------------------------------------------------------------------------
+
+// frame constructor
+MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
+ : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+{
+ // set the frame icon
+ SetIcon(wxICON(mondrian));
+
+ wxMenu *menuFile = new wxMenu;
+ menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
+ menuFile->AppendSeparator();
+ menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
+
+ wxMenu *menuMapMode = new wxMenu;
+ menuMapMode->Append( MapMode_Text, "&TEXT map mode" );
+ menuMapMode->Append( MapMode_Lometric, "&LOMETRIC map mode" );
+ menuMapMode->Append( MapMode_Twips, "T&WIPS map mode" );
+ menuMapMode->Append( MapMode_Points, "&POINTS map mode" );
+ menuMapMode->Append( MapMode_Metric, "&METRIC map mode" );
+
+ wxMenu *menuUserScale = new wxMenu;
+ menuUserScale->Append( UserScale_StretchHoriz, "Stretch horizontally\tAlt-P" );
+ menuUserScale->Append( UserScale_ShrinkHoriz, "Shrink horizontally\tAlt-M" );
+ menuUserScale->Append( UserScale_StretchVertic, "Stretch vertically\tCtrl-P" );
+ menuUserScale->Append( UserScale_ShrinkVertic, "Shrink vertically\tCtrl-M" );
+
+ wxMenu *menuAxis = new wxMenu;
+ menuAxis->Append( AxisMirror_Horiz, "Mirror horizontally" );
+ menuAxis->Append( AxisMirror_Vertic, "Mirror vertically" );
+
+ wxMenu *menuLogical = new wxMenu;
+ menuLogical->Append( LogicalOrigin_MoveDown, "Move &down\tCtrl-D" );
+ menuLogical->Append( LogicalOrigin_MoveUp, "Move &up\tCtrl-U" );
+ menuLogical->Append( LogicalOrigin_MoveLeft, "Move &right\tCtrl-L" );
+ menuLogical->Append( LogicalOrigin_MoveRight, "Move &left\tCtrl-R" );
+
+ // now append the freshly created menu to the menu bar...
+ wxMenuBar *menuBar = new wxMenuBar;
+ menuBar->Append(menuFile, "&File");
+ menuBar->Append(menuMapMode, "&MapMode");
+ menuBar->Append(menuUserScale, "&UserScale");
+ menuBar->Append(menuAxis, "&Axis");
+ menuBar->Append(menuLogical, "&LogicalOrigin");
+
+ // ... and attach this menu bar to the frame
+ SetMenuBar(menuBar);
+
+ // create a status bar just for fun (by default with 1 pane only)
+ CreateStatusBar(2);
+ SetStatusText("Welcome to wxWindows!");
+
+ m_mapMode = wxMM_TEXT;
+ m_xUserScale = 1.0;
+ m_yUserScale = 1.0;
+ m_xLogicalOrigin = 0;
+ m_yLogicalOrigin = 0;
+}
+
+
+// event handlers
+
+void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
+{
+ // TRUE is to force the frame to close
+ Close(TRUE);
+}
+
+void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
+{
+ wxString msg;
+ msg.Printf( _T("This is the about dialog of the drawing sample.\n")
+ _T("Welcome to %s")
+#ifdef wxBETA_NUMBER
+ _T(" (beta %d)!")
+#endif // wxBETA_NUMBER
+ , wxVERSION_STRING
+#ifdef wxBETA_NUMBER
+ , wxBETA_NUMBER
+#endif // wxBETA_NUMBER
+ );
+
+ wxMessageBox(msg, "About Drawing", wxOK | wxICON_INFORMATION, this);
+}
+
+void MyFrame::OnOption(wxCommandEvent &event)
+{
+ switch (event.GetInt())
+ {
+ case MapMode_Text:
+ m_mapMode = wxMM_LOMETRIC;
+ break;
+ case MapMode_Lometric:
+ m_mapMode = wxMM_LOMETRIC;
+ break;
+ case MapMode_Twips:
+ m_mapMode = wxMM_TWIPS;
+ break;
+ case MapMode_Points:
+ m_mapMode = wxMM_POINTS;
+ break;
+ case MapMode_Metric:
+ m_mapMode = wxMM_METRIC;
+ break;
+ }
+ Refresh();
+}
+
+void MyFrame::OnPaint(wxPaintEvent &WXUNUSED(event) )
+{
+ wxPaintDC dc(this);
+ dc.SetMapMode( m_mapMode );
+ dc.SetUserScale( m_xUserScale, m_yUserScale );
+ dc.SetLogicalOrigin( m_xLogicalOrigin, m_yLogicalOrigin );
+
+ dc.DrawRectangle( 10, 10, 90, 90 );
+
+ dc.DrawRoundedRectangle( 10, 110, 90, 90, 5 );
+}
+
+void MyFrame::OnMouseMove(wxMouseEvent &event)
+{
+ wxClientDC dc(this);
+ dc.SetMapMode( m_mapMode );
+ dc.SetUserScale( m_xUserScale, m_yUserScale );
+ dc.SetLogicalOrigin( m_xLogicalOrigin, m_yLogicalOrigin );
+
+ wxPoint pos = event.GetPosition();
+ long x = dc.DeviceToLogicalX( pos.x );
+ long y = dc.DeviceToLogicalY( pos.y );
+ wxString str;
+ str.Printf( "Current mouse position: %d,%d", (int)x, (int)y );
+ SetStatusText( str );
+}
--- /dev/null
+/* XPM */
+static char *mondrian_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"32 32 6 1",
+" c Black",
+". c Blue",
+"X c #00bf00",
+"o c Red",
+"O c Yellow",
+"+ c Gray100",
+/* pixels */
+" ",
+" oooooo +++++++++++++++++++++++ ",
+" oooooo +++++++++++++++++++++++ ",
+" oooooo +++++++++++++++++++++++ ",
+" oooooo +++++++++++++++++++++++ ",
+" oooooo +++++++++++++++++++++++ ",
+" oooooo +++++++++++++++++++++++ ",
+" oooooo +++++++++++++++++++++++ ",
+" ",
+" ++++++ ++++++++++++++++++ .... ",
+" ++++++ ++++++++++++++++++ .... ",
+" ++++++ ++++++++++++++++++ .... ",
+" ++++++ ++++++++++++++++++ .... ",
+" ++++++ ++++++++++++++++++ .... ",
+" ++++++ ++++++++++++++++++ ",
+" ++++++ ++++++++++++++++++ ++++ ",
+" ++++++ ++++++++++++++++++ ++++ ",
+" ++++++ ++++++++++++++++++ ++++ ",
+" ++++++ ++++++++++++++++++ ++++ ",
+" ++++++ ++++++++++++++++++ ++++ ",
+" ++++++ ++++++++++++++++++ ++++ ",
+" ++++++ ++++++++++++++++++ ++++ ",
+" ++++++ ++++++++++++++++++ ++++ ",
+" ++++++ ++++++++++++++++++ ++++ ",
+" ++++++ ++++ ",
+" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
+" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
+" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
+" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
+" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
+" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
+" "
+};