{
int y_s = m_yScroll*GetScrollPos( wxVERTICAL );
if ((y > y_s) && (y+h < y_s+h_p)) return;
- if (y-y_s < 5) Scroll( -1, (y-5-h_p/2)/m_yScroll );
- if (y+h+5 > y_s+h_p) Scroll( -1, (y+h-h_p/2+h+15)/m_yScroll );
+ if (y-y_s < 5) { Scroll( -1, (y-5-h_p/2)/m_yScroll ); Refresh(); }
+ if (y+h+5 > y_s+h_p) { Scroll( -1, (y+h-h_p/2+h+15)/m_yScroll); Refresh(); }
}
else
{
int x_s = m_xScroll*GetScrollPos( wxHORIZONTAL );
if ((x > x_s) && (x+w < x_s+w_p)) return;
- if (x-x_s < 5) Scroll( (x-5)/m_xScroll, -1 );
- if (x+w-5 > x_s+w_p) Scroll( (x+w-w_p+15)/m_xScroll, -1 );
+ if (x-x_s < 5) { Scroll( (x-5)/m_xScroll, -1 ); Refresh(); }
+ if (x+w-5 > x_s+w_p) { Scroll( (x+w-w_p+15)/m_xScroll, -1 ); Refresh(); }
}
}
SetScrollPos( wxVERTICAL, m_yScrollPosition, TRUE );
}
- Refresh();
+ // BAD, BAD, can cause event loops if called from OnPaint(). (KB)
+ // Refresh();
#ifdef __WXMSW__
// Necessary?