Returns {\tt true} if this rectangle has a non empty intersection with the
rectangle {\it rect} and {\tt false} otherwise.
+\membersection{wxRect::AlignIn}\label{wxrectalignin}
+
+\func{void}{AlignIn}{\param{const wxRect\& }{rect}, \param{int }{align}}
+
+Aligns the rectangle in another rectangle, according to the alignment flags.
+Supports combinations of horizontal and vertical centering, plus left, right,
+top and bottom justification.
+
\membersection{wxRect::Offset}\label{wxrectoffset}
\func{void}{Offset}{\param{wxCoord }{dx}, \param{wxCoord }{dy}}
// return TRUE if the rectangles have a non empty intersection
bool Intersects(const wxRect& rect) const;
+ // align in another rectangle according to WX alignment flags.
+ void AlignIn(const wxRect& rect, int align)
+ {
+ if (align & wxALIGN_CENTER_HORIZONTAL) x = rect.x + (rect.width-width)/2;
+ else if (align & wxALIGN_RIGHT) x = rect.x+rect.width - width;
+ else x = rect.x;
+
+ if (align & wxALIGN_CENTER_VERTICAL) y = rect.y + (rect.height-height)/2;
+ else if (align & wxALIGN_BOTTOM) y = rect.y+rect.height - height;
+ else y = rect.y;
+ }
+
public:
int x, y, width, height;
};