void AddRectangle( wxCoord x, wxCoord y, wxCoord w, wxCoord h );
void AddCircle( wxCoord x, wxCoord y , wxCoord r );
+ // draws a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2)
+ virtual void AddArcToPoint( wxCoord x1, wxCoord y1 , wxCoord x2, wxCoord y2, wxCoord r ) ;
+ virtual void AddArc( wxCoord x, wxCoord y, wxCoord r, double startAngle, double endAngle, bool clockwise ) ;
+
// closes the current subpath
void CloseSubpath();
CGContextRef GetNativeContext();
void SetNativeContext( CGContextRef cg );
CGPathDrawingMode GetDrawingMode() const { return m_mode; }
+
+ virtual void Translate( wxCoord dx , wxCoord dy );
+ virtual void Scale( wxCoord xScale , wxCoord yScale );
+ virtual void DrawBitmap( const wxBitmap &bmp, wxCoord x, wxCoord y, wxCoord w, wxCoord h );
+ virtual void DrawIcon( const wxIcon &icon, wxCoord x, wxCoord y, wxCoord w, wxCoord h );
+ virtual void PushState();
+ virtual void PopState();
+
+ virtual void DrawText( const wxString &str, wxCoord x, wxCoord y, double angle ) ;
+
+ virtual void GetTextExtent( const wxString &str, wxCoord *width, wxCoord *height,
+ wxCoord *descent, wxCoord *externalLeading ) const ;
+
+ virtual void GetPartialTextExtents(const wxString& text, wxArrayInt& widths) const ;
+
+ virtual void SetFont( const wxFont &font ) ;
+
+ virtual void SetTextColor( const wxColour &col ) ;
private:
CGContextRef m_cgContext;
CGrafPtr m_qdPort;
CGPathDrawingMode m_mode;
+ ATSUStyle m_macATSUIStyle ;
wxPen m_pen;
wxBrush m_brush;
+ wxColor m_textForegroundColor ;
};
#endif // wxMAC_USE_CORE_GRAPHICS