// process a single message
virtual void ProcessMessage(WXMSG *msg);
+ // set the critical window: this is the window such that all the events
+ // except those to this window (and its children) stop to be processed
+ // (typical examples: assert or crash report dialog)
+ //
+ // calling this function with NULL argument restores the normal event
+ // handling
+ static void SetCriticalWindow(wxWindow *win) { ms_winCritical = win; }
+
+ // return true if there is no critical window or if this window is [a child
+ // of] the critical one
+ static bool AllowProcessing(wxWindow *win)
+ {
+ return !ms_winCritical || IsChildOfCriticalWindow(win);
+ }
+
protected:
- // should we exit the loop?
- bool m_shouldExit;
+ // check if the given window is a child of ms_winCritical (which must be
+ // non NULL)
+ static bool IsChildOfCriticalWindow(wxWindow *win);
+
+
+ // critical window or NULL
+ static wxWindow *ms_winCritical;
// the loop exit code
int m_exitcode;
+
+ // should we exit the loop?
+ bool m_shouldExit;
};
#endif // _WX_MSW_EVTLOOP_H_
// ============================================================================
wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
+wxWindow *wxEventLoop::ms_winCritical = NULL;
// ----------------------------------------------------------------------------
// ctor/dtor
}
}
+bool wxEventLoop::IsChildOfCriticalWindow(wxWindow *win)
+{
+ while ( win )
+ {
+ if ( win == ms_winCritical )
+ return true;
+
+ win = win->GetParent();
+ }
+
+ return false;
+}
+
bool wxEventLoop::PreProcessMessage(WXMSG *msg)
{
HWND hwnd = msg->hwnd;
- wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
+ wxWindow * const wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
+ wxWindow *wnd;
// this may happen if the event occurred in a standard modeless dialog (the
// only example of which I know of is the find/replace dialog) - then call
return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
}
+ if ( !AllowProcessing(wndThis) )
+ {
+ // not a child of critical window, so we eat the event but take care to
+ // stop an endless stream of WM_PAINTs which would have resulted if we
+ // didn't validate the invalidated part of the window
+ if ( msg->message == WM_PAINT )
+ ::ValidateRect(hwnd, NULL);
+
+ return true;
+ }
+
#if wxUSE_TOOLTIPS
// we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
// popup the tooltip bubbles
}
// try translations first: the accelerators override everything
- wxWindow *wnd;
-
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
if ( wnd->MSWTranslateMessage((WXMSG *)msg))