// and exists mainly in order to be overridden in the MDI parent frame
// which also looks at its active child menu bar
virtual const wxMenuItem *FindItemInMenuBar(int menuId) const;
-#endif // wxUSE_MENUS
- // process menu command: returns true if processed
+ // generate menu command corresponding to the given menu item
+ //
+ // returns true if processed
+ bool ProcessCommand(wxMenuItem *item);
+
+ // generate menu command corresponding to the given menu command id
+ //
+ // returns true if processed
bool ProcessCommand(int winid);
+#else
+ bool ProcessCommand(int WXUNUSED(winid)) { return false; }
+#endif // wxUSE_MENUS
// status bar functions
// --------------------
// misc
// ----------------------------------------------------------------------------
+#if wxUSE_MENUS
+
bool wxFrameBase::ProcessCommand(int id)
{
-#if wxUSE_MENUS
wxMenuBar *bar = GetMenuBar();
if ( !bar )
return false;
- wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, id);
+ wxMenuItem *item = bar->FindItem(id);
+ if ( !item )
+ return false;
+
+ return ProcessCommand(item);
+}
+
+bool wxFrameBase::ProcessCommand(wxMenuItem *item)
+{
+ wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, item->GetId());
commandEvent.SetEventObject(this);
- wxMenuItem *item = bar->FindItem(id);
- if (item)
- {
- if (!item->IsEnabled())
- return true;
+ if (!item->IsEnabled())
+ return true;
- if ((item->GetKind() == wxITEM_RADIO) && item->IsChecked() )
- return true;
+ if ((item->GetKind() == wxITEM_RADIO) && item->IsChecked() )
+ return true;
- if (item->IsCheckable())
- {
- item->Toggle();
+ if (item->IsCheckable())
+ {
+ item->Toggle();
- // use the new value
- commandEvent.SetInt(item->IsChecked());
- }
+ // use the new value
+ commandEvent.SetInt(item->IsChecked());
}
return HandleWindowEvent(commandEvent);
-#else // !wxUSE_MENUS
- wxUnusedVar(id);
-
- return false;
-#endif // wxUSE_MENUS/!wxUSE_MENUS
}
+#endif // wxUSE_MENUS
+
// Do the UI update processing for this window. This is
// provided for the application to call if it wants to
// force a UI update, particularly for the menus and toolbar.
bool wxFrame::HandleCommand(WXWORD id_, WXWORD cmd, WXHWND control)
{
- // sign extend to int from short before comparing with the other int ids
- int id = (signed short)id_;
-
- if ( control )
- {
- // In case it's e.g. a toolbar.
- wxWindow *win = wxFindWinFromHandle(control);
- if ( win )
- return win->MSWCommand(cmd, id);
- }
-
- // handle here commands from menus and accelerators
- if ( cmd == 0 || cmd == 1 )
+ // we only need to handle the menu and accelerator commands from the items
+ // of our menu bar, base wxWindow class already handles the rest
+ if ( !control && (cmd == 0 /* menu */ || cmd == 1 /* accel */) )
{
#if wxUSE_MENUS_NATIVE
- if ( wxCurrentPopupMenu )
- {
- wxMenu *popupMenu = wxCurrentPopupMenu;
- wxCurrentPopupMenu = NULL;
-
- return popupMenu->MSWCommand(cmd, id);
- }
+ if ( !wxCurrentPopupMenu )
#endif // wxUSE_MENUS_NATIVE
-
-#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
- // handle here commands from Smartphone menu bar
- if ( wxTopLevelWindow::HandleCommand(id, cmd, control ) )
{
- return true;
- }
-#endif // __SMARTPHONE__ && __WXWINCE__
+ wxMenuBar * const mbar = GetMenuBar();
+ if ( mbar )
+ {
+ // sign extend to int from short before comparing with the
+ // other int ids
+ const int id = (signed short)id_;
- if ( ProcessCommand(id) )
- {
- return true;
+ wxMenuItem * const mitem = mbar->FindItem(id);
+ if ( mitem )
+ return ProcessCommand(mitem);
+ }
}
}
- return false;
+ return wxFrameBase::HandleCommand(id_, cmd, control);;
}
#if wxUSE_MENUS
UnpackCommand((WXWPARAM)wParam, (WXLPARAM)lParam,
&id, &hwnd, &cmd);
- processed = HandleCommand(id, cmd, (WXHWND)hwnd);
+ HandleCommand(id, cmd, (WXHWND)hwnd);
+
+ // don't pass WM_COMMAND to the base class whether we processed
+ // it or not because we did generate an event for it (our
+ // HandleCommand() calls the base class version) and we must
+ // not do it again or the handlers which skip the event would
+ // be called twice
+ processed = true;
}
break;
// coming from a control to wxEVT_COMMAND_MENU_SELECTED
if ( !control )
{
- // If no child window, it may be an accelerator, e.g. for a popup menu
- // command
-
- wxCommandEvent event(wxEVT_COMMAND_MENU_SELECTED);
+ wxCommandEvent event(wxEVT_COMMAND_MENU_SELECTED, id);
event.SetEventObject(this);
- event.SetId(id);
event.SetInt(id);
return HandleWindowEvent(event);