git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31390
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
wxWidgets/CE Compilation
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wxWidgets/CE Compilation
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-NOTE: in lack of workspace and project files for eVC IDE
-in source tree of wxWidgets you should build them yourself using Bakefile.
+NOTE: to generate targets not in the standard project files,
+you should rebuild the project files using Bakefile.
See technote docs/tech/tn0016.txt for details.
See technote docs/tech/tn0016.txt for details.
-Open build/wince/wxWidgetsCE.vcw, select an
+Open build/wince/wx.vcw, select an
ARM or x86 target (or emulator target for eVC++ 4),
and compile.
ARM or x86 target (or emulator target for eVC++ 4),
and compile.
To compile using the emulator on eVC++3:
To compile using the emulator on eVC++3:
-- Open build/wince/wxWidgetsCE.vcw, select the
+- Open build/wince/wx.vcw, select the
WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
and compile.
WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
and compile.
To compile using the emulator on eVC++4:
To compile using the emulator on eVC++4:
-- Open build/wince/wxWidgetsCE.vcw, select the
+- Open build/wince/wx.vcw, select the
WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
- Open samples/minimal/minimal.vcw with eCV 4.0, select the
WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
- Open samples/minimal/minimal.vcw with eCV 4.0, select the