extern WXDLLEXPORT_DATA(wxGraphicsFont) wxNullGraphicsFont;
-class WXDLLIMPEXP_CORE wxGraphicsPath : public wxGraphicsObject
+class WXDLLIMPEXP_CORE wxGraphicsMatrixData : public wxGraphicsObjectRefData
{
public :
- wxGraphicsPath(wxGraphicsRenderer* renderer) : wxGraphicsObject(renderer) {}
- virtual ~wxGraphicsPath() {}
-
- virtual wxGraphicsPath *Clone() const = 0;
+ wxGraphicsMatrixData( wxGraphicsRenderer* renderer) :
+ wxGraphicsObjectRefData(renderer) {}
+
+ virtual ~wxGraphicsMatrixData() {}
+
+ // concatenates the matrix
+ virtual void Concat( const wxGraphicsMatrixData *t ) = 0;
+
+ // sets the matrix to the respective values
+ virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ wxDouble tx=0.0, wxDouble ty=0.0) = 0;
+
+ // makes this the inverse matrix
+ virtual void Invert() = 0;
+
+ // returns true if the elements of the transformation matrix are equal ?
+ virtual bool IsEqual( const wxGraphicsMatrixData* t) const = 0;
+
+ // return true if this is the identity matrix
+ virtual bool IsIdentity() const = 0;
+
+ //
+ // transformation
+ //
+
+ // add the translation to this matrix
+ virtual void Translate( wxDouble dx , wxDouble dy ) = 0;
+
+ // add the scale to this matrix
+ virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
+
+ // add the rotation to this matrix (radians)
+ virtual void Rotate( wxDouble angle ) = 0;
+
+ //
+ // apply the transforms
+ //
+
+ // applies that matrix to the point
+ virtual void TransformPoint( wxDouble *x, wxDouble *y ) const = 0;
+
+ // applies the matrix except for translations
+ virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const =0;
+
+ // returns the native representation
+ virtual void * GetNativeMatrix() const = 0;
+} ;
+
+class WXDLLIMPEXP_CORE wxGraphicsMatrix : public wxGraphicsObject
+{
+public :
+ wxGraphicsMatrix() {}
+
+ virtual ~wxGraphicsMatrix() {}
+
+ // concatenates the matrix
+ virtual void Concat( const wxGraphicsMatrix *t );
+ void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); }
+
+ // sets the matrix to the respective values
+ virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ wxDouble tx=0.0, wxDouble ty=0.0);
+
+ // makes this the inverse matrix
+ virtual void Invert();
+
+ // returns true if the elements of the transformation matrix are equal ?
+ virtual bool IsEqual( const wxGraphicsMatrix* t) const;
+ bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); }
+
+ // return true if this is the identity matrix
+ virtual bool IsIdentity() const;
+
+ //
+ // transformation
+ //
+
+ // add the translation to this matrix
+ virtual void Translate( wxDouble dx , wxDouble dy );
+
+ // add the scale to this matrix
+ virtual void Scale( wxDouble xScale , wxDouble yScale );
+
+ // add the rotation to this matrix (radians)
+ virtual void Rotate( wxDouble angle );
+
+ //
+ // apply the transforms
+ //
+
+ // applies that matrix to the point
+ virtual void TransformPoint( wxDouble *x, wxDouble *y ) const;
+
+ // applies the matrix except for translations
+ virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const;
+
+ // returns the native representation
+ virtual void * GetNativeMatrix() const;
+
+ const wxGraphicsMatrixData* GetMatrixData() const
+ { return (const wxGraphicsMatrixData*) GetRefData(); }
+ wxGraphicsMatrixData* GetMatrixData()
+ { return (wxGraphicsMatrixData*) GetRefData(); }
+
+private :
+ DECLARE_DYNAMIC_CLASS(wxGraphicsMatrix)
+} ;
+
+extern WXDLLEXPORT_DATA(wxGraphicsMatrix) wxNullGraphicsMatrix;
+
+class WXDLLIMPEXP_CORE wxGraphicsPathData : public wxGraphicsObjectRefData
+{
+public :
+ wxGraphicsPathData(wxGraphicsRenderer* renderer) : wxGraphicsObjectRefData(renderer) {}
+ virtual ~wxGraphicsPathData() {}
//
// These are the path primitives from which everything else can be constructed
// begins a new subpath at (x,y)
virtual void MoveToPoint( wxDouble x, wxDouble y ) = 0;
- void MoveToPoint( const wxPoint2DDouble& p);
// adds a straight line from the current point to (x,y)
virtual void AddLineToPoint( wxDouble x, wxDouble y ) = 0;
- void AddLineToPoint( const wxPoint2DDouble& p);
// adds a cubic Bezier curve from the current point, using two control points and an end point
virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) = 0;
- void AddCurveToPoint( const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e);
-
+
// adds another path
- virtual void AddPath( const wxGraphicsPath* path ) =0;
+ virtual void AddPath( const wxGraphicsPathData* path ) =0;
// closes the current sub-path
virtual void CloseSubpath() = 0;
// gets the last point of the current path, (0,0) if not yet set
- virtual void GetCurrentPoint( wxDouble& x, wxDouble&y) = 0;
- wxPoint2DDouble GetCurrentPoint();
+ virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const = 0;
// adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0;
- void AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise);
//
// These are convenience functions which - if not available natively will be assembled
// appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ;
-
+
// appends an ellipse
virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
// returns the native path
virtual void * GetNativePath() const = 0;
-
+
// give the native path returned by GetNativePath() back (there might be some deallocations necessary)
- virtual void UnGetNativePath(void *p) = 0;
-
+ virtual void UnGetNativePath(void *p) const= 0;
+
// transforms each point of this path by the matrix
- virtual void Transform( wxGraphicsMatrix* matrix ) =0;
-
+ virtual void Transform( const wxGraphicsMatrixData* matrix ) =0;
+
// gets the bounding box enclosing all points (possibly including control points)
- virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) =0;
- wxRect2DDouble GetBox();
-
- virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxWINDING_RULE) =0;
- bool Contains( const wxPoint2DDouble& c, int fillStyle = wxWINDING_RULE);
-
- DECLARE_NO_COPY_CLASS(wxGraphicsPath)
- DECLARE_ABSTRACT_CLASS(wxGraphicsPath)
+ virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const=0;
+
+ virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const=0;
};
-class WXDLLIMPEXP_CORE wxGraphicsMatrix : public wxGraphicsObject
+class WXDLLIMPEXP_CORE wxGraphicsPath : public wxGraphicsObject
{
public :
- wxGraphicsMatrix(wxGraphicsRenderer* renderer) : wxGraphicsObject(renderer) {}
-
- virtual ~wxGraphicsMatrix() {}
+ wxGraphicsPath() {}
+ virtual ~wxGraphicsPath() {}
- virtual wxGraphicsMatrix *Clone() const = 0;
+ //
+ // These are the path primitives from which everything else can be constructed
+ //
- // concatenates the matrix
- virtual void Concat( const wxGraphicsMatrix *t ) = 0;
- void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); }
-
- // copies the passed in matrix
- virtual void Copy( const wxGraphicsMatrix *t ) = 0;
- void Copy( const wxGraphicsMatrix &t ) { Copy( &t ); }
+ // begins a new subpath at (x,y)
+ virtual void MoveToPoint( wxDouble x, wxDouble y );
+ void MoveToPoint( const wxPoint2DDouble& p);
- // sets the matrix to the respective values
- virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
- wxDouble tx=0.0, wxDouble ty=0.0) = 0;
+ // adds a straight line from the current point to (x,y)
+ virtual void AddLineToPoint( wxDouble x, wxDouble y );
+ void AddLineToPoint( const wxPoint2DDouble& p);
- // makes this the inverse matrix
- virtual void Invert() = 0;
-
- // returns true if the elements of the transformation matrix are equal ?
- virtual bool IsEqual( const wxGraphicsMatrix* t) const = 0;
- bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); }
-
- // return true if this is the identity matrix
- virtual bool IsIdentity() = 0;
+ // adds a cubic Bezier curve from the current point, using two control points and an end point
+ virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) ;
+ void AddCurveToPoint( const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e);
+ // adds another path
+ virtual void AddPath( const wxGraphicsPath& path );
+
+ // closes the current sub-path
+ virtual void CloseSubpath() ;
+
+ // gets the last point of the current path, (0,0) if not yet set
+ virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const;
+ wxPoint2DDouble GetCurrentPoint() const;
+
+ // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
+ virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) ;
+ void AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise);
+
//
- // transformation
+ // These are convenience functions which - if not available natively will be assembled
+ // using the primitives from above
//
+
+ // adds a quadratic Bezier curve from the current point, using a control point and an end point
+ virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y );
+
+ // appends a rectangle as a new closed subpath
+ virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
+
+ // appends an ellipsis as a new closed subpath fitting the passed rectangle
+ virtual void AddCircle( wxDouble x, wxDouble y, wxDouble r );
+
+ // appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
+ virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ;
- // add the translation to this matrix
- virtual void Translate( wxDouble dx , wxDouble dy ) = 0;
+ // appends an ellipse
+ virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
- // add the scale to this matrix
- virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
+ // appends a rounded rectangle
+ virtual void AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius);
- // add the rotation to this matrix (radians)
- virtual void Rotate( wxDouble angle ) = 0;
+ // returns the native path
+ virtual void * GetNativePath() const;
- //
- // apply the transforms
- //
+ // give the native path returned by GetNativePath() back (there might be some deallocations necessary)
+ virtual void UnGetNativePath(void *p)const;
- // applies that matrix to the point
- virtual void TransformPoint( wxDouble *x, wxDouble *y ) = 0;
+ // transforms each point of this path by the matrix
+ virtual void Transform( const wxGraphicsMatrix& matrix );
- // applies the matrix except for translations
- virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) =0;
+ // gets the bounding box enclosing all points (possibly including control points)
+ virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h)const;
+ wxRect2DDouble GetBox()const;
- // returns the native representation
- virtual void * GetNativeMatrix() const = 0;
+ virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE)const;
+ bool Contains( const wxPoint2DDouble& c, int fillStyle = wxODDEVEN_RULE)const;
- DECLARE_NO_COPY_CLASS(wxGraphicsMatrix)
- DECLARE_ABSTRACT_CLASS(wxGraphicsMatrix)
+ const wxGraphicsPathData* GetPathData() const
+ { return (const wxGraphicsPathData*) GetRefData(); }
+ wxGraphicsPathData* GetPathData()
+ { return (wxGraphicsPathData*) GetRefData(); }
+
+private :
+ DECLARE_DYNAMIC_CLASS(wxGraphicsPath)
} ;
+extern WXDLLEXPORT_DATA(wxGraphicsPath) wxNullGraphicsPath;
+
+
class WXDLLIMPEXP_CORE wxGraphicsContext : public wxGraphicsObject
{
public:
static wxGraphicsContext* Create( wxWindow* window ) ;
- wxGraphicsPath * CreatePath();
+ wxGraphicsPath CreatePath() const;
- virtual wxGraphicsPen CreatePen(const wxPen& pen);
+ virtual wxGraphicsPen CreatePen(const wxPen& pen) const;
- virtual wxGraphicsBrush CreateBrush(const wxBrush& brush );
+ virtual wxGraphicsBrush CreateBrush(const wxBrush& brush ) const;
// sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2
virtual wxGraphicsBrush CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
- const wxColour&c1, const wxColour&c2);
+ const wxColour&c1, const wxColour&c2) const;
// sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
// with radius r and color cColor
virtual wxGraphicsBrush CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
- const wxColour &oColor, const wxColour &cColor);
+ const wxColour &oColor, const wxColour &cColor) const;
// sets the font
- virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK );
+ virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ) const;
// create a 'native' matrix corresponding to these values
- virtual wxGraphicsMatrix* CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
- wxDouble tx=0.0, wxDouble ty=0.0);
+ virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ wxDouble tx=0.0, wxDouble ty=0.0) const;
// push the current state of the context, ie the transformation matrix on a stack
virtual void PushState() = 0;
virtual void Rotate( wxDouble angle ) = 0;
// concatenates this transform with the current transform of this context
- virtual void ConcatTransform( const wxGraphicsMatrix* matrix ) = 0;
+ virtual void ConcatTransform( const wxGraphicsMatrix& matrix ) = 0;
// sets the transform of this context
- virtual void SetTransform( const wxGraphicsMatrix* matrix ) = 0;
+ virtual void SetTransform( const wxGraphicsMatrix& matrix ) = 0;
// gets the matrix of this context
- virtual void GetTransform( wxGraphicsMatrix* matrix ) = 0;
+ virtual wxGraphicsMatrix GetTransform() const = 0;
//
// setting the paint
//
// strokes along a path with the current pen
- virtual void StrokePath( const wxGraphicsPath *path ) = 0;
+ virtual void StrokePath( const wxGraphicsPath& path ) = 0;
// fills a path with the current brush
- virtual void FillPath( const wxGraphicsPath *path, int fillStyle = wxWINDING_RULE ) = 0;
+ virtual void FillPath( const wxGraphicsPath& path, int fillStyle = wxODDEVEN_RULE ) = 0;
// draws a path by first filling and then stroking
- virtual void DrawPath( const wxGraphicsPath *path, int fillStyle = wxWINDING_RULE );
+ virtual void DrawPath( const wxGraphicsPath& path, int fillStyle = wxODDEVEN_RULE );
//
// text
virtual void StrokeLines( size_t n, const wxPoint2DDouble *beginPoints, const wxPoint2DDouble *endPoints);
// draws a polygon
- virtual void DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle = wxWINDING_RULE );
+ virtual void DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle = wxODDEVEN_RULE );
// draws a polygon
virtual void DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
// Path
- virtual wxGraphicsPath * CreatePath() = 0;
+ virtual wxGraphicsPath CreatePath() = 0;
// Matrix
- virtual wxGraphicsMatrix * CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0) = 0;
// Paints
bool fill = m_brush.GetStyle() != wxTRANSPARENT;
- wxGraphicsPath* path = m_graphicContext->CreatePath();
+ wxGraphicsPath path = m_graphicContext->CreatePath();
if ( fill && ((x1!=x2)||(y1!=y2)) )
- path->MoveToPoint( xxc, yyc );
- path->AddArc( xxc, yyc , rad , DegToRad(sa) , DegToRad(ea), false );
+ path.MoveToPoint( xxc, yyc );
+ path.AddArc( xxc, yyc , rad , DegToRad(sa) , DegToRad(ea), false );
if ( fill && ((x1!=x2)||(y1!=y2)) )
- path->AddLineToPoint( xxc, yyc );
+ path.AddLineToPoint( xxc, yyc );
m_graphicContext->DrawPath(path);
- delete path;
}
void wxGCDC::DoDrawEllipticArc( wxCoord x, wxCoord y, wxCoord w, wxCoord h,
bool fill = m_brush.GetStyle() != wxTRANSPARENT;
- wxGraphicsPath* path = m_graphicContext->CreatePath();
+ wxGraphicsPath path = m_graphicContext->CreatePath();
m_graphicContext->PushState();
m_graphicContext->Translate(xx+ww/2,yy+hh/2);
wxDouble factor = ((wxDouble) ww) / hh;
m_graphicContext->Scale( factor , 1.0);
if ( fill && (sa!=ea) )
- path->MoveToPoint(0,0);
+ path.MoveToPoint(0,0);
// since these angles (ea,sa) are measured counter-clockwise, we invert them to
// get clockwise angles
- path->AddArc( 0, 0, hh/2 , DegToRad(-sa) , DegToRad(-ea), sa > ea );
+ path.AddArc( 0, 0, hh/2 , DegToRad(-sa) , DegToRad(-ea), sa > ea );
if ( fill && (sa!=ea) )
- path->AddLineToPoint(0,0);
+ path.AddLineToPoint(0,0);
m_graphicContext->DrawPath( path );
m_graphicContext->PopState();
- delete path;
}
void wxGCDC::DoDrawPoint( wxCoord x, wxCoord y )
if ( m_logicalFunction != wxCOPY )
return;
- wxGraphicsPath* path = m_graphicContext->CreatePath();
+ wxGraphicsPath path = m_graphicContext->CreatePath();
wxList::compatibility_iterator node = points->GetFirst();
if (node == wxList::compatibility_iterator())
wxCoord cx1 = ( x1 + x2 ) / 2;
wxCoord cy1 = ( y1 + y2 ) / 2;
- path->MoveToPoint( LogicalToDeviceX( x1 ) , LogicalToDeviceY( y1 ) );
- path->AddLineToPoint( LogicalToDeviceX( cx1 ) , LogicalToDeviceY( cy1 ) );
+ path.MoveToPoint( LogicalToDeviceX( x1 ) , LogicalToDeviceY( y1 ) );
+ path.AddLineToPoint( LogicalToDeviceX( cx1 ) , LogicalToDeviceY( cy1 ) );
#if !wxUSE_STL
while ((node = node->GetNext()) != NULL)
wxCoord cx4 = (x1 + x2) / 2;
wxCoord cy4 = (y1 + y2) / 2;
- path->AddQuadCurveToPoint(
+ path.AddQuadCurveToPoint(
LogicalToDeviceX( x1 ) , LogicalToDeviceY( y1 ) ,
LogicalToDeviceX( cx4 ) , LogicalToDeviceY( cy4 ) );
cy1 = cy4;
}
- path->AddLineToPoint( LogicalToDeviceX( x2 ) , LogicalToDeviceY( y2 ) );
+ path.AddLineToPoint( LogicalToDeviceX( x2 ) , LogicalToDeviceY( y2 ) );
m_graphicContext->StrokePath( path );
- delete path;
}
#endif // wxUSE_SPLINES
int fillStyle)
{
wxASSERT(n > 1);
- wxGraphicsPath* path = m_graphicContext->CreatePath();
+ wxGraphicsPath path = m_graphicContext->CreatePath();
int i = 0;
for ( int j = 0; j < n; ++j)
{
wxPoint start = points[i];
- path->MoveToPoint(LogicalToDeviceX(start.x+ xoffset), LogicalToDeviceY(start.y+ yoffset));
+ path.MoveToPoint(LogicalToDeviceX(start.x+ xoffset), LogicalToDeviceY(start.y+ yoffset));
++i;
int l = count[j];
for ( int k = 1; k < l; ++k)
{
- path->AddLineToPoint( LogicalToDeviceX(points[i].x+ xoffset), LogicalToDeviceY(points[i].y+ yoffset));
+ path.AddLineToPoint( LogicalToDeviceX(points[i].x+ xoffset), LogicalToDeviceY(points[i].y+ yoffset));
++i;
}
// close the polygon
if ( start != points[i-1])
- path->AddLineToPoint( LogicalToDeviceX(start.x+ xoffset), LogicalToDeviceY(start.y+ yoffset));
+ path.AddLineToPoint( LogicalToDeviceX(start.x+ xoffset), LogicalToDeviceY(start.y+ yoffset));
}
m_graphicContext->DrawPath( path , fillStyle);
- delete path;
}
void wxGCDC::DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
IMPLEMENT_DYNAMIC_CLASS(wxGraphicsPen, wxGraphicsObject)
IMPLEMENT_DYNAMIC_CLASS(wxGraphicsBrush, wxGraphicsObject)
IMPLEMENT_DYNAMIC_CLASS(wxGraphicsFont, wxGraphicsObject)
+
WXDLLIMPEXP_DATA_CORE(wxGraphicsPen) wxNullGraphicsPen;
WXDLLIMPEXP_DATA_CORE(wxGraphicsBrush) wxNullGraphicsBrush;
WXDLLIMPEXP_DATA_CORE(wxGraphicsFont) wxNullGraphicsFont;
-IMPLEMENT_ABSTRACT_CLASS(wxGraphicsRenderer, wxObject)
-IMPLEMENT_ABSTRACT_CLASS(wxGraphicsMatrix, wxGraphicsObject)
-IMPLEMENT_ABSTRACT_CLASS(wxGraphicsPath, wxGraphicsObject)
+//-----------------------------------------------------------------------------
+// matrix
+//-----------------------------------------------------------------------------
+
+IMPLEMENT_DYNAMIC_CLASS(wxGraphicsMatrix, wxGraphicsObject)
+WXDLLIMPEXP_DATA_CORE(wxGraphicsMatrix) wxNullGraphicsMatrix;
+
+// concatenates the matrix
+void wxGraphicsMatrix::Concat( const wxGraphicsMatrix *t )
+{
+ AllocExclusive();
+ GetMatrixData()->Concat(t->GetMatrixData());
+}
+
+// sets the matrix to the respective values
+void wxGraphicsMatrix::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d,
+ wxDouble tx, wxDouble ty)
+{
+ AllocExclusive();
+ GetMatrixData()->Set(a,b,c,d,tx,ty);
+}
+
+// makes this the inverse matrix
+void wxGraphicsMatrix::Invert()
+{
+ AllocExclusive();
+ GetMatrixData()->Invert();
+}
+
+// returns true if the elements of the transformation matrix are equal ?
+bool wxGraphicsMatrix::IsEqual( const wxGraphicsMatrix* t) const
+{
+ return GetMatrixData()->IsEqual(t->GetMatrixData());
+}
+
+// return true if this is the identity matrix
+bool wxGraphicsMatrix::IsIdentity() const
+{
+ return GetMatrixData()->IsIdentity();
+}
+
+// add the translation to this matrix
+void wxGraphicsMatrix::Translate( wxDouble dx , wxDouble dy )
+{
+ AllocExclusive();
+ GetMatrixData()->Translate(dx,dy);
+}
+
+// add the scale to this matrix
+void wxGraphicsMatrix::Scale( wxDouble xScale , wxDouble yScale )
+{
+ AllocExclusive();
+ GetMatrixData()->Scale(xScale,yScale);
+}
+
+// add the rotation to this matrix (radians)
+void wxGraphicsMatrix::Rotate( wxDouble angle )
+{
+ AllocExclusive();
+ GetMatrixData()->Rotate(angle);
+}
+
+//
+// apply the transforms
+//
+
+// applies that matrix to the point
+void wxGraphicsMatrix::TransformPoint( wxDouble *x, wxDouble *y ) const
+{
+ GetMatrixData()->TransformPoint(x,y);
+}
+
+// applies the matrix except for translations
+void wxGraphicsMatrix::TransformDistance( wxDouble *dx, wxDouble *dy ) const
+{
+ GetMatrixData()->TransformDistance(dx,dy);
+}
-wxPoint2DDouble wxGraphicsPath::GetCurrentPoint()
+// returns the native representation
+void * wxGraphicsMatrix::GetNativeMatrix() const
+{
+ return GetMatrixData()->GetNativeMatrix();
+}
+
+//-----------------------------------------------------------------------------
+// path
+//-----------------------------------------------------------------------------
+
+IMPLEMENT_DYNAMIC_CLASS(wxGraphicsPath, wxGraphicsObject)
+
+// convenience functions, for using wxPoint2DDouble etc
+
+wxPoint2DDouble wxGraphicsPath::GetCurrentPoint() const
{
wxDouble x,y;
- GetCurrentPoint(x,y);
+ GetCurrentPoint(&x,&y);
return wxPoint2DDouble(x,y);
}
AddArc(c.m_x, c.m_y, r, startAngle, endAngle, clockwise);
}
-wxRect2DDouble wxGraphicsPath::GetBox()
+wxRect2DDouble wxGraphicsPath::GetBox() const
{
wxDouble x,y,w,h;
GetBox(&x,&y,&w,&h);
return wxRect2DDouble( x,y,w,h );
}
-bool wxGraphicsPath::Contains( const wxPoint2DDouble& c, int fillStyle )
+bool wxGraphicsPath::Contains( const wxPoint2DDouble& c, int fillStyle ) const
{
return Contains( c.m_x, c.m_y, fillStyle);
}
+// true redirections
+
+// begins a new subpath at (x,y)
+void wxGraphicsPath::MoveToPoint( wxDouble x, wxDouble y )
+{
+ AllocExclusive();
+ GetPathData()->MoveToPoint(x,y);
+}
+
+// adds a straight line from the current point to (x,y)
+void wxGraphicsPath::AddLineToPoint( wxDouble x, wxDouble y )
+{
+ AllocExclusive();
+ GetPathData()->AddLineToPoint(x,y);
+}
+
+// adds a cubic Bezier curve from the current point, using two control points and an end point
+void wxGraphicsPath::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y )
+{
+ AllocExclusive();
+ GetPathData()->AddCurveToPoint(cx1,cy1,cx2,cy2,x,y);
+}
+
+// adds another path
+void wxGraphicsPath::AddPath( const wxGraphicsPath& path )
+{
+ AllocExclusive();
+ GetPathData()->AddPath(path.GetPathData());
+}
+
+// closes the current sub-path
+void wxGraphicsPath::CloseSubpath()
+{
+ AllocExclusive();
+ GetPathData()->CloseSubpath();
+}
+
+// gets the last point of the current path, (0,0) if not yet set
+void wxGraphicsPath::GetCurrentPoint( wxDouble* x, wxDouble* y) const
+{
+ GetPathData()->GetCurrentPoint(x,y);
+}
+
+// adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
+void wxGraphicsPath::AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise )
+{
+ AllocExclusive();
+ GetPathData()->AddArc(x,y,r,startAngle,endAngle,clockwise);
+}
+
//
-// Emulations
+// These are convenience functions which - if not available natively will be assembled
+// using the primitives from above
//
+// adds a quadratic Bezier curve from the current point, using a control point and an end point
void wxGraphicsPath::AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y )
+{
+ AllocExclusive();
+ GetPathData()->AddQuadCurveToPoint(cx,cy,x,y);
+}
+
+// appends a rectangle as a new closed subpath
+void wxGraphicsPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
+{
+ AllocExclusive();
+ GetPathData()->AddRectangle(x,y,w,h);
+}
+
+// appends an ellipsis as a new closed subpath fitting the passed rectangle
+void wxGraphicsPath::AddCircle( wxDouble x, wxDouble y, wxDouble r )
+{
+ AllocExclusive();
+ GetPathData()->AddCircle(x,y,r);
+}
+
+// appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
+void wxGraphicsPath::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r )
+{
+ GetPathData()->AddArcToPoint(x1,y1,x2,y2,r);
+}
+
+// appends an ellipse
+void wxGraphicsPath::AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
+{
+ AllocExclusive();
+ GetPathData()->AddEllipse(x,y,w,h);
+}
+
+// appends a rounded rectangle
+void wxGraphicsPath::AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius)
+{
+ AllocExclusive();
+ GetPathData()->AddRoundedRectangle(x,y,w,h,radius);
+}
+
+// returns the native path
+void * wxGraphicsPath::GetNativePath() const
+{
+ return GetPathData()->GetNativePath();
+}
+
+// give the native path returned by GetNativePath() back (there might be some deallocations necessary)
+void wxGraphicsPath::UnGetNativePath(void *p)const
+{
+ GetPathData()->UnGetNativePath(p);
+}
+
+// transforms each point of this path by the matrix
+void wxGraphicsPath::Transform( const wxGraphicsMatrix& matrix )
+{
+ AllocExclusive();
+ GetPathData()->Transform(matrix.GetMatrixData());
+}
+
+// gets the bounding box enclosing all points (possibly including control points)
+void wxGraphicsPath::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const
+{
+ GetPathData()->GetBox(x,y,w,h);
+}
+
+bool wxGraphicsPath::Contains( wxDouble x, wxDouble y, int fillStyle ) const
+{
+ return GetPathData()->Contains(x,y,fillStyle);
+}
+
+//
+// Emulations, these mus be implemented in the ...Data classes in order to allow for proper overrides
+//
+
+void wxGraphicsPathData::AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y )
{
// calculate using degree elevation to a cubic bezier
wxPoint2DDouble c1;
wxPoint2DDouble c2;
- wxPoint2DDouble start = GetCurrentPoint();
+ wxPoint2DDouble start;
+ GetCurrentPoint(&start.m_x,&start.m_y);
wxPoint2DDouble end(x,y);
wxPoint2DDouble c(cx,cy);
c1 = wxDouble(1/3.0) * start + wxDouble(2/3.0) * c;
AddCurveToPoint(c1.m_x,c1.m_y,c2.m_x,c2.m_y,x,y);
}
-void wxGraphicsPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
+void wxGraphicsPathData::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
MoveToPoint(x,y);
AddLineToPoint(x,y+h);
CloseSubpath();
}
-void wxGraphicsPath::AddCircle( wxDouble x, wxDouble y, wxDouble r )
+void wxGraphicsPathData::AddCircle( wxDouble x, wxDouble y, wxDouble r )
{
MoveToPoint(x+r,y);
AddArc( x,y,r,0,2*M_PI,false);
CloseSubpath();
}
-void wxGraphicsPath::AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
+void wxGraphicsPathData::AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
{
wxDouble rw = w/2;
wxDouble rh = h/2;
wxDouble xc = x + rw;
wxDouble yc = y + rh;
- wxGraphicsMatrix* m = GetRenderer()->CreateMatrix();
- m->Translate(xc,yc);
- m->Scale(rw/rh,1.0);
- wxGraphicsPath* p = GetRenderer()->CreatePath();
- p->AddCircle(0,0,rh);
- p->Transform(m);
- AddPath(p);
- delete p;
- delete m;
+ wxGraphicsMatrix m = GetRenderer()->CreateMatrix();
+ m.Translate(xc,yc);
+ m.Scale(rw/rh,1.0);
+ wxGraphicsPath p = GetRenderer()->CreatePath();
+ p.AddCircle(0,0,rh);
+ p.Transform(m);
+ AddPath(p.GetPathData());
}
-void wxGraphicsPath::AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius)
+void wxGraphicsPathData::AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius)
{
if ( radius == 0 )
AddRectangle(x,y,w,h);
}
// draws a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
-void wxGraphicsPath::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r )
+void wxGraphicsPathData::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r )
{
- wxPoint2DDouble current = GetCurrentPoint();
+ wxPoint2DDouble current;
+ GetCurrentPoint(¤t.m_x,¤t.m_y);
wxPoint2DDouble p1(x1,y1);
wxPoint2DDouble p2(x2,y2);
wxDouble a1 = v1.GetVectorAngle()+90;
wxDouble a2 = v2.GetVectorAngle()-90;
- AddLineToPoint(t1);
+ AddLineToPoint(t1.m_x,t1.m_y);
AddArc(c.m_x,c.m_y,r,DegToRad(a1),DegToRad(a2),true);
- AddLineToPoint(p2);
+ AddLineToPoint(p2.m_x,p2.m_y);
}
//-----------------------------------------------------------------------------
SetFont( wxNullGraphicsFont );
}
-void wxGraphicsContext::DrawPath( const wxGraphicsPath *path, int fillStyle )
+void wxGraphicsContext::DrawPath( const wxGraphicsPath& path, int fillStyle )
{
FillPath( path , fillStyle );
StrokePath( path );
void wxGraphicsContext::StrokeLine( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2)
{
- wxGraphicsPath* path = CreatePath();
- path->MoveToPoint(x1, y1);
- path->AddLineToPoint( x2, y2 );
+ wxGraphicsPath path = CreatePath();
+ path.MoveToPoint(x1, y1);
+ path.AddLineToPoint( x2, y2 );
StrokePath( path );
- delete path;
}
void wxGraphicsContext::DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
{
- wxGraphicsPath* path = CreatePath();
- path->AddRectangle( x , y , w , h );
+ wxGraphicsPath path = CreatePath();
+ path.AddRectangle( x , y , w , h );
DrawPath( path );
- delete path;
}
void wxGraphicsContext::DrawEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
{
- wxGraphicsPath* path = CreatePath();
- path->AddEllipse(x,y,w,h);
+ wxGraphicsPath path = CreatePath();
+ path.AddEllipse(x,y,w,h);
DrawPath(path);
- delete path;
}
void wxGraphicsContext::DrawRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius)
{
- wxGraphicsPath* path = CreatePath();
- path->AddRoundedRectangle(x,y,w,h,radius);
+ wxGraphicsPath path = CreatePath();
+ path.AddRoundedRectangle(x,y,w,h,radius);
DrawPath(path);
- delete path;
}
void wxGraphicsContext::StrokeLines( size_t n, const wxPoint2DDouble *points)
{
wxASSERT(n > 1);
- wxGraphicsPath* path = CreatePath();
- path->MoveToPoint(points[0].m_x, points[0].m_y);
+ wxGraphicsPath path = CreatePath();
+ path.MoveToPoint(points[0].m_x, points[0].m_y);
for ( size_t i = 1; i < n; ++i)
- path->AddLineToPoint( points[i].m_x, points[i].m_y );
+ path.AddLineToPoint( points[i].m_x, points[i].m_y );
StrokePath( path );
- delete path;
}
void wxGraphicsContext::DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle)
{
wxASSERT(n > 1);
- wxGraphicsPath* path = CreatePath();
- path->MoveToPoint(points[0].m_x, points[0].m_y);
+ wxGraphicsPath path = CreatePath();
+ path.MoveToPoint(points[0].m_x, points[0].m_y);
for ( size_t i = 1; i < n; ++i)
- path->AddLineToPoint( points[i].m_x, points[i].m_y );
+ path.AddLineToPoint( points[i].m_x, points[i].m_y );
DrawPath( path , fillStyle);
- delete path;
}
void wxGraphicsContext::StrokeLines( size_t n, const wxPoint2DDouble *beginPoints, const wxPoint2DDouble *endPoints)
{
wxASSERT(n > 0);
- wxGraphicsPath* path = CreatePath();
+ wxGraphicsPath path = CreatePath();
for ( size_t i = 0; i < n; ++i)
{
- path->MoveToPoint(beginPoints[i].m_x, beginPoints[i].m_y);
- path->AddLineToPoint( endPoints[i].m_x, endPoints[i].m_y );
+ path.MoveToPoint(beginPoints[i].m_x, beginPoints[i].m_y);
+ path.AddLineToPoint( endPoints[i].m_x, endPoints[i].m_y );
}
StrokePath( path );
- delete path;
}
// create a 'native' matrix corresponding to these values
-wxGraphicsMatrix* wxGraphicsContext::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
- wxDouble tx, wxDouble ty)
+wxGraphicsMatrix wxGraphicsContext::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
+ wxDouble tx, wxDouble ty) const
{
return GetRenderer()->CreateMatrix(a,b,c,d,tx,ty);
}
-wxGraphicsPath * wxGraphicsContext::CreatePath()
+wxGraphicsPath wxGraphicsContext::CreatePath() const
{
return GetRenderer()->CreatePath();
}
-wxGraphicsPen wxGraphicsContext::CreatePen(const wxPen& pen)
+wxGraphicsPen wxGraphicsContext::CreatePen(const wxPen& pen) const
{
return GetRenderer()->CreatePen(pen);
}
-wxGraphicsBrush wxGraphicsContext::CreateBrush(const wxBrush& brush )
+wxGraphicsBrush wxGraphicsContext::CreateBrush(const wxBrush& brush ) const
{
return GetRenderer()->CreateBrush(brush);
}
// sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2
wxGraphicsBrush wxGraphicsContext::CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
- const wxColour&c1, const wxColour&c2)
+ const wxColour&c1, const wxColour&c2) const
{
return GetRenderer()->CreateLinearGradientBrush(x1,y1,x2,y2,c1,c2);
}
// sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
// with radius r and color cColor
wxGraphicsBrush wxGraphicsContext::CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
- const wxColour &oColor, const wxColour &cColor)
+ const wxColour &oColor, const wxColour &cColor) const
{
return GetRenderer()->CreateRadialGradientBrush(xo,yo,xc,yc,radius,oColor,cColor);
}
// sets the font
-wxGraphicsFont wxGraphicsContext::CreateFont( const wxFont &font , const wxColour &col )
+wxGraphicsFont wxGraphicsContext::CreateFont( const wxFont &font , const wxColour &col ) const
{
return GetRenderer()->CreateFont(font,col);
}
return wxGraphicsRenderer::GetDefaultRenderer()->CreateContext(window);
}
+//-----------------------------------------------------------------------------
+// wxGraphicsRenderer
+//-----------------------------------------------------------------------------
+
+IMPLEMENT_ABSTRACT_CLASS(wxGraphicsRenderer, wxObject)
+
#endif // wxUSE_GRAPHICS_CONTEXT
#include "gdiplus.h"
using namespace Gdiplus;
-class WXDLLIMPEXP_CORE wxGDIPlusPath : public wxGraphicsPath
+class WXDLLIMPEXP_CORE wxGDIPlusPathData : public wxGraphicsPathData
{
public :
- wxGDIPlusPath();
- wxGDIPlusPath(wxGraphicsRenderer* renderer, GraphicsPath* path = NULL);
- ~wxGDIPlusPath();
+ wxGDIPlusPathData(wxGraphicsRenderer* renderer, GraphicsPath* path = NULL);
+ ~wxGDIPlusPathData();
- virtual wxGraphicsPath *Clone() const;
+ virtual wxGraphicsObjectRefData *Clone() const;
//
// These are the path primitives from which everything else can be constructed
virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) ;
// gets the last point of the current path, (0,0) if not yet set
- virtual void GetCurrentPoint( wxDouble& x, wxDouble&y) ;
+ virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const;
// adds another path
- virtual void AddPath( const wxGraphicsPath* path );
+ virtual void AddPath( const wxGraphicsPathData* path );
// closes the current sub-path
virtual void CloseSubpath();
virtual void * GetNativePath() const { return m_path; }
// give the native path returned by GetNativePath() back (there might be some deallocations necessary)
- virtual void UnGetNativePath(void * WXUNUSED(path)) {}
+ virtual void UnGetNativePath(void * WXUNUSED(path)) const {}
// transforms each point of this path by the matrix
- virtual void Transform( wxGraphicsMatrix* matrix ) ;
+ virtual void Transform( const wxGraphicsMatrixData* matrix ) ;
// gets the bounding box enclosing all points (possibly including control points)
- virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) ;
+ virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const;
- virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxWINDING_RULE) ;
+ virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const;
private :
GraphicsPath* m_path;
- DECLARE_DYNAMIC_CLASS_NO_COPY(wxGDIPlusPath)
};
-class WXDLLIMPEXP_CORE wxGDIPlusMatrix : public wxGraphicsMatrix
+class WXDLLIMPEXP_CORE wxGDIPlusMatrixData : public wxGraphicsMatrixData
{
public :
- wxGDIPlusMatrix() ;
+ wxGDIPlusMatrixData(wxGraphicsRenderer* renderer, Matrix* matrix = NULL) ;
+ virtual ~wxGDIPlusMatrixData() ;
- wxGDIPlusMatrix(wxGraphicsRenderer* renderer, Matrix* matrix = NULL ) ;
- virtual ~wxGDIPlusMatrix() ;
-
- virtual wxGraphicsMatrix *Clone() const ;
+ virtual wxGraphicsObjectRefData* Clone() const ;
// concatenates the matrix
- virtual void Concat( const wxGraphicsMatrix *t );
-
- // copies the passed in matrix
- virtual void Copy( const wxGraphicsMatrix *t );
+ virtual void Concat( const wxGraphicsMatrixData *t );
// sets the matrix to the respective values
virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
virtual void Invert();
// returns true if the elements of the transformation matrix are equal ?
- virtual bool IsEqual( const wxGraphicsMatrix* t) const ;
+ virtual bool IsEqual( const wxGraphicsMatrixData* t) const ;
// return true if this is the identity matrix
- virtual bool IsIdentity();
+ virtual bool IsIdentity() const;
//
// transformation
//
// applies that matrix to the point
- virtual void TransformPoint( wxDouble *x, wxDouble *y );
+ virtual void TransformPoint( wxDouble *x, wxDouble *y ) const;
// applies the matrix except for translations
- virtual void TransformDistance( wxDouble *dx, wxDouble *dy );
+ virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const;
// returns the native representation
virtual void * GetNativeMatrix() const;
private:
Matrix* m_matrix ;
-
- DECLARE_DYNAMIC_CLASS_NO_COPY(wxGDIPlusMatrix)
} ;
class WXDLLIMPEXP_CORE wxGDIPlusPenData : public wxGraphicsObjectRefData
virtual void * GetNativeContext();
- virtual void StrokePath( const wxGraphicsPath *p );
- virtual void FillPath( const wxGraphicsPath *p , int fillStyle = wxWINDING_RULE );
+ virtual void StrokePath( const wxGraphicsPath& p );
+ virtual void FillPath( const wxGraphicsPath& p , int fillStyle = wxODDEVEN_RULE );
virtual void Translate( wxDouble dx , wxDouble dy );
virtual void Scale( wxDouble xScale , wxDouble yScale );
virtual void Rotate( wxDouble angle );
// concatenates this transform with the current transform of this context
- virtual void ConcatTransform( const wxGraphicsMatrix* matrix );
+ virtual void ConcatTransform( const wxGraphicsMatrix& matrix );
// sets the transform of this context
- virtual void SetTransform( const wxGraphicsMatrix* matrix );
+ virtual void SetTransform( const wxGraphicsMatrix& matrix );
// gets the matrix of this context
- virtual void GetTransform( wxGraphicsMatrix* matrix );
+ virtual wxGraphicsMatrix GetTransform() const;
virtual void DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h );
virtual void DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h );
// wxGDIPlusPath implementation
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxGDIPlusPath,wxGraphicsPath)
-
-wxGDIPlusPath::wxGDIPlusPath(wxGraphicsRenderer* renderer, GraphicsPath* path ) : wxGraphicsPath(renderer)
+wxGDIPlusPathData::wxGDIPlusPathData(wxGraphicsRenderer* renderer, GraphicsPath* path ) : wxGraphicsPathData(renderer)
{
if ( path )
m_path = path;
m_path = new GraphicsPath();
}
-wxGDIPlusPath::wxGDIPlusPath() : wxGraphicsPath(NULL)
-{
- wxLogDebug(wxT("Illegal Constructor called"));
-}
-
-
-wxGDIPlusPath::~wxGDIPlusPath()
+wxGDIPlusPathData::~wxGDIPlusPathData()
{
delete m_path;
}
-wxGraphicsPath* wxGDIPlusPath::Clone() const
+wxGraphicsObjectRefData* wxGDIPlusPathData::Clone() const
{
- return new wxGDIPlusPath( GetRenderer() , m_path->Clone());
+ return new wxGDIPlusPathData( GetRenderer() , m_path->Clone());
}
-
-
//
// The Primitives
//
-void wxGDIPlusPath::MoveToPoint( wxDouble x , wxDouble y )
+void wxGDIPlusPathData::MoveToPoint( wxDouble x , wxDouble y )
{
m_path->StartFigure();
m_path->AddLine((REAL) x,(REAL) y,(REAL) x,(REAL) y);
}
-void wxGDIPlusPath::AddLineToPoint( wxDouble x , wxDouble y )
+void wxGDIPlusPathData::AddLineToPoint( wxDouble x , wxDouble y )
{
m_path->AddLine((REAL) x,(REAL) y,(REAL) x,(REAL) y);
}
-void wxGDIPlusPath::CloseSubpath()
+void wxGDIPlusPathData::CloseSubpath()
{
m_path->CloseFigure();
}
-void wxGDIPlusPath::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y )
+void wxGDIPlusPathData::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y )
{
PointF c1(cx1,cy1);
PointF c2(cx2,cy2);
}
// gets the last point of the current path, (0,0) if not yet set
-void wxGDIPlusPath::GetCurrentPoint( wxDouble& x, wxDouble&y)
+void wxGDIPlusPathData::GetCurrentPoint( wxDouble* x, wxDouble* y) const
{
PointF start;
m_path->GetLastPoint(&start);
- x = start.X ;
- y = start.Y ;
+ *x = start.X ;
+ *y = start.Y ;
}
-void wxGDIPlusPath::AddArc( wxDouble x, wxDouble y, wxDouble r, double startAngle, double endAngle, bool clockwise )
+void wxGDIPlusPathData::AddArc( wxDouble x, wxDouble y, wxDouble r, double startAngle, double endAngle, bool clockwise )
{
double sweepAngle = endAngle - startAngle ;
if( abs(sweepAngle) >= 2*M_PI)
m_path->AddArc((REAL) (x-r),(REAL) (y-r),(REAL) (2*r),(REAL) (2*r),RadToDeg(startAngle),RadToDeg(sweepAngle));
}
-void wxGDIPlusPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
+void wxGDIPlusPathData::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
m_path->AddRectangle(RectF(x,y,w,h));
}
-void wxGDIPlusPath::AddPath( const wxGraphicsPath* path )
+void wxGDIPlusPathData::AddPath( const wxGraphicsPathData* path )
{
m_path->AddPath( (GraphicsPath*) path->GetNativePath(), FALSE);
}
// transforms each point of this path by the matrix
-void wxGDIPlusPath::Transform( wxGraphicsMatrix* matrix )
+void wxGDIPlusPathData::Transform( const wxGraphicsMatrixData* matrix )
{
m_path->Transform( (Matrix*) matrix->GetNativeMatrix() );
}
// gets the bounding box enclosing all points (possibly including control points)
-void wxGDIPlusPath::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h)
+void wxGDIPlusPathData::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const
{
RectF bounds;
m_path->GetBounds( &bounds, NULL, NULL) ;
*h = bounds.Height;
}
-bool wxGDIPlusPath::Contains( wxDouble x, wxDouble y, int fillStyle )
+bool wxGDIPlusPathData::Contains( wxDouble x, wxDouble y, int fillStyle ) const
{
m_path->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding);
return m_path->IsVisible( (FLOAT) x,(FLOAT) y) == TRUE ;
}
//-----------------------------------------------------------------------------
-// wxGDIPlusMatrix implementation
+// wxGDIPlusMatrixData implementation
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxGDIPlusMatrix,wxGraphicsMatrix)
-
-wxGDIPlusMatrix::wxGDIPlusMatrix() : wxGraphicsMatrix(NULL)
-{
- wxLogDebug(wxT("Illegal Constructor called"));
-}
-
-wxGDIPlusMatrix::wxGDIPlusMatrix(wxGraphicsRenderer* renderer, Matrix* matrix )
- : wxGraphicsMatrix(renderer)
+wxGDIPlusMatrixData::wxGDIPlusMatrixData(wxGraphicsRenderer* renderer, Matrix* matrix )
+ : wxGraphicsMatrixData(renderer)
{
if ( matrix )
m_matrix = matrix ;
m_matrix = new Matrix();
}
-wxGDIPlusMatrix::~wxGDIPlusMatrix()
+wxGDIPlusMatrixData::~wxGDIPlusMatrixData()
{
delete m_matrix;
}
-wxGraphicsMatrix *wxGDIPlusMatrix::Clone() const
+wxGraphicsObjectRefData *wxGDIPlusMatrixData::Clone() const
{
- return new wxGDIPlusMatrix( GetRenderer(), m_matrix->Clone());
+ return new wxGDIPlusMatrixData( GetRenderer(), m_matrix->Clone());
}
// concatenates the matrix
-void wxGDIPlusMatrix::Concat( const wxGraphicsMatrix *t )
+void wxGDIPlusMatrixData::Concat( const wxGraphicsMatrixData *t )
{
m_matrix->Multiply( (Matrix*) t->GetNativeMatrix());
}
-// copies the passed in matrix
-void wxGDIPlusMatrix::Copy( const wxGraphicsMatrix *t )
-{
- delete m_matrix;
- m_matrix = ((Matrix*) t->GetNativeMatrix())->Clone();
-}
-
// sets the matrix to the respective values
-void wxGDIPlusMatrix::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d,
+void wxGDIPlusMatrixData::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d,
wxDouble tx, wxDouble ty)
{
m_matrix->SetElements(a,b,c,d,tx,ty);
}
// makes this the inverse matrix
-void wxGDIPlusMatrix::Invert()
+void wxGDIPlusMatrixData::Invert()
{
m_matrix->Invert();
}
// returns true if the elements of the transformation matrix are equal ?
-bool wxGDIPlusMatrix::IsEqual( const wxGraphicsMatrix* t) const
+bool wxGDIPlusMatrixData::IsEqual( const wxGraphicsMatrixData* t) const
{
return m_matrix->Equals((Matrix*) t->GetNativeMatrix())== TRUE ;
}
// return true if this is the identity matrix
-bool wxGDIPlusMatrix::IsIdentity()
+bool wxGDIPlusMatrixData::IsIdentity() const
{
return m_matrix->IsIdentity() == TRUE ;
}
//
// add the translation to this matrix
-void wxGDIPlusMatrix::Translate( wxDouble dx , wxDouble dy )
+void wxGDIPlusMatrixData::Translate( wxDouble dx , wxDouble dy )
{
m_matrix->Translate(dx,dy);
}
// add the scale to this matrix
-void wxGDIPlusMatrix::Scale( wxDouble xScale , wxDouble yScale )
+void wxGDIPlusMatrixData::Scale( wxDouble xScale , wxDouble yScale )
{
m_matrix->Scale(xScale,yScale);
}
// add the rotation to this matrix (radians)
-void wxGDIPlusMatrix::Rotate( wxDouble angle )
+void wxGDIPlusMatrixData::Rotate( wxDouble angle )
{
m_matrix->Rotate( angle );
}
//
// applies that matrix to the point
-void wxGDIPlusMatrix::TransformPoint( wxDouble *x, wxDouble *y )
+void wxGDIPlusMatrixData::TransformPoint( wxDouble *x, wxDouble *y ) const
{
PointF pt(*x,*y);
m_matrix->TransformPoints(&pt);
}
// applies the matrix except for translations
-void wxGDIPlusMatrix::TransformDistance( wxDouble *dx, wxDouble *dy )
+void wxGDIPlusMatrixData::TransformDistance( wxDouble *dx, wxDouble *dy ) const
{
PointF pt(*dx,*dy);
m_matrix->TransformVectors(&pt);
}
// returns the native representation
-void * wxGDIPlusMatrix::GetNativeMatrix() const
+void * wxGDIPlusMatrixData::GetNativeMatrix() const
{
return m_matrix;
}
m_context->ResetClip();
}
-void wxGDIPlusContext::StrokePath( const wxGraphicsPath *path )
+void wxGDIPlusContext::StrokePath( const wxGraphicsPath& path )
{
if ( !m_pen.IsNull() )
{
- m_context->DrawPath( ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen() , (GraphicsPath*) path->GetNativePath() );
+ m_context->DrawPath( ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen() , (GraphicsPath*) path.GetNativePath() );
}
}
-void wxGDIPlusContext::FillPath( const wxGraphicsPath *path , int fillStyle )
+void wxGDIPlusContext::FillPath( const wxGraphicsPath& path , int fillStyle )
{
if ( !m_brush.IsNull() )
{
- ((GraphicsPath*) path->GetNativePath())->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding);
+ ((GraphicsPath*) path.GetNativePath())->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding);
m_context->FillPath( ((wxGDIPlusBrushData*)m_brush.GetRefData())->GetGDIPlusBrush() ,
- (GraphicsPath*) path->GetNativePath());
+ (GraphicsPath*) path.GetNativePath());
}
}
}
// concatenates this transform with the current transform of this context
-void wxGDIPlusContext::ConcatTransform( const wxGraphicsMatrix* matrix )
+void wxGDIPlusContext::ConcatTransform( const wxGraphicsMatrix& matrix )
{
- m_context->MultiplyTransform((Matrix*) matrix->GetNativeMatrix());
+ m_context->MultiplyTransform((Matrix*) matrix.GetNativeMatrix());
}
// sets the transform of this context
-void wxGDIPlusContext::SetTransform( const wxGraphicsMatrix* matrix )
+void wxGDIPlusContext::SetTransform( const wxGraphicsMatrix& matrix )
{
- m_context->SetTransform((Matrix*) matrix->GetNativeMatrix());
+ m_context->SetTransform((Matrix*) matrix.GetNativeMatrix());
}
// gets the matrix of this context
-void wxGDIPlusContext::GetTransform( wxGraphicsMatrix* matrix )
+wxGraphicsMatrix wxGDIPlusContext::GetTransform() const
{
- m_context->GetTransform((Matrix*) matrix->GetNativeMatrix());
+ wxGraphicsMatrix matrix = CreateMatrix();
+ m_context->GetTransform((Matrix*) matrix.GetNativeMatrix());
+ return matrix;
}
//-----------------------------------------------------------------------------
// wxGDIPlusRenderer declaration
// Path
- virtual wxGraphicsPath * CreatePath();
+ virtual wxGraphicsPath CreatePath();
// Matrix
- virtual wxGraphicsMatrix * CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0);
// Path
-wxGraphicsPath * wxGDIPlusRenderer::CreatePath()
+wxGraphicsPath wxGDIPlusRenderer::CreatePath()
{
EnsureIsLoaded();
- return new wxGDIPlusPath( this );
+ wxGraphicsPath m;
+ m.SetRefData( new wxGDIPlusPathData(this));
+ return m;
}
// Matrix
-wxGraphicsMatrix * wxGDIPlusRenderer::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
+wxGraphicsMatrix wxGDIPlusRenderer::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
wxDouble tx, wxDouble ty)
{
EnsureIsLoaded();
- wxGDIPlusMatrix* m = new wxGDIPlusMatrix( this );
- m->Set( a,b,c,d,tx,ty ) ;
+ wxGraphicsMatrix m;
+ wxGDIPlusMatrixData* data = new wxGDIPlusMatrixData( this );
+ data->Set( a,b,c,d,tx,ty ) ;
+ m.SetRefData(data);
return m;
}