TITLEBAR_TEXT,
TITLEBAR_ACTIVE_TEXT,
+ // the default gauge fill colour
+ GAUGE,
+
// desktop background colour (only used by framebuffer ports)
DESKTOP,
wxRect rect = m_rect;
rect.Deflate(1); // FIXME this depends on the border width
- m_dc.SetBrush(wxBrush(m_window->GetForegroundColour(), wxSOLID));
+ wxColour col = m_window->UseFgCol() ? m_window->GetForegroundColour()
+ : wxTHEME_COLOUR(GAUGE);
+ m_dc.SetBrush(wxBrush(col, wxSOLID));
if ( gauge->IsSmooth() )
{
case HIGHLIGHT: return wxColour(0x9c0000);
case HIGHLIGHT_TEXT: return wxColour(0xffffff);
+ case GAUGE: return Get(CONTROL_CURRENT);
+
case MAX:
default:
wxFAIL_MSG(_T("invalid standard colour"));
#if defined(COLOR_3DDKSHADOW)
case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DDKSHADOW));
#else
- case SHADOW_DARK: return *wxBLACK;
+ case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DHADOW));
#endif
case CONTROL_TEXT_DISABLED:
case DESKTOP: return wxColour(0x808000);
#endif // __WXMSW__
+ case GAUGE: return Get(HIGHLIGHT);
+
case MAX:
default:
wxFAIL_MSG(_T("invalid standard colour"));