wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
const wxColour& color);
-unsigned char wxAuiBlendColour(unsigned char fg, unsigned char bg, double alpha);
-wxColor wxAuiStepColour(const wxColor& c, int percent);
-
static wxBitmap MakeDisabledBitmap(wxBitmap& bmp)
{
wxImage image = bmp.ConvertToImage();
if (has_mask && *r == mr && *g == mg && *b == mb)
continue;
- *r = wxAuiBlendColour(*r, 255, 0.4);
- *g = wxAuiBlendColour(*g, 255, 0.4);
- *b = wxAuiBlendColour(*b, 255, 0.4);
+ *r = wxColour::AlphaBlend(*r, 255, 0.4);
+ *g = wxColour::AlphaBlend(*g, 255, 0.4);
+ *b = wxColour::AlphaBlend(*b, 255, 0.4);
}
}
(255-base_colour.Green()) +
(255-base_colour.Blue()) < 60)
{
- base_colour = wxAuiStepColour(base_colour, 92);
+ base_colour = base_colour.ChangeLightness(92);
}
return base_colour;
static const unsigned char
- DISABLED_TEXT_GREY_HUE = wxAuiBlendColour(0, 255, 0.4);
+ DISABLED_TEXT_GREY_HUE = wxColour::AlphaBlend(0, 255, 0.4);
const wxColour DISABLED_TEXT_COLOR(DISABLED_TEXT_GREY_HUE,
DISABLED_TEXT_GREY_HUE,
DISABLED_TEXT_GREY_HUE);
m_gripper_size = 7;
m_overflow_size = 16;
- wxColor darker1_colour = wxAuiStepColour(m_base_colour, 85);
- wxColor darker2_colour = wxAuiStepColour(m_base_colour, 75);
- wxColor darker3_colour = wxAuiStepColour(m_base_colour, 60);
- wxColor darker4_colour = wxAuiStepColour(m_base_colour, 50);
- wxColor darker5_colour = wxAuiStepColour(m_base_colour, 40);
+ wxColor darker1_colour = m_base_colour.ChangeLightness(85);
+ wxColor darker2_colour = m_base_colour.ChangeLightness(75);
+ wxColor darker3_colour = m_base_colour.ChangeLightness(60);
+ wxColor darker4_colour = m_base_colour.ChangeLightness(50);
+ wxColor darker5_colour = m_base_colour.ChangeLightness(40);
m_gripper_pen1 = wxPen(darker5_colour);
m_gripper_pen2 = wxPen(darker3_colour);
{
wxRect rect = _rect;
rect.height++;
- wxColour start_colour = wxAuiStepColour(m_base_colour, 150);
- wxColour end_colour = wxAuiStepColour(m_base_colour, 90);
+ wxColour start_colour = m_base_colour.ChangeLightness(150);
+ wxColour end_colour = m_base_colour.ChangeLightness(90);
dc.GradientFillLinear(rect, start_colour, end_colour, wxSOUTH);
}
if (item.GetState() & wxAUI_BUTTON_STATE_PRESSED)
{
dc.SetPen(wxPen(m_highlight_colour));
- dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 150)));
+ dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(150)));
dc.DrawRectangle(rect);
}
else if ((item.GetState() & wxAUI_BUTTON_STATE_HOVER) || item.IsSticky())
{
dc.SetPen(wxPen(m_highlight_colour));
- dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 170)));
+ dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
// draw an even lighter background for checked item hovers (since
// the hover background is the same color as the check background)
if (item.GetState() & wxAUI_BUTTON_STATE_CHECKED)
- dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 180)));
+ dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(180)));
dc.DrawRectangle(rect);
}
// it's important to put this code in an else statment after the
// hover, otherwise hovers won't draw properly for checked items
dc.SetPen(wxPen(m_highlight_colour));
- dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 170)));
+ dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
dc.DrawRectangle(rect);
}
}
if (item.GetState() & wxAUI_BUTTON_STATE_PRESSED)
{
dc.SetPen(wxPen(m_highlight_colour));
- dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 140)));
+ dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(140)));
dc.DrawRectangle(button_rect);
- dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 170)));
+ dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
dc.DrawRectangle(dropdown_rect);
}
else if (item.GetState() & wxAUI_BUTTON_STATE_HOVER ||
item.IsSticky())
{
dc.SetPen(wxPen(m_highlight_colour));
- dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 170)));
+ dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
dc.DrawRectangle(button_rect);
dc.DrawRectangle(dropdown_rect);
}
rect.width = new_width;
}
- wxColour start_colour = wxAuiStepColour(m_base_colour, 80);
- wxColour end_colour = wxAuiStepColour(m_base_colour, 80);
+ wxColour start_colour = m_base_colour.ChangeLightness(80);
+ wxColour end_colour = m_base_colour.ChangeLightness(80);
dc.GradientFillLinear(rect, start_colour, end_colour, horizontal ? wxSOUTH : wxEAST);
}
state & wxAUI_BUTTON_STATE_PRESSED)
{
wxRect cli_rect = wnd->GetClientRect();
- wxColor light_gray_bg = wxAuiStepColour(m_highlight_colour, 170);
+ wxColor light_gray_bg = m_highlight_colour.ChangeLightness(170);
if (m_flags & wxAUI_TB_VERTICAL)
{
// these functions live in dockart.cpp -- they'll eventually
// be moved to a new utility cpp file
-wxColor wxAuiStepColour(const wxColor& c, int percent);
-
wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
const wxColour& color);
if (button_state == wxAUI_BUTTON_STATE_HOVER ||
button_state == wxAUI_BUTTON_STATE_PRESSED)
{
- dc.SetBrush(wxBrush(wxAuiStepColour(bkcolour, 120)));
- dc.SetPen(wxPen(wxAuiStepColour(bkcolour, 75)));
+ dc.SetBrush(wxBrush(bkcolour.ChangeLightness(120)));
+ dc.SetPen(wxPen(bkcolour.ChangeLightness(75)));
// draw the background behind the button
dc.DrawRectangle(rect.x, rect.y, 15, 15);
(255-base_colour.Green()) +
(255-base_colour.Blue()) < 60)
{
- base_colour = wxAuiStepColour(base_colour, 92);
+ base_colour = base_colour.ChangeLightness(92);
}
m_base_colour = base_colour;
- wxColor border_colour = wxAuiStepColour(base_colour, 75);
+ wxColor border_colour = base_colour.ChangeLightness(75);
m_border_pen = wxPen(border_colour);
m_base_colour_pen = wxPen(m_base_colour);
{
// draw background
- wxColor top_color = wxAuiStepColour(m_base_colour, 90);
- wxColor bottom_color = wxAuiStepColour(m_base_colour, 170);
+ wxColor top_color = m_base_colour.ChangeLightness(90);
+ wxColor bottom_color = m_base_colour.ChangeLightness(170);
wxRect r;
if (m_flags &wxAUI_NB_BOTTOM)
// -- draw top gradient fill for glossy look
wxColor top_color = m_base_colour;
- wxColor bottom_color = wxAuiStepColour(top_color, 160);
+ wxColor bottom_color = top_color.ChangeLightness(160);
dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH);
r.y += r.height;
if (page.active)
{
if (m_flags &wxAUI_NB_BOTTOM)
- dc.SetPen(wxPen(wxColour(wxAuiStepColour(m_base_colour, 170))));
+ dc.SetPen(wxPen(m_base_colour.ChangeLightness(170)));
// TODO: else if (m_flags &wxAUI_NB_LEFT) {}
// TODO: else if (m_flags &wxAUI_NB_RIGHT) {}
else //for wxAUI_NB_TOP
// with custom dock art (probably by writing a new stand-alone class derived
// from the wxAuiDockArt base class). The active dock art class can be set via
// wxAuiManager::SetDockArt()
-
-
-// wxAuiBlendColour is used by wxAuiStepColour
-unsigned char wxAuiBlendColour(unsigned char fg, unsigned char bg, double alpha)
-{
- double result = bg + (alpha * (fg - bg));
- if (result < 0.0)
- result = 0.0;
- if (result > 255)
- result = 255;
- return (unsigned char)result;
-}
-
-// wxAuiStepColour() it a utility function that simply darkens
-// or lightens a color, based on the specified percentage
-// ialpha of 0 would be completely black, 100 completely white
-// an ialpha of 100 returns the same colour
-wxColor wxAuiStepColour(const wxColor& c, int ialpha)
-{
- if (ialpha == 100)
- return c;
-
- unsigned char r = c.Red(),
- g = c.Green(),
- b = c.Blue();
- unsigned char bg;
-
- // ialpha is 0..200 where 0 is completely black
- // and 200 is completely white and 100 is the same
- // convert that to normal alpha 0.0 - 1.0
- ialpha = wxMin(ialpha, 200);
- ialpha = wxMax(ialpha, 0);
- double alpha = ((double)(ialpha - 100.0))/100.0;
-
- if (ialpha > 100)
- {
- // blend with white
- bg = 255;
- alpha = 1.0 - alpha; // 0 = transparent fg; 1 = opaque fg
- }
- else
- {
- // blend with black
- bg = 0;
- alpha = 1.0 + alpha; // 0 = transparent fg; 1 = opaque fg
- }
-
- r = wxAuiBlendColour(r, bg, alpha);
- g = wxAuiBlendColour(g, bg, alpha);
- b = wxAuiBlendColour(b, bg, alpha);
-
- return wxColour(r, g, b);
-}
-
-
wxColor wxAuiLightContrastColour(const wxColour& c)
{
int amount = 120;
if (c.Red() < 128 && c.Green() < 128 && c.Blue() < 128)
amount = 160;
- return wxAuiStepColour(c, amount);
+ return c.ChangeLightness(amount);
}
// wxAuiBitmapFromBits() is a utility function that creates a
(255-base_colour.Green()) +
(255-base_colour.Blue()) < 60)
{
- base_colour = wxAuiStepColour(base_colour, 92);
+ base_colour = base_colour.ChangeLightness(92);
}
m_base_colour = base_colour;
- wxColor darker1_colour = wxAuiStepColour(base_colour, 85);
- wxColor darker2_colour = wxAuiStepColour(base_colour, 75);
- wxColor darker3_colour = wxAuiStepColour(base_colour, 60);
- //wxColor darker4_colour = wxAuiStepColour(base_colour, 50);
- wxColor darker5_colour = wxAuiStepColour(base_colour, 40);
+ wxColor darker1_colour = base_colour.ChangeLightness(85);
+ wxColor darker2_colour = base_colour.ChangeLightness(75);
+ wxColor darker3_colour = base_colour.ChangeLightness(60);
+ //wxColor darker4_colour = base_colour.ChangeLightness(50);
+ wxColor darker5_colour = base_colour.ChangeLightness(40);
m_active_caption_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
m_active_caption_gradient_colour = wxAuiLightContrastColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
m_active_caption_text_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT);
m_inactive_caption_colour = darker1_colour;
- m_inactive_caption_gradient_colour = wxAuiStepColour(base_colour, 97);
+ m_inactive_caption_gradient_colour = base_colour.ChangeLightness(97);
m_inactive_caption_text_colour = *wxBLACK;
m_sash_brush = wxBrush(base_colour);
case wxAUI_DOCKART_BORDER_COLOUR: m_border_pen.SetColour(colour); break;
case wxAUI_DOCKART_GRIPPER_COLOUR:
m_gripper_brush.SetColour(colour);
- m_gripper_pen1.SetColour(wxAuiStepColour(colour, 40));
- m_gripper_pen2.SetColour(wxAuiStepColour(colour, 60));
+ m_gripper_pen1.SetColour(colour.ChangeLightness(40));
+ m_gripper_pen2.SetColour(colour.ChangeLightness(60));
break;
default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
}
{
if (pane.state & wxAuiPaneInfo::optionActive)
{
- dc.SetBrush(wxBrush(wxAuiStepColour(m_active_caption_colour, 120)));
- dc.SetPen(wxPen(wxAuiStepColour(m_active_caption_colour, 70)));
+ dc.SetBrush(wxBrush(m_active_caption_colour.ChangeLightness(120)));
+ dc.SetPen(wxPen(m_active_caption_colour.ChangeLightness(70)));
}
else
{
- dc.SetBrush(wxBrush(wxAuiStepColour(m_inactive_caption_colour, 120)));
- dc.SetPen(wxPen(wxAuiStepColour(m_inactive_caption_colour, 70)));
+ dc.SetBrush(wxBrush(m_inactive_caption_colour.ChangeLightness(120)));
+ dc.SetPen(wxPen(m_inactive_caption_colour.ChangeLightness(70)));
}
// draw the background behind the button