else
attr->SetTextEffects(attr->GetTextEffects() & ~wxTEXT_ATTR_EFFECT_STRIKETHROUGH);
}
+ else
+ {
+ attr->SetTextEffectFlags(attr->GetTextEffectFlags() & ~wxTEXT_ATTR_EFFECT_STRIKETHROUGH);
+ attr->SetTextEffects(attr->GetTextEffects() & ~wxTEXT_ATTR_EFFECT_STRIKETHROUGH);
+ }
if (m_capitalsCtrl->Get3StateValue() != wxCHK_UNDETERMINED)
{
else
attr->SetTextEffects(attr->GetTextEffects() & ~wxTEXT_ATTR_EFFECT_CAPITALS);
}
+ else
+ {
+ attr->SetTextEffectFlags(attr->GetTextEffectFlags() & ~wxTEXT_ATTR_EFFECT_CAPITALS);
+ attr->SetTextEffects(attr->GetTextEffects() & ~wxTEXT_ATTR_EFFECT_CAPITALS);
+ }
if (m_superscriptCtrl->Get3StateValue() == wxCHK_CHECKED)
{
// If they are undetermined, we don't want to include these flags in the text effects - the objects
// should retain their original style.
attr->SetTextEffectFlags(attr->GetTextEffectFlags() & ~(wxTEXT_ATTR_EFFECT_SUBSCRIPT|wxTEXT_ATTR_EFFECT_SUPERSCRIPT) );
+ attr->SetTextEffects(attr->GetTextEffects() & ~(wxTEXT_ATTR_EFFECT_SUBSCRIPT|wxTEXT_ATTR_EFFECT_SUPERSCRIPT) );
}
return true;