public:
+ // NOTE: You can add and subtract flags from this list,
+ // but do not change the values of the flags, because
+ // they are stored in a binary integer format in the
+ // perspective string. If you really need to change the
+ // values around, you'll have to ensure backwards-compatibility
+ // in the perspective loading code.
enum wxAuiPaneState
{
optionFloating = 1 << 0,
const wxPoint& pt,
const wxPoint& action_offset = wxPoint(0,0));
- wxAuiPaneInfo& LookupPane(wxWindow* window);
- wxAuiPaneInfo& LookupPane(const wxString& name);
wxAuiDockUIPart* HitTest(int x, int y);
wxAuiDockUIPart* GetPanePart(wxWindow* pane);
int GetDockPixelOffset(wxAuiPaneInfo& test);