// Create the character from 8bit character value encoded in the current
// locale's charset.
wxUniChar(char c) { m_value = From8bit(c); }
+ wxUniChar(unsigned char c) { m_value = From8bit((char)c); }
// Create the character from a wchar_t character value.
wxUniChar(wchar_t c) { m_value = c; }
// Casts to char and wchar_t types:
operator char() const { return To8bit(m_value); }
+ operator unsigned char() const { return (unsigned char)To8bit(m_value); }
operator wchar_t() const { return m_value; }
#ifndef wxWINT_T_IS_TYPEDEF
operator wint_t() const { return m_value; }
// Casts to wxUniChar type:
operator char() const { return UniChar(); }
+ operator unsigned char() const { return UniChar(); }
operator wchar_t() const { return UniChar(); }
#ifndef wxWINT_T_IS_TYPEDEF
operator wint_t() const { return UniChar(); }