Don't use temporary wxChar* variable to store the node string. This is not
only inefficient because we need to convert wxString to it only to convert it
back to wxString on the next line but also breaks compilation when
wxUSE_STD_STRING==1 and wxUSE_STD_CONTAINERS==0 as there is no implicit
conversion between wxString and wxChar* in this case.
Also modify the code for long keys in the same way just for consistency.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67769
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
{
for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
{
- key = node->GetKeyInteger();
- Append(key, node->GetData());
+ Append(node->GetKeyInteger(), node->GetData());
}
break;
}
case wxKEY_STRING:
{
}
break;
}
case wxKEY_STRING:
{
for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
{
for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
{
- key = node->GetKeyString();
- Append(key, node->GetData());
+ Append(node->GetKeyString(), node->GetData());