def __init__(self, parent, ID):
- wxWindow.__init__(self, parent, ID)
- self.SetBackgroundColour(wxWHITE)
+ wxWindow.__init__(self, parent, ID, style=wxNO_FULL_REPAINT_ON_RESIZE)
+ self.SetBackgroundColour("WHITE")
self.listeners = []
self.thickness = 1
self.SetColour("Black")
self.x = self.y = 0
self.MakeMenu()
+ self.InitBuffer()
+
# hook some mouse events
EVT_LEFT_DOWN(self, self.OnLeftDown)
EVT_LEFT_UP(self, self.OnLeftUp)
EVT_RIGHT_UP(self, self.OnRightUp)
EVT_MOTION(self, self.OnMotion)
+ # the window resize event and idle events for managing the buffer
+ EVT_SIZE(self, self.OnSize)
+ EVT_IDLE(self, self.OnIdle)
+
# and the refresh event
EVT_PAINT(self, self.OnPaint)
def __del__(self):
- self.menu.Destroy()
+ self.Cleanup()
+
+
+ def Cleanup(self):
+ if hasattr(self, "menu"):
+ self.menu.Destroy()
+ del self.menu
+
+
+ def InitBuffer(self):
+ """Initialize the bitmap used for buffering the display."""
+ size = self.GetClientSize()
+ self.buffer = wxEmptyBitmap(size.width, size.height)
+ dc = wxBufferedDC(None, self.buffer)
+ dc.SetBackground(wxBrush(self.GetBackgroundColour()))
+ dc.Clear()
+ self.DrawLines(dc)
+ self.reInitBuffer = false
def SetColour(self, colour):
def SetLinesData(self, lines):
self.lines = lines[:]
+ self.InitBuffer()
self.Refresh()
keys.sort()
for k in keys:
text = self.menuColours[k]
- menu.Append(k, text, checkable=true)
+ menu.Append(k, text, kind=wxITEM_CHECK)
EVT_MENU_RANGE(self, 100, 200, self.OnMenuSetColour)
EVT_UPDATE_UI_RANGE(self, 100, 200, self.OnCheckMenuColours)
menu.Break()
for x in range(1, self.maxThickness+1):
- menu.Append(x, str(x), checkable=true)
+ menu.Append(x, str(x), kind=wxITEM_CHECK)
EVT_MENU_RANGE(self, 1, self.maxThickness, self.OnMenuSetThickness)
EVT_UPDATE_UI_RANGE(self, 1, self.maxThickness, self.OnCheckMenuThickness)
self.menu = menu
def OnLeftUp(self, event):
"""called when the left mouse button is released"""
- self.lines.append( (self.colour, self.thickness, self.curLine) )
- self.curLine = []
- self.ReleaseMouse()
+ if self.HasCapture():
+ self.lines.append( (self.colour, self.thickness, self.curLine) )
+ self.curLine = []
+ self.ReleaseMouse()
def OnRightUp(self, event):
current one. Save the coordinants for redraws.
"""
if event.Dragging() and event.LeftIsDown():
- dc = wxClientDC(self)
+ dc = wxBufferedDC(wxClientDC(self), self.buffer)
dc.BeginDrawing()
dc.SetPen(self.pen)
pos = event.GetPositionTuple()
dc.EndDrawing()
+ def OnSize(self, event):
+ """
+ Called when the window is resized. We set a flag so the idle
+ handler will resize the buffer.
+ """
+ self.reInitBuffer = true
+
+
+ def OnIdle(self, event):
+ """
+ If the size was changed then resize the bitmap used for double
+ buffering to match the window size. We do it in Idle time so
+ there is only one refresh after resizing is done, not lots while
+ it is happening.
+ """
+ if self.reInitBuffer:
+ self.InitBuffer()
+ self.Refresh(FALSE)
+
+
def OnPaint(self, event):
"""
- Called when the window is exposed. Redraws all the lines that have
- been drawn already.
+ Called when the window is exposed.
+ """
+ # Create a buffered paint DC. It will create the real
+ # wxPaintDC and then blit the bitmap to it when dc is
+ # deleted. Since we don't need to draw anything else
+ # here that's all there is to it.
+ dc = wxBufferedPaintDC(self, self.buffer)
+
+
+ def DrawLines(self, dc):
+ """
+ Redraws all the lines that have been drawn already.
"""
- dc = wxPaintDC(self)
dc.BeginDrawing()
for colour, thickness, line in self.lines:
pen = wxPen(wxNamedColour(colour), thickness, wxSOLID)
class DoodleFrame(wxFrame):
def __init__(self, parent):
- wxFrame.__init__(self, parent, -1, "Doodle Frame", size=(800,600))
- self.doodle = DoodleWindow(self, -1)
-
+ wxFrame.__init__(self, parent, -1, "Doodle Frame", size=(800,600),
+ style=wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE)
+ doodle = DoodleWindow(self, -1)
#----------------------------------------------------------------------