#pragma interface "thread.h"
#endif
-#include "wx/object.h"
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
#include "wx/setup.h"
+
+#if wxUSE_THREADS
#include "wx/module.h"
// ----------------------------------------------------------------------------
#define WXTHREAD_MAX_PRIORITY 100
// ----------------------------------------------------------------------------
-// GUI mutex handling.
-// ----------------------------------------------------------------------------
-
-void WXDLLEXPORT wxMutexGuiEnter();
-void WXDLLEXPORT wxMutexGuiLeave();
-
-// ----------------------------------------------------------------------------
-// Mutex handler
+// A mutex object is a synchronization object whose state is set to signaled
+// when it is not owned by any thread, and nonsignaled when it is owned. Its
+// name comes from its usefulness in coordinating mutually-exclusive access to
+// a shared resource. Only one thread at a time can own a mutex object.
// ----------------------------------------------------------------------------
+// you should consider wxMutexLocker whenever possible instead of directly
+// working with wxMutex class - it is safer
class WXDLLEXPORT wxMutexInternal;
class WXDLLEXPORT wxMutex
{
wxMutexInternal *p_internal;
};
+// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
+// this ensures that mutex is always unlocked, even if the function returns or
+// throws an exception before it reaches the end
+class WXDLLEXPORT wxMutexLocker
+{
+public:
+ // lock the mutex in the ctor
+ wxMutexLocker(wxMutex *mutex)
+ { m_isOk = mutex && ((m_mutex = mutex)->Lock() == wxMUTEX_NO_ERROR); }
+
+ // returns TRUE if mutex was successfully locked in ctor
+ bool IsOk() const { return m_isOk; }
+
+ // unlock the mutex in dtor
+ ~wxMutexLocker() { if ( IsOk() ) m_mutex->Unlock(); }
+
+private:
+ bool m_isOk;
+ wxMutex *m_mutex;
+};
+
+// ----------------------------------------------------------------------------
+// Critical section: this is the same as mutex but is only visible to the
+// threads of the same process. For the platforms which don't have native
+// support for critical sections, they're implemented entirely in terms of
+// mutexes
+// ----------------------------------------------------------------------------
+
+// you should consider wxCriticalSectionLocker whenever possible instead of
+// directly working with wxCriticalSection class - it is safer
+class WXDLLEXPORT wxCriticalSectionInternal;
+class WXDLLEXPORT wxCriticalSection
+{
+public:
+ // ctor & dtor
+ wxCriticalSection();
+ ~wxCriticalSection();
+
+ // enter the section (the same as locking a mutex)
+ void Enter();
+ // leave the critical section (same as unlocking a mutex)
+ void Leave();
+
+private:
+ wxCriticalSectionInternal *m_critsect;
+};
+
+// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
+// to th mutexes
+class WXDLLEXPORT wxCriticalSectionLocker
+{
+public:
+ wxCriticalSectionLocker(wxCriticalSection *critsect)
+ { (m_critsect = critsect)->Enter(); }
+ ~wxCriticalSectionLocker()
+ { m_critsect->Leave(); }
+
+private:
+ wxCriticalSection *m_critsect;
+};
+
// ----------------------------------------------------------------------------
// Condition handler.
// ----------------------------------------------------------------------------
// Returns true if the thread is suspended
bool IsPaused() const { return IsAlive() && !IsRunning(); }
- // Returns true if the thread is the main thread (aka the GUI thread).
+ // Returns true if current thread is the main thread (aka the GUI thread)
static bool IsMain();
// Called when thread exits.
virtual void OnExit();
protected:
- // In case, the DIFFER flag is true, enables another thread to kill this one.
- void TestDestroy();
+ // Returns TRUE if the thread was asked to terminate
+ bool TestDestroy();
+
// Exits from the current thread.
void Exit(void *status = NULL);
// Automatic initialization
// ----------------------------------------------------------------------------
-class wxThreadModule : public wxModule
-{
- DECLARE_DYNAMIC_CLASS(wxThreadModule)
-
-public:
- wxThreadModule() {}
+// GUI mutex handling.
+void WXDLLEXPORT wxMutexGuiEnter();
+void WXDLLEXPORT wxMutexGuiLeave();
- virtual bool OnInit();
- virtual void OnExit();
-};
+#else // !wxUSE_THREADS
+// no thread support
+inline void WXDLLEXPORT wxMutexGuiEnter() { }
+inline void WXDLLEXPORT wxMutexGuiLeave() { }
+#endif // wxUSE_THREADS
#endif // __THREADH__