+\subsection{wxWinCE}\label{wxwince}
+
+wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
+most of wxMSW is common to Win32 and Windows CE but there are
+some simplifications, enhancements, and differences in
+behaviour.
+
+For installation instructions, see docs/msw/wince in the
+distribution. The rest of this section documents issues you
+need to be aware of when programming for Windows CE devices.
+
+\subsubsection{General issues for wxWinCE programming}
+
+Mobile applications generally have fewer features and
+simpler user interfaces. Simply omit whole sizers, static
+lines and controls in your dialogs, and use comboboxes instead
+of listboxes where appropriate. You also need to reduce
+the amount of spacing used by sizers, for which you can
+use a macro such as this:
+
+\begin{verbatim}
+#if defined(__WXWINCE__
+ #define wxLARGESMALL(large,small) small
+#else
+ #define wxLARGESMALL(large,small) large
+#endif
+
+// Usage
+topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
+\end{verbatim}
+
+There is only ever one instance of a Windows CE application running,
+and wxWidgets will take care of showing the current instance and
+shutting down the second instance if necessary.
+
+You can test the return value of wxSystemSettings::GetScreenType()
+for a qualitative assessment of what kind of display is available,
+or use wxGetDisplaySize() if you need more information.
+
+See the "Life!" example (demos/life) for an example of
+an application that has been tailored for Windows CE use.
+
+\subsubsection{Testing for WinCE SDKs}
+
+Use these preprocessor symbols to test for the different SDKS:
+
+\begin{twocollist}\itemsep=0pt
+\twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK}
+\twocolitem{\_\_SMARTPHONE\_\_}{Microsoft-powered mobile devices with phone buttons and a small display}
+\twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen}
+\twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications}
+\twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)}
+\end{twocollist}
+
+\subsubsection{Window sizing in wxWinCE}
+
+When creating frames and dialogs, create them with wxDefaultPosition and
+wxDefaultSize, which will tell WinCE to create them full-screen.
+
+Don't call Fit() and Centre(), so the content sizes to
+the window rather than fitting the window to the content. (We really need a single API call
+that will do the right thing on each platform.)
+
+If the screen orientation changes, the windows will automatically be resized
+so no further action needs to be taken (unless you want to change the layout
+according to the orientation, which you could detect in idle time, for example).
+However, if the input panel (SIP) is shown, windows do not yet resize accordingly. This will
+be implemented soon.
+
+\subsubsection{Dialogs in wxWinCE}
+
+PocketPC dialogs have an OK button on the caption, and so you should generally
+not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
+simply don't offer you the choice (the guidelines recommend you offer an Undo facility
+to make up for it). When the user clicks on the OK button, your dialog will receive
+a wxID\_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId
+with the required identifier to be used. Or, override wxDialog::DoOK (return false to
+have wxWidgets simply call Close to dismiss the dialog).
+
+Smartphone dialogs do {\it not} have an OK button on the caption, and are closed
+using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
+and wxTopLevelWindow::SetRightMenu, for example:
+
+\begin{verbatim}
+#ifdef __SMARTPHONE__
+ SetLeftMenu(wxID_OK);
+ SetRightMenu(wxID_CANCEL, _("Cancel"));
+#elif defined(__POCKETPC__)
+ // No OK/Cancel buttons on PocketPC, OK on caption will close
+#else
+ topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
+#endif
+\end{verbatim}
+
+For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM
+and have the notebook left, top and right sides overlap the dialog by about 3 pixels
+to eliminate spurious borders. You can do this by using a negative spacing in your
+sizer Add() call. A cross-platform property sheet dialog will be implemented in the
+future, so you only need to provide the dialog's pages.
+
+Notifications (bubble HTML text with optional buttons and links) will also be
+implemented in the future for PocketPC.
+
+\subsubsection{Menubars and toolbars in wxWinCE}
+
+Menubars and toolbars can only be implemented using a combined control,
+but you can use the same syntax as before; wxWidgets will combine the menubar
+and toolbar. However, you cannot at present use arbitrary toolbar bitmaps
+(since they have to be loaded from a Windows resource), so only standard
+identifiers will work (wxID\_OPEN, wxID\_SAVE, wxID\_COPY and so on).
+
+The wxWidgets API doesn't currently provide us with a method of passing resource
+identifiers to AddTool, which is something that needs to be addressed.
+
+On PocketPC, a frame must always have a menubar, even if it's empty.
+
+On Smartphone, there are only two menu buttons, so a menubar is simulated
+using a nested menu on the right menu button.
+
+\subsubsection{Closing windows in wxWinCE}
+
+The guidelines state that applications should not have a Quit menu item,
+since the user should not have to know whether an application is in memory
+or not. The close button on a window does not call the window's
+close handler; it simply hides the window. However, the guidelines say that
+the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
+defines this accelerator by default and if your application handles
+wxID\_EXIT, it will do the right thing.
+
+\subsubsection{Control differences on wxWinCE}
+
+This section is to be written.
+
+Can someone remind us why wxChoice was rewritten for Smartphone?
+
+\subsubsection{Online help in wxWinCE}
+
+You can use the help controller wxWinceHelpController which controls
+simple {\tt .htm} files, usually installed in the Windows directory.
+
+\subsubsection{Remaining issues}
+
+These are some of the remaining problems to be sorted out, and features
+to be supported.
+
+\itemsep=0pt
+\begin{itemize}
+\item {\bf Custom toolbar buttons.} The bitmaps could be loaded from a resource
+named using the string normally used for a tool caption. Currently only buttons with
+standard identifiers can be used.
+\item {\bf Font dialog.} The generic font dialog is currently used, which
+needs to be simplified (and speeded up).
+\item {\bf Sizer speed.} Particularly for dialogs containing notebooks,
+layout seems slow. Some analysis is required.
+\item {\bf Property sheets.} We should have a class for handling property sheets
+on WinCE and desktop platforms (see previous section on dialogs).
+\item {\bf Notification boxes.} The balloon-like notification messages, and their
+icons, should be implemented. This will be quite straightforward.
+\item {\bf WM\_SETTINGCHANGE.} This message needs to be handled by calling SHHandleWMSettingChange.
+\item {\bf WM\_ACTIVATE.} This message needs to be handled by calling SHHandleWMActivate.
+\item {\bf WM\_HIBERNATE.} We need to handle this message.
+\item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel),
+and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
+the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in
+the {\it Programming Windows CE} guide for more on this, and how to have dialogs
+show the SIP automatically using the WC_SIPREF control.
+\item {\bf Drawing.} The "Life!" demo shows some droppings being left on the window,
+indicating that drawing works a bit differently between desktop and mobile versions of
+Win32.
+\item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is
+the correct size on the emulator, but too small on a VGA Pocket Loox device.
+\item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps
+by using wxCLOSE\_BOX to indicate when the OK button should be displayed.
+\item {\bf Data storage.} Methods for saving data on Smartphone need to be supported and documented.
+\item {\bf Dynamic adaptation.} We should probably be using run-time tests more
+than preprocessor tests, so that the same WinCE application can run on different
+versions of the operating system.
+\item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets
+applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration).
+Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
+a generic plugin that takes registry information from a given application, with
+options to display information in a particular way using icons and text from
+a specified location.
+\item {\bf Further abstraction.} We should be able to abstract away more of the differences
+between desktop and mobile applications, in particular for sizer layout.
+\end{itemize}
+