// under Windows the icons are in the .rc file
#ifndef __WXMSW__
+#ifdef NO_VARIABLE_HEIGHT
#include "icon1.xpm"
+#endif
#include "icon2.xpm"
#include "mondrian.xpm"
#endif
long style)
: wxTreeCtrl(parent, id, pos, size, style)
{
-#if (USE_TR_HAS_VARIABLE_ROW_HIGHT && wxUSE_LIBJPEG)
+#ifndef NO_VARIABLE_HEIGHT
+#if wxUSE_LIBJPEG
wxImage::AddHandler(new wxJPEGHandler);
wxImage image;
image.LoadFile(wxString("horse.jpg"), wxBITMAP_TYPE_JPEG );
+#endif
#endif
m_reverseSort = FALSE;
#if defined(__WXMSW__) && defined(__WIN16__)
// This is required in 16-bit Windows mode only because we can't load a specific (16x16)
// icon image, so it comes out stretched
-# if USE_TR_HAS_VARIABLE_ROW_HIGHT
+# ifndef NO_VARIABLE_HEIGHT
m_imageListNormal->Add(image.ConvertToBitmap());
# else
m_imageListNormal->Add(wxBitmap("bitmap1", wxBITMAP_TYPE_BMP_RESOURCE));
# endif
m_imageListNormal->Add(wxBitmap("bitmap2", wxBITMAP_TYPE_BMP_RESOURCE));
#else
-# if USE_TR_HAS_VARIABLE_ROW_HIGHT
+# ifndef NO_VARIABLE_HEIGHT
m_imageListNormal->Add(image.ConvertToBitmap());
# else
m_imageListNormal->Add(wxICON(icon1));