- self.pixels.MoveTo(self.data, self.x, self.y)
- return self.pixels.Get()
-
- def __init__(self, pixelData):
- self.x = self.y = 0
- self.w = pixelData.GetWidth()
- self.h = pixelData.GetHeight()
- self.data = pixelData
- self.pixels = pixelData.GetPixels()
-
- def __iter__(self):
- return self
-
- def next(self):
- if self.y >= self.h:
- raise StopIteration
- p = self.PixelAccessor(self.data, self.pixels, self.x, self.y)
- self.x += 1
- if self.x >= self.w:
- self.x = 0
- self.y += 1
- return p
+ return pixels.Get()
+ def Set(self, *args, **kw):
+ return pixels.Set(*args, **kw)
+ def __str__(self):
+ return str(self.Get())
+ def __repr__(self):
+ return 'pixel(%d,%d): %s' % (x,y,self.Get())
+ X = property(lambda self: x)
+ Y = property(lambda self: y)
+
+ pf = PixelFacade()
+ for y in xrange(height):
+ for x in xrange(width):
+ # We always generate the same pf instance, but it
+ # accesses the pixels object which we use to iterate
+ # over the pixel buffer.
+ yield pf
+ pixels.nextPixel()
+ pixels.MoveTo(self, 0, y)