SPLIT_VERTICAL,
SPLIT_UNSPLIT,
SPLIT_LIVE,
+ SPLIT_BORDER,
+ SPLIT_3DSASH,
SPLIT_SETPOSITION,
SPLIT_SETMINSIZE,
SPLIT_SETGRAVITY,
void SplitHorizontal(wxCommandEvent& event);
void SplitVertical(wxCommandEvent& event);
void Unsplit(wxCommandEvent& event);
- void ToggleLive(wxCommandEvent& event);
+ void ToggleFlag(int flag, bool enable);
+ void ToggleLive(wxCommandEvent& event)
+ { ToggleFlag(wxSP_LIVE_UPDATE, event.IsChecked()); }
+ void ToggleBorder(wxCommandEvent& event)
+ { ToggleFlag(wxSP_BORDER, event.IsChecked()); }
+ void Toggle3DSash(wxCommandEvent& event)
+ { ToggleFlag(wxSP_3DSASH, event.IsChecked()); }
void SetPosition(wxCommandEvent& event);
void SetMinSize(wxCommandEvent& event);
void SetGravity(wxCommandEvent& event);
EVT_MENU(SPLIT_HORIZONTAL, MyFrame::SplitHorizontal)
EVT_MENU(SPLIT_UNSPLIT, MyFrame::Unsplit)
EVT_MENU(SPLIT_LIVE, MyFrame::ToggleLive)
+ EVT_MENU(SPLIT_BORDER, MyFrame::ToggleBorder)
+ EVT_MENU(SPLIT_3DSASH, MyFrame::Toggle3DSash)
EVT_MENU(SPLIT_SETPOSITION, MyFrame::SetPosition)
EVT_MENU(SPLIT_SETMINSIZE, MyFrame::SetMinSize)
EVT_MENU(SPLIT_SETGRAVITY, MyFrame::SetGravity)
splitMenu->AppendCheckItem(SPLIT_LIVE,
_T("&Live update\tCtrl-L"),
_T("Toggle live update mode"));
+ splitMenu->AppendCheckItem(SPLIT_BORDER,
+ _T("3D &Border"),
+ _T("Toggle wxSP_BORDER flag"));
+ splitMenu->Check(SPLIT_BORDER, true);
+ splitMenu->AppendCheckItem(SPLIT_3DSASH,
+ _T("&3D Sash"),
+ _T("Toggle wxSP_3DSASH flag"));
+ splitMenu->Check(SPLIT_3DSASH, true);
splitMenu->Append(SPLIT_SETPOSITION,
_T("Set splitter &position\tCtrl-P"),
_T("Set the splitter position"));
#endif // wxUSE_STATUSBAR
}
-void MyFrame::ToggleLive(wxCommandEvent& event )
+void MyFrame::ToggleFlag(int flag, bool enable)
{
long style = m_splitter->GetWindowStyleFlag();
- if ( event.IsChecked() )
- style |= wxSP_LIVE_UPDATE;
+ if ( enable )
+ style |= flag;
else
- style &= ~wxSP_LIVE_UPDATE;
+ style &= ~flag;
m_splitter->SetWindowStyleFlag(style);
+
+ // we need to move sash to redraw it
+ int pos = m_splitter->GetSashPosition();
+ m_splitter->SetSashPosition(pos + 1);
+ m_splitter->SetSashPosition(pos);
}
void MyFrame::SetPosition(wxCommandEvent& WXUNUSED(event) )
{
wxString str;
str.Printf( wxT("%d"), m_splitter->GetSashPosition());
+#if wxUSE_TEXTDLG
str = wxGetTextFromUser(_T("Enter splitter position:"), _T(""), str, this);
+#endif
if ( str.empty() )
return;
{
wxString str;
str.Printf( wxT("%d"), m_splitter->GetMinimumPaneSize());
+#if wxUSE_TEXTDLG
str = wxGetTextFromUser(_T("Enter minimal size for panes:"), _T(""), str, this);
+#endif
if ( str.empty() )
return;
{
wxString str;
str.Printf( wxT("%g"), m_splitter->GetSashGravity());
+#if wxUSE_TEXTDLG
str = wxGetTextFromUser(_T("Enter sash gravity (0,1):"), _T(""), str, this);
+#endif
if ( str.empty() )
return;
dc.SetPen(*wxBLACK_PEN);
dc.DrawLine(0, 0, 100, 200);
- dc.SetBackgroundMode(wxTRANSPARENT);
+ dc.SetBackgroundMode(wxBRUSHSTYLE_TRANSPARENT);
dc.DrawText(_T("Testing"), 50, 50);
dc.SetPen(*wxRED_PEN);