bool LoadFile(const wxString& name, wxBitmapType flags = wxICON_DEFAULT_TYPE,
int WXUNUSED(desiredWidth)=-1, int WXUNUSED(desiredHeight)=-1)
- { return LoadFile(name, flags); }
+ { return wxBitmap::LoadFile(name, flags); }
+
+ // unhide the base class version
+ virtual bool LoadFile(const wxString& name, wxBitmapType flags)
+ { return wxBitmap::LoadFile(name, flags); }
// create from bitmap (which should have a mask unless it's monochrome):
// there shouldn't be any implicit bitmap -> icon conversion (i.e. no