#ifndef WX_PRECOMP
#include "wx/app.h"
- #include "wx/dynarray.h"
#endif // WX_PRECOMP
#include "wx/hashmap.h"
// helpers
// ============================================================================
-struct wxDfbPaintRequest
-{
- wxDfbPaintRequest(const wxRect& rect) : m_rect(rect) {}
- wxDfbPaintRequest(const wxDfbPaintRequest& r) : m_rect(r.m_rect) {}
-
- wxRect m_rect;
-};
-
-WX_DEFINE_ARRAY_PTR(wxDfbPaintRequest*, wxDfbQueuedPaintRequestsList);
-
// Queue of paint requests
class wxDfbQueuedPaintRequests
{
// Adds paint request to the queue
void Add(const wxRect& rect)
- { m_queue.push_back(new wxDfbPaintRequest(rect)); }
+ {
+ // We use a simple implementation here for now: all refresh requests
+ // are merged together into single rectangle that is superset of
+ // all the requested rectangles. This wastes some blitting and painting
+ // time, but OTOH, EVT_PAINT handler is called only once per window.
+ m_invalidated.Union(rect);
+ }
// Is the queue empty?
- bool IsEmpty() const { return m_queue.empty(); }
+ bool IsEmpty() const { return m_invalidated.IsEmpty(); }
// Empties the queue
- void Clear() { WX_CLEAR_ARRAY(m_queue); }
+ void Clear() { m_invalidated = wxRect(); }
- // Gets requests in the queue
- const wxDfbQueuedPaintRequestsList& GetRequests() const { return m_queue; }
+ // Gets the next request in the queue, returns true if there was one,
+ // false if the queue was empty
+ bool GetNext(wxRect& rect)
+ {
+ if ( m_invalidated.IsEmpty() )
+ return false;
+
+ rect = m_invalidated;
+ Clear(); // there's only one item in the queue
+ return true;
+ }
private:
- wxDfbQueuedPaintRequestsList m_queue;
+ // currently invalidated region
+ wxRect m_invalidated;
};
// ============================================================================
return;
}
- const wxDfbQueuedPaintRequestsList& requests = m_toPaint->GetRequests();
-
// process queued paint requests:
wxRect winRect(wxPoint(0, 0), GetSize());
wxRect paintedRect;
// blit the entire back buffer to front soon
m_isPainting = true;
- size_t cnt = requests.size();
- wxLogTrace(TRACE_PAINT, _T("%p ('%s'): processing %i paint requests"),
- this, GetName().c_str(), cnt);
+#ifdef __WXDEBUG__
+ int requestsCount = 0;
+#endif
- for ( size_t i = 0; i < cnt; ++i )
+ wxRect request;
+ while ( m_toPaint->GetNext(request) )
{
- const wxDfbPaintRequest& request = *requests[i];
-
- wxRect clipped(request.m_rect);
+#ifdef __WXDEBUG__
+ requestsCount++;
+#endif
+ wxRect clipped(request);
clipped.Intersect(winRect);
if ( clipped.IsEmpty() )
continue; // nothing to refresh
GetDfbSurface()->FlipToFront(rptr);
wxLogTrace(TRACE_PAINT,
- _T("%p ('%s'): flipped surface: [%i,%i,%i,%i]"),
+ _T("%p ('%s'): processed %i paint requests, flipped surface: [%i,%i,%i,%i]"),
this, GetName().c_str(),
+ requestsCount,
paintedRect.x, paintedRect.y,
paintedRect.GetRight(), paintedRect.GetBottom());
}