// FIXME_DFB: don't waste time rendering the area if it's fully covered
// by some children, go directly to rendering the children
+ // (unless some child has HasTransparentBackground()=true!)
// NB: unconditionally send wxEraseEvent, because our implementation of
// wxWindow::Refresh() ignores the eraseBack argument
wxWindow * const parent = GetParent();
if ( HasTransparentBackground() && !UseBgCol() && parent )
{
+ // DirectFB paints the parent first, then its child windows, so by
+ // the time this code is called, parent's background was already
+ // drawn and there's no point in (imperfectly!) duplicating the work
+ // here:
+#ifndef __WXDFB__
wxASSERT( !IsTopLevel() );
wxPoint pos = GetPosition();
// Restore DC logical origin
dc.SetLogicalOrigin( org_x, org_y );
+#endif // !__WXDFB__
}
else
{