// kbd input processing
// ----------------------------------------------------------------------------
-bool wxTextCtrl::MSWShouldPreProcessMessage(WXMSG* pMsg)
+bool wxTextCtrl::MSWShouldPreProcessMessage(WXMSG* msg)
{
- MSG *msg = (MSG *)pMsg;
-
// check for our special keys here: if we don't do it and the parent frame
// uses them as accelerators, they wouldn't work at all, so we disable
// usual preprocessing for them
if ( msg->message == WM_KEYDOWN )
{
- WORD vkey = (WORD) msg->wParam;
- if ( (HIWORD(msg->lParam) & KF_ALTDOWN) == KF_ALTDOWN )
+ const WPARAM vkey = msg->wParam;
+ if ( HIWORD(msg->lParam) & KF_ALTDOWN )
{
+ // Alt-Backspace is accelerator for "Undo"
if ( vkey == VK_BACK )
return false;
}
// fall through
case 0:
+ if ( vkey == VK_RETURN )
+ return false;
+ // fall through
case 2:
break;
}
}
- return wxControl::MSWShouldPreProcessMessage(pMsg);
+ return wxControl::MSWShouldPreProcessMessage(msg);
}
void wxTextCtrl::OnChar(wxKeyEvent& event)
if ( (lDlgCode & DLGC_WANTMESSAGE) && !bCtrlDown )
{
// control wants to process Enter itself, don't
- // call IsDialogMessage() which would interpret
- // it
+ // call IsDialogMessage() which would consume it
return false;
}
+#if wxUSE_BUTTON
// currently active button should get enter press even
- // if there is a default button elsewhere
+ // if there is a default button elsewhere so check if
+ // this window is a button first
+ wxWindow *btn = NULL;
if ( lDlgCode & DLGC_DEFPUSHBUTTON )
{
// let IsDialogMessage() handle this for all
if ( (style & BS_OWNERDRAW) == BS_OWNERDRAW )
{
// emulate the button click
- wxWindow *
- btn = wxFindWinFromHandle((WXHWND)msg->hwnd);
- if ( btn )
- btn->MSWCommand(BN_CLICKED, 0 /* unused */);
+ btn = wxFindWinFromHandle((WXHWND)msg->hwnd);
}
bProcess = false;
}
- else // not a button itself
+ else // not a button itself, do we have default button?
{
-#if wxUSE_BUTTON
- wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+ wxTopLevelWindow *
+ tlw = wxDynamicCast(wxGetTopLevelParent(this),
+ wxTopLevelWindow);
if ( tlw )
{
- wxButton *btn = wxDynamicCast(tlw->GetDefaultItem(), wxButton);
- if ( btn && btn->IsEnabled() )
- {
- // if we do have a default button, do press it
- btn->MSWCommand(BN_CLICKED, 0 /* unused */);
-
- return true;
- }
+ btn = wxDynamicCast(tlw->GetDefaultItem(),
+ wxButton);
}
- else // no default button
+ }
+
+ if ( btn && btn->IsEnabled() )
+ {
+ btn->MSWCommand(BN_CLICKED, 0 /* unused */);
+ return true;
+ }
+
#endif // wxUSE_BUTTON
- {
+
#ifdef __WXWINCE__
- wxJoystickEvent event(wxEVT_JOY_BUTTON_DOWN);
- event.SetEventObject(this);
- if(GetEventHandler()->ProcessEvent(event))
- return true;
-#endif
- // this is a quick and dirty test for a text
- // control
- if ( !(lDlgCode & DLGC_HASSETSEL) )
- {
- // don't process Enter, the control might
- // need it for itself and don't let
- // ::IsDialogMessage() have it as it can
- // eat the Enter events sometimes
- return false;
- }
- else if (!IsTopLevel())
- {
- // if not a top level window, let parent
- // handle it
- return false;
- }
- //else: treat Enter as TAB: pass to the next
- // control as this is the best thing to do
- // if the text doesn't handle Enter itself
- }
- }
+ // map Enter presses into button presses on PDAs
+ wxJoystickEvent event(wxEVT_JOY_BUTTON_DOWN);
+ event.SetEventObject(this);
+ if ( GetEventHandler()->ProcessEvent(event) )
+ return true;
+#endif // __WXWINCE__
}
break;