- huge (40*) speed up in wxMask::Create() (=> much faster toolbar creation)
- fixed flicker in wxTreeCtrl::SetItemXXX()
- fixed redraw problems in dynamically resized wxStaticText
+- improvements to wxWindows applications behaviour when the system colours
+ are changed
- fixed wxProgressDialog for ranges > 65535
- wxFontEnumerator now returns all fonts, not only TrueType ones
- wxTextCtrl with wxTE_RICH flag scrolls to the end when text is appended to it
c.Set(GetRValue(rgb), GetGValue(rgb), GetBValue(rgb));
}
+// get the standard colour map for some standard colours - see comment in this
+// function to understand why is it needed and when should it be used
+//
+// it returns a wxCOLORMAP (can't use COLORMAP itself here as comctl32.dll
+// might be not included/available) array of size wxSTD_COLOUR_MAX
+//
+// NB: if you change these colours, update wxBITMAP_STD_COLOURS in the
+// resources as well: it must have the same number of pixels!
+enum wxSTD_COLOUR
+{
+ wxSTD_COL_BTNTEXT,
+ wxSTD_COL_BTNSHADOW,
+ wxSTD_COL_BTNFACE,
+ wxSTD_COL_BTNHIGHLIGHT,
+ wxSTD_COL_MAX,
+};
+
+struct WXDLLEXPORT wxCOLORMAP
+{
+ COLORREF from, to;
+};
+
+// this function is implemented in src/msw/window.cpp
+extern wxCOLORMAP *wxGetStdColourMap();
+
// copy Windows RECT to our wxRect
inline void wxCopyRECTToRect(const RECT& r, wxRect& rect)
{
static HBITMAP GetMaskForImage(const wxBitmap& bitmap, const wxBitmap& mask)
{
HBITMAP hbmpMask;
- wxBitmap *bmpMask = NULL;
+ wxMask *pMask;
+ bool deleteMask = FALSE;
if ( mask.Ok() )
{
hbmpMask = GetHbitmapOf(mask);
+ pMask = NULL;
}
else
{
- wxMask *pMask = bitmap.GetMask();
- if ( pMask )
+ pMask = bitmap.GetMask();
+ if ( !pMask )
{
- hbmpMask = (HBITMAP)pMask->GetMaskBitmap();
- }
- else
- {
- // create a non transparent mask - apparently, this is needed under
- // Win9x (it doesn't behave correctly if it's passed 0 mask)
- bmpMask = new wxBitmap(bitmap.GetWidth(), bitmap.GetHeight(), 1);
+ // use the light grey count as transparent: the trouble here is
+ // that the light grey might have been changed by Windows behind
+ // our back, so use the standard colour map to get its real value
+ wxCOLORMAP *cmap = wxGetStdColourMap();
+ wxColour col;
+ wxRGBToColour(col, cmap[wxSTD_COL_BTNFACE].from);
- wxMemoryDC dcMem;
- dcMem.SelectObject(*bmpMask);
- dcMem.Clear();
- dcMem.SelectObject(wxNullBitmap);
+ pMask = new wxMask(bitmap, col);
- hbmpMask = GetHbitmapOf(*bmpMask);
+ deleteMask = TRUE;
}
+
+ hbmpMask = (HBITMAP)pMask->GetMaskBitmap();
}
// windows mask convention is opposite to the wxWindows one
HBITMAP hbmpMaskInv = wxInvertMask(hbmpMask);
- delete bmpMask;
+
+ if ( deleteMask )
+ {
+ delete pMask;
+ }
return hbmpMaskInv;
}
WXHBITMAP wxToolBar::MapBitmap(WXHBITMAP bitmap, int width, int height)
{
- // number of the colours we map: if you change this, update
- // wxBITMAP_STD_COLOURS in the resources as well: it must have the same number
- // of pixels
- static const size_t NUM_OF_MAPPED_COLOURS = 4;
-
- static bool s_coloursInit = FALSE;
- static long s_stdColours[NUM_OF_MAPPED_COLOURS];
-
- if (!s_coloursInit)
- {
- // When a bitmap is loaded, the RGB values can change (apparently
- // because Windows adjusts them to care for the old programs always
- // using 0xc0c0c0 while the transparent colour for the new Windows
- // versions is different). But we do this adjustment ourselves so we
- // want to avoid Windows' "help" and for this we need to have a
- // reference bitmap which can tell us what the RGB values change to.
- wxBitmap stdColourBitmap(_T("wxBITMAP_STD_COLOURS"));
- if (stdColourBitmap.Ok())
- {
- wxMemoryDC memDC;
- memDC.SelectObject(stdColourBitmap);
-
- wxColour colour;
- for ( size_t i = 0; i < WXSIZEOF(s_stdColours); i++ )
- {
- memDC.GetPixel(i, 0, &colour);
- s_stdColours[i] = wxColourToRGB(colour);
- }
- }
- else
- {
- s_stdColours[0] = RGB(000,000,000) ;
- s_stdColours[1] = RGB(128,128,128) ;
- s_stdColours[2] = RGB(192,192,192) ;
- s_stdColours[3] = RGB(255,255,255) ;
- //s_stdColours[4] = RGB(000,000,255) ;
- //s_stdColours[5] = RGB(255,000,255) ;
- }
-
- s_coloursInit = TRUE;
- }
-
- COLORMAP ColorMap[NUM_OF_MAPPED_COLOURS];
-
- // black (0, 0 0)
- ColorMap[0].from = s_stdColours[0];
- ColorMap[0].to = COLOR_BTNTEXT;
- // dark grey (128, 128, 128)
- ColorMap[1].from = s_stdColours[1];
- ColorMap[1].to = COLOR_BTNSHADOW;
- // bright grey (192, 192, 192)
- ColorMap[2].from = s_stdColours[2];
- ColorMap[2].to = COLOR_BTNFACE;
- // white (255, 255, 255)
- ColorMap[3].from = s_stdColours[3];
- ColorMap[3].to = COLOR_BTNHIGHLIGHT;
- // blue (0, 0, 255)
- // ColorMap[4].from = s_stdColours[4];
- // ColorMap[4].to = COLOR_HIGHLIGHT;
- // magenta (255, 0, 255)
- // ColorMap[4].from = s_stdColours[5];
- // ColorMap[4].to = COLOR_WINDOW;
-
- for ( size_t n = 0; n < WXSIZEOF(ColorMap); n++ )
- {
- ColorMap[n].to = ::GetSysColor(ColorMap[n].to);
- }
-
MemoryHDC hdcMem;
if ( !hdcMem )
return bitmap;
}
+ wxCOLORMAP *cmap = wxGetStdColourMap();
+
for ( int i = 0; i < width; i++ )
{
for ( int j = 0; j < height; j++ )
{
COLORREF pixel = ::GetPixel(hdcMem, i, j);
- for ( size_t k = 0; k < WXSIZEOF(ColorMap); k++ )
+ for ( size_t k = 0; k < wxSTD_COL_MAX; k++ )
{
- COLORREF col = ColorMap[k].from;
+ COLORREF col = cmap[k].from;
if ( abs(GetRValue(pixel) - GetRValue(col)) < 10 &&
abs(GetGValue(pixel) - GetGValue(col)) < 10 &&
abs(GetBValue(pixel) - GetBValue(col)) < 10 )
{
- ::SetPixel(hdcMem, i, j, ColorMap[k].to);
+ ::SetPixel(hdcMem, i, j, cmap[k].to);
break;
}
}
// global variables
// ---------------------------------------------------------------------------
-// the last Windows message we got (MT-UNSAFE)
+// the last Windows message we got (FIXME-MT)
extern MSG s_currentMsg;
#if wxUSE_MENUS_NATIVE
extern const wxChar *wxCanvasClassName;
+// true if we had already created the std colour map, used by
+// wxGetStdColourMap() and wxWindow::OnSysColourChanged() (FIXME-MT)
+static bool gs_hasStdCmap = FALSE;
+
// ---------------------------------------------------------------------------
// private functions
// ---------------------------------------------------------------------------
break;
#endif // !__WXMICROWIN__
- // the return value for this message is ignored
case WM_SYSCOLORCHANGE:
+ // the return value for this message is ignored
processed = HandleSysColorChange();
break;
// Responds to colour changes: passes event on to children.
void wxWindowMSW::OnSysColourChanged(wxSysColourChangedEvent& event)
{
+ // the top level window also reset the standard colour map as it might have
+ // changed (there is no need to do it for the non top level windows as we
+ // only have to do it once)
+ if ( IsTopLevel() )
+ {
+ // FIXME-MT
+ gs_hasStdCmap = FALSE;
+ }
wxWindowList::Node *node = GetChildren().GetFirst();
while ( node )
{
}
}
+extern wxCOLORMAP *wxGetStdColourMap()
+{
+ static COLORREF s_stdColours[wxSTD_COL_MAX];
+ static wxCOLORMAP s_cmap[wxSTD_COL_MAX];
+
+ if ( !gs_hasStdCmap )
+ {
+ static bool s_coloursInit = FALSE;
+
+ if ( !s_coloursInit )
+ {
+ // When a bitmap is loaded, the RGB values can change (apparently
+ // because Windows adjusts them to care for the old programs always
+ // using 0xc0c0c0 while the transparent colour for the new Windows
+ // versions is different). But we do this adjustment ourselves so
+ // we want to avoid Windows' "help" and for this we need to have a
+ // reference bitmap which can tell us what the RGB values change
+ // to.
+ wxBitmap stdColourBitmap(_T("wxBITMAP_STD_COLOURS"));
+ if ( stdColourBitmap.Ok() )
+ {
+ // the pixels in the bitmap must correspond to wxSTD_COL_XXX!
+ wxASSERT_MSG( stdColourBitmap.GetWidth() == wxSTD_COL_MAX,
+ _T("forgot to update wxBITMAP_STD_COLOURS!") );
+
+ wxMemoryDC memDC;
+ memDC.SelectObject(stdColourBitmap);
+
+ wxColour colour;
+ for ( size_t i = 0; i < WXSIZEOF(s_stdColours); i++ )
+ {
+ memDC.GetPixel(i, 0, &colour);
+ s_stdColours[i] = wxColourToRGB(colour);
+ }
+ }
+ else // wxBITMAP_STD_COLOURS couldn't be loaded
+ {
+ s_stdColours[0] = RGB(000,000,000); // black
+ s_stdColours[1] = RGB(128,128,128); // dark grey
+ s_stdColours[2] = RGB(192,192,192); // light grey
+ s_stdColours[3] = RGB(255,255,255); // white
+ //s_stdColours[4] = RGB(000,000,255); // blue
+ //s_stdColours[5] = RGB(255,000,255); // magenta
+ }
+
+ s_coloursInit = TRUE;
+ }
+
+ gs_hasStdCmap = TRUE;
+
+ // create the colour map
+#define INIT_CMAP_ENTRY(col) \
+ s_cmap[wxSTD_COL_##col].from = s_stdColours[wxSTD_COL_##col]; \
+ s_cmap[wxSTD_COL_##col].to = ::GetSysColor(COLOR_##col)
+
+ INIT_CMAP_ENTRY(BTNTEXT);
+ INIT_CMAP_ENTRY(BTNSHADOW);
+ INIT_CMAP_ENTRY(BTNFACE);
+ INIT_CMAP_ENTRY(BTNHIGHLIGHT);
+
+#undef INIT_CMAP_ENTRY
+ }
+
+ return s_cmap;
+}
+
// ---------------------------------------------------------------------------
// painting
// ---------------------------------------------------------------------------