virtual void SetFaceName( const wxString& faceName ) = 0;
virtual void SetUnderlined( bool underlined ) = 0;
virtual void SetEncoding(wxFontEncoding encoding) = 0;
- virtual void SetNativeFontInfo(const wxNativeFontInfo& info);
+ void SetNativeFontInfo(const wxNativeFontInfo& info)
+ { DoSetNativeFontInfo(info); }
void SetNativeFontInfo(const wxString& info);
void SetNativeFontInfoUserDesc(const wxString& info);
// get the internal data
wxFontRefData *GetFontData() const
{ return (wxFontRefData *)m_refData; }
-
+
+ // the function called by both overloads of SetNativeFontInfo()
+ virtual void DoSetNativeFontInfo(const wxNativeFontInfo& info);
+
private:
// the currently default encoding: by default, it's the default system
// encoding, but may be changed by the application using
virtual void SetFaceName( const wxString& faceName );
virtual void SetUnderlined( bool underlined );
virtual void SetEncoding(wxFontEncoding encoding);
- virtual void SetNativeFontInfo( const wxNativeFontInfo& info );
virtual void SetNoAntiAliasing( bool no = TRUE );
virtual bool GetNoAntiAliasing();
-
+
// implementation from now on
void Unshare();
// no data :-)
protected:
+ virtual void DoSetNativeFontInfo( const wxNativeFontInfo& info );
+
// common part of all ctors
void Init();
virtual void SetFaceName( const wxString& faceName );
virtual void SetUnderlined( bool underlined );
virtual void SetEncoding(wxFontEncoding encoding);
- virtual void SetNativeFontInfo( const wxNativeFontInfo& info );
virtual void SetNoAntiAliasing( bool no = TRUE );
virtual bool GetNoAntiAliasing();
-
+
// implementation from now on
void Unshare();
// no data :-)
protected:
+ virtual void DoSetNativeFontInfo( const wxNativeFontInfo& info );
+
// common part of all ctors
void Init();
// ctors and such
wxFont() { Init(); }
wxFont(const wxFont& font) { Init(); Ref(font); }
-
+
wxFont(int size,
int family,
int style,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
Init();
-
+
(void)Create(size, family, style, weight, underlined, face, encoding);
}
-
+
wxFont(const wxNativeFontInfo& info);
-
+
bool Create(int size,
int family,
int style,
bool underlined = FALSE,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
-
+
// wxMOTIF-specific
bool Create(const wxString& fontname,
wxFontEncoding fontenc = wxFONTENCODING_DEFAULT);
bool Create(const wxNativeFontInfo& fontinfo);
-
+
virtual ~wxFont();
-
+
// assignment
wxFont& operator=(const wxFont& font);
-
+
// implement base class pure virtuals
virtual int GetPointSize() const;
virtual int GetFamily() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
virtual wxNativeFontInfo *GetNativeFontInfo() const;
-
+
virtual void SetPointSize(int pointSize);
virtual void SetFamily(int family);
virtual void SetStyle(int style);
virtual void SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
- virtual void SetNativeFontInfo( const wxNativeFontInfo& info );
-
+
// Implementation
-
+
// Find an existing, or create a new, XFontStruct
// based on this wxFont and the given scale. Append the
// font to list in the private data for future reference.
-
+
// TODO This is a fairly basic implementation, that doesn't
// allow for different facenames, and also doesn't do a mapping
// between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.)
// and the fonts that are available on a particular system.
// Maybe we need to scan the user's machine to build up a profile
// of the fonts and a mapping file.
-
+
// Return font struct, and optionally the Motif font list
wxXFont *GetInternalFont(double scale = 1.0,
WXDisplay* display = NULL) const;
-
+
// These two are helper functions for convenient access of the above.
WXFontStructPtr GetFontStruct(double scale = 1.0,
WXDisplay* display = NULL) const;
WXFontList GetFontList(double scale = 1.0,
WXDisplay* display = NULL) const;
-
+
protected:
+ virtual void DoSetNativeFontInfo( const wxNativeFontInfo& info );
+
// common part of all ctors
void Init();
-
+
// VZ: IMHO, we don't need it at all...
bool RealizeResource() { return TRUE; }
void Unshare();
-
+
private:
DECLARE_DYNAMIC_CLASS(wxFont)
};
virtual void SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
- virtual void SetNativeFontInfo(const wxNativeFontInfo& info);
virtual bool IsFixedWidth() const;
*/
protected:
+ virtual void DoSetNativeFontInfo(const wxNativeFontInfo& info);
+
// common part of all ctors
void Init();
virtual void SetFaceName(const wxString& rsFaceName);
virtual void SetUnderlined(bool bUnderlined);
virtual void SetEncoding(wxFontEncoding vEncoding);
- virtual void SetNativeFontInfo(const wxNativeFontInfo& rInfo);
//
// For internal use only!
virtual bool FreeResource(bool bForce = FALSE);
WXHFONT GetHFONT(void) const;
+
protected:
+ virtual void DoSetNativeFontInfo(const wxNativeFontInfo& rInfo);
+
//
// Common part of all ctors
//
// ctors and such
wxFont() { Init(); }
wxFont(const wxFont& font) { Init(); Ref(font); }
-
+
wxFont(int size,
int family,
int style,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
Init();
-
+
(void)Create(size, family, style, weight, underlined, face, encoding);
}
-
+
wxFont(const wxNativeFontInfo& info);
-
+
bool Create(int size,
int family,
int style,
// FIXME: I added the ! to make it compile;
// is this right? - JACS
-#if !wxUSE_UNICODE
+#if !wxUSE_UNICODE
bool Create(const wxString& fontname,
wxFontEncoding fontenc = wxFONTENCODING_DEFAULT);
#endif
// DELETEME: no longer seems to be implemented.
// bool Create(const wxNativeFontInfo& fontinfo);
-
+
virtual ~wxFont();
-
+
// assignment
wxFont& operator=(const wxFont& font);
-
+
// implement base class pure virtuals
virtual int GetPointSize() const;
virtual int GetFamily() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
virtual wxNativeFontInfo *GetNativeFontInfo() const;
-
+
virtual bool IsFixedWidth() const;
-
+
virtual void SetPointSize(int pointSize);
virtual void SetFamily(int family);
virtual void SetStyle(int style);
virtual void SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
- virtual void SetNativeFontInfo( const wxNativeFontInfo& info );
-
+
virtual void SetNoAntiAliasing( bool no = TRUE );
virtual bool GetNoAntiAliasing();
-
+
// Implementation
#if wxUSE_PANGO
// Find an existing, or create a new, XFontStruct
// based on this wxFont and the given scale. Append the
// font to list in the private data for future reference.
-
+
// TODO This is a fairly basic implementation, that doesn't
// allow for different facenames, and also doesn't do a mapping
// between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.)
// and the fonts that are available on a particular system.
// Maybe we need to scan the user's machine to build up a profile
// of the fonts and a mapping file.
-
+
// Return font struct, and optionally the Motif font list
wxXFont *GetInternalFont(double scale = 1.0,
WXDisplay* display = NULL) const;
-
+
// Helper function for convenient access of the above.
WXFontStructPtr GetFontStruct(double scale = 1.0,
WXDisplay* display = NULL) const;
#endif
-
+
protected:
+ virtual void DoSetNativeFontInfo( const wxNativeFontInfo& info );
+
// common part of all ctors
void Init();
-
+
void Unshare();
-
+
private:
DECLARE_DYNAMIC_CLASS(wxFont)
};
#endif
}
-void wxFontBase::SetNativeFontInfo(const wxNativeFontInfo& info)
+void wxFontBase::DoSetNativeFontInfo(const wxNativeFontInfo& info)
{
#ifdef wxNO_NATIVE_FONTINFO
SetPointSize(info.pointSize);
M_FONTDATA->SetEncoding(encoding);
}
-void wxFont::SetNativeFontInfo( const wxNativeFontInfo& info )
+void wxFont::DoSetNativeFontInfo( const wxNativeFontInfo& info )
{
Unshare();
M_FONTDATA->SetEncoding(encoding);
}
-void wxFont::SetNativeFontInfo( const wxNativeFontInfo& info )
+void wxFont::DoSetNativeFontInfo( const wxNativeFontInfo& info )
{
Unshare();
wxFontEncoding m_encoding;
wxNativeFontInfo m_nativeFontInfo;
-
+
// A list of wxXFonts
wxList m_fonts;
};
else
return FALSE;
}
- return TRUE;
+ return TRUE;
}
wxFont::~wxFont()
M_FONTDATA->m_pointSize = pointSize;
M_FONTDATA->m_nativeFontInfo.GetXFontName().Clear(); // invalid now
-
+
RealizeResource();
}
M_FONTDATA->m_family = family;
M_FONTDATA->m_nativeFontInfo.GetXFontName().Clear(); // invalid now
-
+
RealizeResource();
}
M_FONTDATA->m_style = style;
M_FONTDATA->m_nativeFontInfo.GetXFontName().Clear(); // invalid now
-
+
RealizeResource();
}
M_FONTDATA->m_weight = weight;
M_FONTDATA->m_nativeFontInfo.GetXFontName().Clear(); // invalid now
-
+
RealizeResource();
}
M_FONTDATA->m_faceName = faceName;
M_FONTDATA->m_nativeFontInfo.GetXFontName().Clear(); // invalid now
-
+
RealizeResource();
}
Unshare();
M_FONTDATA->m_underlined = underlined;
-
+
RealizeResource();
}
M_FONTDATA->m_encoding = encoding;
M_FONTDATA->m_nativeFontInfo.GetXFontName().Clear(); // invalid now
-
+
RealizeResource();
}
-void wxFont::SetNativeFontInfo(const wxNativeFontInfo& info)
+void wxFont::DoSetNativeFontInfo(const wxNativeFontInfo& info)
{
Unshare();
int wxFont::GetPointSize() const
{
wxCHECK_MSG( Ok(), 0, wxT("invalid font") );
-
+
return M_FONTDATA->m_pointSize;
}
RealizeResource();
}
-void wxFont::SetNativeFontInfo(const wxNativeFontInfo& info)
+void wxFont::DoSetNativeFontInfo(const wxNativeFontInfo& info)
{
Unshare();
RealizeResource();
} // end of wxFont::SetEncoding
-void wxFont::SetNativeFontInfo(
+void wxFont::DoSetNativeFontInfo(
const wxNativeFontInfo& rInfo
)
{
// copy cstr
wxFontRefData(const wxFontRefData& data);
-
+
// from XFLD
wxFontRefData(const wxString& fontname);
-
+
// dstr
virtual ~wxFontRefData();
void SetNoAntiAliasing( bool no = TRUE ) { m_noAA = no; }
bool GetNoAntiAliasing() { return m_noAA; }
-
+
// and this one also modifies all the other font data fields
void SetNativeFontInfo(const wxNativeFontInfo& info);
-
+
protected:
// common part of all ctors
void Init(int size,
// set all fields from (already initialized and valid) m_nativeFontInfo
void InitFromNative();
-
+
// font attributes
int m_pointSize;
int m_family;
bool m_noAA; // No anti-aliasing
wxNativeFontInfo m_nativeFontInfo;
-
+
void ClearX11Fonts();
#if wxUSE_UNICODE
m_underlined = underlined;
m_encoding = encoding;
-
+
#if wxUSE_UNICODE
// Create native font info
m_nativeFontInfo.description = pango_font_description_new();
m_encoding = data.m_encoding;
m_noAA = data.m_noAA;
-
+
m_nativeFontInfo = data.m_nativeFontInfo;
}
wxFontEncoding encoding)
{
UnRef();
-
+
m_refData = new wxFontRefData(pointSize, family, style, weight,
underlined, faceName, encoding);
return TRUE;
}
-#if wxUSE_UNICODE
-#else
+#if !wxUSE_UNICODE
+
bool wxFont::Create(const wxString& fontname, wxFontEncoding enc)
{
if( !fontname )
else
return FALSE;
}
- return TRUE;
+ return TRUE;
}
-#endif
+#endif // !wxUSE_UNICODE
wxFont::~wxFont()
{
M_FONTDATA->SetEncoding(encoding);
}
-void wxFont::SetNativeFontInfo( const wxNativeFontInfo& info )
+void wxFont::DoSetNativeFontInfo( const wxNativeFontInfo& info )
{
Unshare();