{
wxInt32 aDword, rmask = 0, gmask = 0, bmask = 0;
int rshift = 0, gshift = 0, bshift = 0;
+ int rbits = 0, gbits = 0, bbits = 0;
wxInt32 dbuf[4];
wxInt8 bbuf[4];
wxUint8 aByte;
{
int bit = 0;
stream.Read(dbuf, 4 * 3);
- bmask = wxINT32_SWAP_ON_BE(dbuf[0]);
+ rmask = wxINT32_SWAP_ON_BE(dbuf[0]);
gmask = wxINT32_SWAP_ON_BE(dbuf[1]);
- rmask = wxINT32_SWAP_ON_BE(dbuf[2]);
- // find shift amount.. ugly, but i can't think of a better way:
- for (bit = 0; bit < bpp; bit++)
+ bmask = wxINT32_SWAP_ON_BE(dbuf[2]);
+ // find shift amount (Least significant bit of mask)
+ for (bit = bpp-1; bit>=0; bit--)
{
if (bmask & (1 << bit))
bshift = bit;
if (rmask & (1 << bit))
rshift = bit;
}
+ // Find number of bits in mask (MSB-LSB+1)
+ for (bit = 0; bit < bpp; bit++)
+ {
+ if (bmask & (1 << bit))
+ bbits = bit-bshift+1;
+ if (gmask & (1 << bit))
+ gbits = bit-gshift+1;
+ if (rmask & (1 << bit))
+ rbits = bit-rshift+1;
+ }
}
else if ( bpp == 16 )
{
rshift = 10;
gshift = 5;
bshift = 0;
+ rbits = 5;
+ gbits = 5;
+ bbits = 5;
}
else if ( bpp == 32 )
{
rshift = 16;
gshift = 8;
bshift = 0;
+ rbits = 8;
+ gbits = 8;
+ bbits = 8;
}
}
stream.Read(&aWord, 2);
aWord = wxUINT16_SWAP_ON_BE(aWord);
linepos += 2;
- temp = (aWord & rmask) >> rshift;
+ /* use the masks and calculated amonut of shift
+ to retrieve the color data out of the word. Then
+ shift it left by (8 - number of bits) such that
+ the image has the proper dynamic range */
+ temp = (aWord & rmask) >> rshift << (8-rbits);
ptr[poffset] = temp;
- temp = (aWord & gmask) >> gshift;
+ temp = (aWord & gmask) >> gshift << (8-gbits);
ptr[poffset + 1] = temp;
- temp = (aWord & bmask) >> bshift;
+ temp = (aWord & bmask) >> bshift << (8-bbits);
ptr[poffset + 2] = temp;
column++;
}