#include "wx/intl.h"
#include "wx/file.h"
#include "wx/filename.h"
+#include "wx/dir.h"
// there are just too many of those...
#ifdef __VISUALC__
return result;
}
+#else // generic implementation:
+
+static wxDir *gs_dir = NULL;
+static wxString gs_dirPath;
+
+wxString wxFindFirstFile(const wxChar *spec, int flags)
+{
+ gs_dirPath = wxPathOnly(spec);
+ if ( gs_dirPath.IsEmpty() )
+ gs_dirPath = wxT(".");
+ if ( gs_dirPath.Last() != wxFILE_SEP_PATH )
+ gs_dirPath << wxFILE_SEP_PATH;
+
+ if (gs_dir)
+ delete gs_dir;
+ gs_dir = new wxDir(gs_dirPath);
+
+ if ( !gs_dir->IsOpened() )
+ {
+ wxLogSysError(_("Can not enumerate files '%s'"), spec);
+ return wxEmptyString;
+ }
+
+ int dirFlags = 0;
+ switch (flags)
+ {
+ case wxDIR: dirFlags = wxDIR_DIRS; break;
+ case wxFILE: dirFlags = wxDIR_FILES; break;
+ default: dirFlags = wxDIR_DIRS | wxDIR_FILES; break;
+ }
+
+ wxString result;
+ gs_dir->GetFirst(&result, wxFileNameFromPath(spec), dirFlags);
+ if ( result.IsEmpty() )
+ wxDELETE(gs_dir);
+
+ return gs_dirPath + result;
+}
+
+wxString wxFindNextFile()
+{
+ wxASSERT_MSG( gs_dir, wxT("You must call wxFindFirstFile before!") );
+
+ wxString result;
+ gs_dir->GetNext(&result);
+
+ if ( result.IsEmpty() )
+ wxDELETE(gs_dir);
+
+ return gs_dirPath + result;
+}
+
#endif // Unix/Windows/OS/2
// Get current working directory.