\input sashevt.tex
\input sashlayw.tex
\input sashwin.tex
-\input sbsizer.tex
\input screendc.tex
\input scrolbar.tex
\input scrlwevt.tex
\input splitter.tex
\input statbmp.tex
\input statbox.tex
+\input sbsizer.tex
\input statline.tex
\input stattext.tex
\input statusbr.tex
virtual void SetMenuBar( wxMenuBar *menuBar );
#if wxUSE_STATUSBAR
+ virtual void PositionStatusBar();
+
virtual wxStatusBar* CreateStatusBar(int number = 1,
long style = wxST_SIZEGRIP,
wxWindowID id = 0,
virtual void SetMenuBar( wxMenuBar *menuBar );
#if wxUSE_STATUSBAR
+ virtual void PositionStatusBar();
+
virtual wxStatusBar* CreateStatusBar(int number = 1,
long style = wxST_SIZEGRIP,
wxWindowID id = 0,
{
event.Skip();
}
+ break;
case WXK_RETURN:
if ( event.ControlDown() )
return wxFrameBase::CreateStatusBar( number, style, id, name );
}
+void wxFrame::PositionStatusBar()
+{
+ if ( !m_frameStatusBar )
+ return;
+
+ m_sizeSet = FALSE;
+}
#endif // wxUSE_STATUSBAR
// ----------------------------------------------------------------------------
return wxFrameBase::CreateStatusBar( number, style, id, name );
}
+void wxFrame::PositionStatusBar()
+{
+ if ( !m_frameStatusBar )
+ return;
+
+ m_sizeSet = FALSE;
+}
#endif // wxUSE_STATUSBAR
// ----------------------------------------------------------------------------