{
public:
wxButtonImageData() { }
+ virtual ~wxButtonImageData() { }
virtual wxBitmap GetBitmap(wxButton::State which) const = 0;
virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which) = 0;
virtual wxSize GetBitmapMargins() const = 0;
virtual void SetBitmapMargins(wxCoord x, wxCoord y) = 0;
- virtual bool IsHorizontal() const = 0;
+ virtual wxDirection GetBitmapPosition() const = 0;
virtual void SetBitmapPosition(wxDirection dir) = 0;
private:
namespace
{
+// the gap between button edge and the interior area used by Windows for the
+// standard buttons
+const int OD_BUTTON_MARGIN = 4;
+
class wxODButtonImageData : public wxButtonImageData
{
public:
- wxODButtonImageData() { m_dir = wxLEFT; }
+ wxODButtonImageData(wxButton *btn)
+ {
+ m_dir = wxLEFT;
+
+ m_margin.x = btn->GetCharWidth();
+ m_margin.y = btn->GetCharHeight() / 2;
+ }
virtual wxBitmap GetBitmap(wxButton::State which) const
{
virtual wxSize GetBitmapMargins() const
{
- return m_margin;
+ return m_margin + wxSize(OD_BUTTON_MARGIN, OD_BUTTON_MARGIN);
}
virtual void SetBitmapMargins(wxCoord x, wxCoord y)
m_margin = wxSize(x, y);
}
- virtual bool IsHorizontal() const
+ virtual wxDirection GetBitmapPosition() const
{
- return m_dir == wxLEFT || m_dir == wxRIGHT;
+ return m_dir;
}
virtual void SetBitmapPosition(wxDirection dir)
}
}
- virtual bool IsHorizontal() const
+ virtual wxDirection GetBitmapPosition() const
{
- return m_data.uAlign == BUTTON_IMAGELIST_ALIGN_LEFT ||
- m_data.uAlign == BUTTON_IMAGELIST_ALIGN_RIGHT;
+ switch ( m_data.uAlign )
+ {
+ default:
+ wxFAIL_MSG( "invalid image alignment" );
+ // fall through
+
+ case BUTTON_IMAGELIST_ALIGN_LEFT:
+ return wxLEFT;
+
+ case BUTTON_IMAGELIST_ALIGN_RIGHT:
+ return wxRIGHT;
+
+ case BUTTON_IMAGELIST_ALIGN_TOP:
+ return wxTOP;
+
+ case BUTTON_IMAGELIST_ALIGN_BOTTOM:
+ return wxBOTTOM;
+ }
}
virtual void SetBitmapPosition(wxDirection dir)
if ( m_imageData )
{
const wxSize sizeBmp = m_imageData->GetBitmap(State_Normal).GetSize();
- if ( m_imageData->IsHorizontal() )
+ const wxDirection dirBmp = m_imageData->GetBitmapPosition();
+ if ( dirBmp == wxLEFT || dirBmp == wxRIGHT )
{
size.x += sizeBmp.x;
if ( sizeBmp.y > size.y )
{
#if wxUSE_UXTHEME
if ( wxUxThemeEngine::GetIfActive() )
+ {
m_imageData = new wxXPButtonImageData(this, bitmap.GetSize());
+ }
else
#endif // wxUSE_UXTHEME
- m_imageData = new wxODButtonImageData;
+ {
+ m_imageData = new wxODButtonImageData(this);
+ MakeOwnerDrawn();
+ }
// if a bitmap was assigned to the bitmap, its best size must be
// changed to account for it
BGGGGGGGGGGGGGGGGGB
BBBBBBBBBBBBBBBBBBB
*/
-void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
+void DrawButtonFrame(HDC hdc, RECT& rectBtn,
bool selected, bool pushed)
{
RECT r;
wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
}
+
+ InflateRect(&rectBtn, -OD_BUTTON_MARGIN, -OD_BUTTON_MARGIN);
}
#if wxUSE_UXTHEME
-void MSWDrawXPBackground(wxButton *button, WXDRAWITEMSTRUCT *wxdis)
+void MSWDrawXPBackground(wxButton *button, HDC hdc, RECT& rectBtn, UINT state)
{
- LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
- HDC hdc = lpDIS->hDC;
- UINT state = lpDIS->itemState;
- RECT rectBtn;
- CopyRect(&rectBtn, &lpDIS->rcItem);
-
wxUxThemeHandle theme(button, L"BUTTON");
int iState;
MARGINS margins;
wxUxThemeEngine::Get()->GetThemeMargins(theme, hdc, BP_PUSHBUTTON, iState,
TMT_CONTENTMARGINS, &rectBtn, &margins);
- RECT rectClient;
- ::CopyRect(&rectClient, &rectBtn);
- ::InflateRect(&rectClient, -margins.cxLeftWidth, -margins.cyTopHeight);
-
- // if focused and !nofocus rect
- if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
- {
- DrawFocusRect(hdc, &rectClient);
- }
+ ::InflateRect(&rectBtn, -margins.cxLeftWidth, -margins.cyTopHeight);
if ( button->UseBgCol() )
{
AutoHBRUSH hbrushBackground(colBg);
// don't overwrite the focus rect
+ RECT rectClient;
+ ::CopyRect(&rectClient, &rectBtn);
::InflateRect(&rectClient, -1, -1);
FillRect(hdc, &rectClient, hbrushBackground);
}
{
LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
HDC hdc = lpDIS->hDC;
+
UINT state = lpDIS->itemState;
+ bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
+
RECT rectBtn;
CopyRect(&rectBtn, &lpDIS->rcItem);
+ // draw the button background
#if wxUSE_UXTHEME
if ( wxUxThemeEngine::GetIfActive() )
{
- MSWDrawXPBackground(this, wxdis);
+ MSWDrawXPBackground(this, hdc, rectBtn, state);
}
else
#endif // wxUSE_UXTHEME
bool selected = (state & ODS_SELECTED) != 0;
if ( !selected )
{
- wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+ wxTopLevelWindow *
+ tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
if ( tlw )
{
selected = tlw->GetDefaultItem() == this;
}
}
- bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
DrawButtonFrame(hdc, rectBtn, selected, pushed);
+ }
- // if focused and !nofocus rect
- if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
- {
- RECT rectFocus;
- CopyRect(&rectFocus, &rectBtn);
-
- // I don't know where does this constant come from, but this is how
- // Windows draws them
- InflateRect(&rectFocus, -4, -4);
+ // draw the focus rectangle if we need it
+ if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
+ {
+ DrawFocusRect(hdc, &rectBtn);
- DrawFocusRect(hdc, &rectFocus);
+#if wxUSE_UXTHEME
+ if ( !wxUxThemeEngine::GetIfActive() )
+#endif // wxUSE_UXTHEME
+ {
+ if ( pushed )
+ {
+ // the label is shifted by 1 pixel to create "pushed" effect
+ OffsetRect(&rectBtn, 1, 1);
+ }
}
+ }
+
- if ( pushed )
+ // draw the image, if any
+ if ( m_imageData )
+ {
+ wxBitmap bmp = m_imageData->GetBitmap(State_Normal);
+ const wxSize sizeBmp = bmp.GetSize();
+ const wxSize margin = m_imageData->GetBitmapMargins();
+ const wxSize sizeBmpWithMargins(sizeBmp + 2*margin);
+ wxRect rectButton(wxRectFromRECT(rectBtn));
+
+ // for simplicity, we start with centred rectangle and then move it to
+ // the appropriate edge
+ wxRect rectBitmap = wxRect(sizeBmp).CentreIn(rectButton);
+ switch ( m_imageData->GetBitmapPosition() )
{
- // the label is shifted by 1 pixel to create "pushed" effect
- OffsetRect(&rectBtn, 1, 1);
+ default:
+ wxFAIL_MSG( "invalid direction" );
+ // fall through
+
+ case wxLEFT:
+ rectBitmap.x = rectButton.x + margin.x;
+ rectButton.x += sizeBmpWithMargins.x;
+ rectButton.width -= sizeBmpWithMargins.x;
+ break;
+
+ case wxRIGHT:
+ rectBitmap.x = rectButton.GetRight() - sizeBmp.x - margin.x;
+ rectButton.width -= sizeBmpWithMargins.x;
+ break;
+
+ case wxTOP:
+ rectBitmap.y = rectButton.y + margin.y;
+ rectButton.y += sizeBmpWithMargins.y;
+ rectButton.height -= sizeBmpWithMargins.y;
+ break;
+
+ case wxBOTTOM:
+ rectBitmap.y = rectButton.GetBottom() - sizeBmp.y - margin.y;
+ rectButton.height -= sizeBmpWithMargins.y;
+ break;
}
+
+ wxDCTemp dst((WXHDC)hdc);
+ dst.DrawBitmap(bmp, rectBitmap.GetPosition(), true);
+
+ wxCopyRectToRECT(rectButton, rectBtn);
}
+
+ // finally draw the label
COLORREF colFg = state & ODS_DISABLED
? ::GetSysColor(COLOR_GRAYTEXT)
: wxColourToRGB(GetForegroundColour());