#if wxUSE_EXTENDED_RTTI
+const int wxInvalidObjectID = -2 ;
+const int wxNullObjectID = -1 ;
+
// Filer contains the interfaces for streaming objects in and out of XML,
// rendering them either to objects in memory, or to code. Note: We
// consider the process of generating code to be one of *depersisting* the
// listed below.
/*
- Main interface for streaming out an object to XML.
+Main interface for streaming out an object to XML.
*/
void WriteComponent(wxObject *Object, const wxClassInfo *ClassInfo, wxXmlNode *parent, const wxString& nodeName );
-class wxReader;
/*
- Streaming callbacks for depersisting XML to code, or running objects
+Streaming callbacks for depersisting XML to code, or running objects
*/
-struct wxIDepersist ;
+class wxDepersister ;
/*
- wxReader handles streaming in a class from XML. Maintains a list of
- objects, and names, and issues calls out to interfaces to depersist the
- guts from the XML tree.
+wxReader handles streaming in a class from a arbitrary format. While walking through
+it issues calls out to interfaces to depersist the guts from the underlying storage format.
*/
-class wxReader : wxObject
+
+class wxReader : public wxObject
{
+public :
+ wxReader() ;
+ ~wxReader() ;
+ // the only thing wxReader knows about is the class info by object ID
+ wxClassInfo *GetObjectClassInfo(int objectID) ;
+ bool HasObjectClassInfo( int objectID ) ;
+ void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
+
+ // Reads the component the reader is pointed at from the underlying format.
+ // The return value is the root object ID, which can
+ // then be used to ask the depersister about that object
+ virtual int ReadObject( wxDepersister *depersist ) = 0 ;
+
+private :
struct wxReaderInternal;
- wxReaderInternal *Data;
-
- wxxVariant ReadPropertyValueNoAssign(wxXmlNode *Node,
- wxClassInfo *ClassInfo,
- const wxPropertyInfo *& propertyInfo ,
- wxIDepersist *Callbacks = NULL);
-
- void ReadPropertyValue(wxXmlNode *Node,
- wxClassInfo *ClassInfo,
- int ObjectId ,
- wxIDepersist *Callbacks = NULL );
-
- bool genCode; // true if the reader should generate code.
- // ISSUE: ick!
- // this interface is getting crufty. Why the
- // different depersist callbacks in here, if there
- // is another place that knows that we're generating
- // code? Needs some repair work.
+ wxReaderInternal *m_data;
+} ;
+
+/*
+wxXmlReader handles streaming in a class from XML
+*/
+
+class wxXmlReader : public wxReader
+{
public:
- wxReader(bool GenerateCode = false);
- ~wxReader();
-
- // Reads a component from XML. The return is the object ID, which can
- // be used in calls to GetObject or GetObjectName.
- //
- // ISSUE: Still needs to implement references to objects.
- // requires a bit of additional design in the XML (minor).
- int ReadComponent(wxXmlNode *parent, wxIDepersist *Callbacks);
-
- // When streaming in, we may we depersisting to code, or to objects
- // in memory. The depersist callbacks for generating code will
- // not create the objects, but will create names for them instead.
- // So internally, we keep track of IDs, not pointers. Depending
- // on who you are in your callbacks, you can query the names or
- // pointers of the objects as need be. You should not mix both,
- // because you will die if you do.
-
- wxObject *GetObject(int id);
- wxString GetObjectName(int id);
- wxClassInfo *GetObjectClassInfo(int id) ;
-
- void SetObject(int id, wxObject *Object);
- void SetObjectName(int id, const wxString &Name, wxClassInfo* ClassInfo);
-
- // Returns the result of a top level ReadComponent call. Used
- // typically after you have instructed the reader to stream in an
- // object, and you want the object back now. Only really valid if
- // you are reading back in to an object in memory, as opposed to code.
- wxObject *GetRoot() { return GetObject( 0 ) ; }
+ wxXmlReader(wxXmlNode *parent) { m_parent = parent ; }
+ ~wxXmlReader() {}
+
+ // Reads a component from XML. The return value is the root object ID, which can
+ // then be used to ask the depersister about that object
+
+ int ReadObject(wxDepersister *callbacks);
+
+private :
+ int ReadComponent(wxXmlNode *parent, wxDepersister *callbacks);
+
+ // accessor is only used as a temporary measure
+ wxxVariant ReadValue(wxXmlNode *Node,
+ wxPropertyAccessor *accessor );
+
+ wxXmlNode * m_parent ;
};
-struct wxIDepersist
+// This abstract class matches the allocate-init/create model of creation of objects.
+// At runtime, these will create actual instances, and manipulate them.
+// When generating code, these will just create statements of C++
+// code to create the objects.
+
+class wxDepersister
{
- // NotifyReader is called by wxReader so that we can have access to the
- // object store functions in the reader when we are called back. Hmm.
- // probably should have just made the callback functions each take a
- // wxReader.
- virtual void NotifyReader(wxReader *Reader) = 0;
-
- // The next three callbacks match the ACS model of creation of objects.
- // At runtime, these will create actual instances, and manipulate them.
- // When generating code, these will just create statements of C++
- // code to create the objects.
+public :
+ // allocate the new object on the heap, that object will have the passed in ID
virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo) = 0;
+
+ // initialize the already allocated object having the ID ObjectID with the Create method
+ // creation parameters which are objects are having their Ids passed in objectIDValues
+ // having objectId <> wxInvalidObjectID
+
virtual void CreateObject(int ObjectID,
- wxClassInfo *ClassInfo,
- int ParamCount,
- wxxVariant *VariantValues) = 0;
+ const wxClassInfo *ClassInfo,
+ int ParamCount,
+ wxxVariant *VariantValues ,
+ int *objectIDValues ,
+ const wxClassInfo **objectClassInfos
+ ) = 0;
+
+ // destroy the heap-allocated object having the ID ObjectID, this may be used if an object
+ // is embedded in another object and set via value semantics, so the intermediate
+ // object can be destroyed after safely
+ virtual void DestroyObject(int ObjectID, wxClassInfo *ClassInfo) = 0;
+
+ // set the corresponding property
virtual void SetProperty(int ObjectID,
- wxClassInfo *ClassInfo,
- const wxPropertyInfo* PropertyInfo ,
- const wxxVariant &VariantValue) = 0;
+ const wxClassInfo *ClassInfo,
+ const wxPropertyInfo* PropertyInfo ,
+ const wxxVariant &VariantValue) = 0;
+
+ // sets the corresponding property (value is an object)
+ virtual void SetPropertyAsObject(int ObjectId,
+ const wxClassInfo *ClassInfo,
+ const wxPropertyInfo* PropertyInfo ,
+ int valueObjectId) = 0;
+
+
+ // sets the corresponding event handler
virtual void SetConnect(int EventSourceObjectID,
- wxClassInfo *EventSourceClassInfo,
- int eventType ,
- const wxString &handlerName ,
- int EventSinkObjectID ) = 0;
+ const wxClassInfo *EventSourceClassInfo,
+ const wxDelegateTypeInfo *delegateInfo ,
+ const wxClassInfo *EventSinkClassInfo ,
+ const wxHandlerInfo* handlerInfo ,
+ int EventSinkObjectID ) = 0;
};
/*
- wxIDepersistRuntime implements the callbacks that will depersist
- an object into a running memory image, as opposed to writing
- C++ initialization code to bring the object to life.
+wxRuntimeDepersister implements the callbacks that will depersist
+an object into a running memory image, as opposed to writing
+C++ initialization code to bring the object to life.
*/
-class wxIDepersistRuntime : public wxIDepersist
+class wxRuntimeDepersister : public wxDepersister
{
- wxReader *Reader;
-public:
- virtual void NotifyReader(wxReader *_Reader)
- {
- Reader = _Reader;
- }
- virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo);
- virtual void CreateObject(int ObjectID, wxClassInfo *ClassInfo, int ParamCount, wxxVariant *VariantValues);
- virtual void SetProperty(int ObjectID, wxClassInfo *ClassInfo, const wxPropertyInfo* PropertyInfo, const wxxVariant &VariantValue);
- virtual void SetConnect(int EventSourceObjectID,
- wxClassInfo *EventSourceClassInfo,
- int eventType ,
- const wxString &handlerName ,
- int EventSinkObjectID ) ;
+ struct wxRuntimeDepersisterInternal ;
+ wxRuntimeDepersisterInternal * m_data ;
+public :
+ wxRuntimeDepersister() ;
+ ~wxRuntimeDepersister() ;
+
+ // returns the object having the corresponding ID fully constructed
+ wxObject *GetObject(int objectID) ;
+
+ // allocate the new object on the heap, that object will have the passed in ID
+ virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ;
+
+ // initialize the already allocated object having the ID ObjectID with the Create method
+ // creation parameters which are objects are having their Ids passed in objectIDValues
+ // having objectId <> wxInvalidObjectID
+
+ virtual void CreateObject(int ObjectID,
+ const wxClassInfo *ClassInfo,
+ int ParamCount,
+ wxxVariant *VariantValues ,
+ int *objectIDValues,
+ const wxClassInfo **objectClassInfos
+ ) ;
+
+ // destroy the heap-allocated object having the ID ObjectID, this may be used if an object
+ // is embedded in another object and set via value semantics, so the intermediate
+ // object can be destroyed after safely
+ virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
+
+ // set the corresponding property
+ virtual void SetProperty(int objectID,
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo ,
+ const wxxVariant &variantValue);
+
+ // sets the corresponding property (value is an object)
+ virtual void SetPropertyAsObject(int objectId,
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo ,
+ int valueObjectId) ;
+
+
+ // sets the corresponding event handler
+ virtual void SetConnect(int eventSourceObjectID,
+ const wxClassInfo *eventSourceClassInfo,
+ const wxDelegateTypeInfo *delegateInfo ,
+ const wxClassInfo *eventSinkClassInfo ,
+ const wxHandlerInfo* handlerInfo ,
+ int eventSinkObjectID ) ;
};
/*
- wxIDepersistCode implements the callbacks that will depersist
- an object into a C++ initialization function.
+wxDepersisterCode implements the callbacks that will depersist
+an object into a C++ initialization function.
*/
class wxTextOutputStream ;
-class wxIDepersistCode : public wxIDepersist
+class wxCodeDepersister : public wxDepersister
{
- wxReader *Reader;
- wxTextOutputStream *fp;
+private :
+ struct wxCodeDepersisterInternal ;
+ wxCodeDepersisterInternal * m_data ;
+ wxTextOutputStream *m_fp;
+ wxString ValueAsCode( const wxxVariant ¶m ) ;
public:
- wxIDepersistCode(wxTextOutputStream *out) : fp(out) { }
- virtual void NotifyReader(wxReader *_Reader)
- {
- Reader = _Reader;
- }
- virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo);
- virtual void CreateObject(int ObjectID, wxClassInfo *ClassInfo, int ParamCount, wxxVariant *VariantValues);
- virtual void SetProperty(int ObjectID, wxClassInfo *ClassInfo, const wxPropertyInfo* PropertyInfo, const wxxVariant &VariantValue);
- virtual void SetConnect(int EventSourceObjectID,
- wxClassInfo *EventSourceClassInfo,
- int eventType ,
- const wxString &handlerName ,
- int EventSinkObjectID ) ;
+ wxCodeDepersister(wxTextOutputStream *out) ;
+ ~wxCodeDepersister() ;
+
+ // allocate the new object on the heap, that object will have the passed in ID
+ virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ;
+
+ // initialize the already allocated object having the ID ObjectID with the Create method
+ // creation parameters which are objects are having their Ids passed in objectIDValues
+ // having objectId <> wxInvalidObjectID
+
+ virtual void CreateObject(int objectID,
+ const wxClassInfo *classInfo,
+ int paramCount,
+ wxxVariant *variantValues ,
+ int *objectIDValues,
+ const wxClassInfo **objectClassInfos
+ ) ;
+
+ // destroy the heap-allocated object having the ID ObjectID, this may be used if an object
+ // is embedded in another object and set via value semantics, so the intermediate
+ // object can be destroyed after safely
+ virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
+
+ // set the corresponding property
+ virtual void SetProperty(int objectID,
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo ,
+ const wxxVariant &variantValue);
+
+ // sets the corresponding property (value is an object)
+ virtual void SetPropertyAsObject(int objectId,
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo ,
+ int valueObjectId) ;
+
+
+ // sets the corresponding event handler
+ virtual void SetConnect(int eventSourceObjectID,
+ const wxClassInfo *eventSourceClassInfo,
+ const wxDelegateTypeInfo *delegateInfo ,
+ const wxClassInfo *eventSinkClassInfo ,
+ const wxHandlerInfo* handlerInfo ,
+ int eventSinkObjectID ) ;
};
#endif // wxUSE_EXTENDED_RTTI