return;
}
+ // flush all pending repaints before we change m_{x,y}ScrollPosition, as
+ // otherwise invalidated area could be updated incorrectly later when
+ // ScrollWindow() makes sure they're repainted before scrolling them
+ m_targetWindow->Update();
+
int orient = event.GetOrientation();
if (orient == wxHORIZONTAL)
{
int w = 0, h = 0;
GetTargetSize(&w, &h);
+ // flush all pending repaints before we change m_{x,y}ScrollPosition, as
+ // otherwise invalidated area could be updated incorrectly later when
+ // ScrollWindow() makes sure they're repainted before scrolling them
+ m_targetWindow->Update();
+
if ((x_pos != -1) && (m_xScrollPixelsPerLine))
{
int old_x = m_xScrollPosition;