+
+ for ( ;; )
+ {
+ puts("Server: waiting for connection...");
+
+ wxSocketBase *socket = server->Accept();
+ if ( !socket )
+ {
+ puts("ERROR: wxSocketServer::Accept() failed.");
+ break;
+ }
+
+ puts("Server: got a client.");
+
+ wxString s;
+ char ch = '\0';
+ for ( ;; )
+ {
+ if ( socket->Read(&ch, sizeof(ch)).Error() )
+ {
+ puts("ERROR: in wxSocket::Read.");
+
+ break;
+ }
+
+ if ( ch == '\r' )
+ continue;
+
+ if ( ch == '\n' )
+ break;
+
+ s += ch;
+ }
+
+ if ( ch != '\n' )
+ {
+ break;
+ }
+
+ printf("Server: got '%s'.\n", s.c_str());
+ if ( s == _T("bye") )
+ {
+ delete socket;
+
+ break;
+ }
+
+ socket->Write(s.MakeUpper().c_str(), s.length());
+ socket->Write("\r\n", 2);
+ printf("Server: wrote '%s'.\n", s.c_str());
+
+ delete socket;
+ }