\membersection{wxWindow::RefreshRect}\label{wxwindowrefreshrect}
-\func{void}{RefreshRect}{\param{const wxRect\& }{rect}}
+\func{void}{RefreshRect}{\param{const wxRect\& }{rect}, \param{bool }{eraseBackground = \true}}
-Redraws the contents of the given rectangle: the area inside it will be
+Redraws the contents of the given rectangle: only the area inside it will be
repainted.
-This is the same as \helpref{Refresh}{wxwindowrefresh} but has a nicer syntax.
+This is the same as \helpref{Refresh}{wxwindowrefresh} but has a nicer syntax
+as it can be called with a temporary wxRect object as argument like this
+\texttt{RefreshRect(wxRect(x, y, w, h))}.
\membersection{wxWindow::RegisterHotKey}\label{wxwindowregisterhotkey}
const wxRect *rect = (const wxRect *) NULL ) = 0;
// a less awkward wrapper for Refresh
- void RefreshRect(const wxRect& rect) { Refresh(true, &rect); }
+ void RefreshRect(const wxRect& rect, bool eraseBackground = true)
+ {
+ Refresh(eraseBackground, &rect);
+ }
// repaint all invalid areas of the window immediately
virtual void Update() { }