+/////////////////////////////////////////////////////////////////////////////
+// Name: variant.h
+// Purpose: wxVariant class, container for any type
+// Author: Julian Smart
+// Modified by:
+// Created: 10/09/98
+// RCS-ID: $Id$
+// Copyright: (c)
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_VARIANT_H_
+#define _WX_VARIANT_H_
+
+#ifdef __GNUG__
+#pragma interface "variant.h"
+#endif
+
+#include "wx/defs.h"
+#include "wx/object.h"
+#include "wx/string.h"
+#include "wx/list.h"
+
+#if USE_IOSTREAMH
+#include <iostream.h>
+#else
+#include <iostream>
+#endif
+
+/*
+ * wxVariantData stores the actual data in a wxVariant object,
+ * to allow it to store any type of data.
+ * Derive from this to provide custom data handling.
+ *
+ * TODO: in order to replace wxPropertyValue, we would need
+ * to consider adding constructors that take pointers to C++ variables,
+ * or removing that functionality from the wxProperty library.
+ * Essentially wxPropertyValue takes on some of the wxValidator functionality
+ * by storing pointers and not just actual values, allowing update of C++ data
+ * to be handled automatically. Perhaps there's another way of doing this without
+ * overloading wxVariant with unnecessary functionality.
+ */
+
+class WXDLLEXPORT wxVariantData: public wxObject
+{
+DECLARE_ABSTRACT_CLASS(wxVariantData)
+public:
+
+// Construction & destruction
+ wxVariantData() {};
+
+// Override these to provide common functionality
+ // Copy to data
+ virtual void Copy(wxVariantData& data) = 0;
+ virtual bool Eq(wxVariantData& data) const = 0;
+ virtual bool Write(ostream& str) const = 0;
+ virtual bool Write(wxString& str) const = 0;
+ virtual bool Read(istream& str) = 0;
+ virtual bool Read(wxString& str) = 0;
+ // What type is it? Return a string name.
+ virtual wxString GetType() const = 0;
+};
+
+/*
+ * wxVariant can store any kind of data, but has some basic types
+ * built in.
+ * NOTE: this eventually should have a reference-counting implementation.
+ * PLEASE, if you change it to ref-counting, make sure it doesn't involve bloating
+ * this class too much.
+ */
+
+class WXDLLEXPORT wxVariant: public wxObject
+{
+DECLARE_DYNAMIC_CLASS(wxVariant)
+public:
+
+// Construction & destruction
+ wxVariant();
+ wxVariant(double val);
+ wxVariant(long val);
+ wxVariant(bool val);
+ wxVariant(char val);
+ wxVariant(const wxString& val);
+ wxVariant(const char* val); // Necessary or VC++ assumes bool!
+/* Causes ambiguity
+ wxVariant(const wxStringList& val);
+*/
+ wxVariant(const wxList& val); // List of variants
+ wxVariant(const wxVariant& variant);
+ wxVariant(wxVariantData* data); // User-defined data
+ ~wxVariant();
+
+// Generic operators
+ // Assignment
+ void operator= (const wxVariant& variant);
+
+ // Assignment using data, e.g.
+ // myVariant = new wxStringVariantData("hello");
+ void operator= (wxVariantData* variantData);
+ bool operator== (const wxVariant& variant) const;
+ bool operator!= (const wxVariant& variant) const;
+
+// Specific operators
+ bool operator== (double value) const;
+ bool operator!= (double value) const;
+ void operator= (double value) ;
+ bool operator== (long value) const;
+ bool operator!= (long value) const;
+ void operator= (long value) ;
+ bool operator== (char value) const;
+ bool operator!= (char value) const;
+ void operator= (char value) ;
+ bool operator== (bool value) const;
+ bool operator!= (bool value) const;
+ void operator= (bool value) ;
+ bool operator== (const wxString& value) const;
+ bool operator!= (const wxString& value) const;
+ void operator= (const wxString& value) ;
+ void operator= (const char* value) ; // Necessary or VC++ assumes bool!
+ bool operator== (const wxStringList& value) const;
+ bool operator!= (const wxStringList& value) const;
+ void operator= (const wxStringList& value) ;
+ bool operator== (const wxList& value) const;
+ bool operator!= (const wxList& value) const;
+ void operator= (const wxList& value) ;
+
+ // Treat a list variant as an array
+ wxVariant operator[] (size_t idx) const;
+ wxVariant& operator[] (size_t idx) ;
+
+ // Implicit conversion to a wxString
+ inline operator wxString () const { return MakeString(); }
+ wxString MakeString() const;
+
+ // Other implicit conversions
+ inline operator double () const { return GetDouble(); }
+ inline operator long () const { return GetLong(); }
+ inline operator bool () const { return GetBool(); }
+
+// Accessors
+ // Tests whether there is data
+ inline bool IsNull() const { return (m_data == (wxVariantData*) NULL); }
+
+ wxVariantData* GetData() const { return m_data; }
+ void SetData(wxVariantData* data) ;
+
+ // Returns a string representing the type of the variant,
+ // e.g. "string", "bool", "stringlist", "list", "double", "long"
+ wxString GetType() const;
+
+ bool IsType(const wxString& type) const;
+
+ // Return the number of elements in a list
+ int GetCount() const;
+
+// Value accessors
+ double GetReal() const ;
+ inline double GetDouble() const { return GetReal(); };
+ long GetInteger() const ;
+ inline long GetLong() const { return GetInteger(); };
+ char GetChar() const ;
+ bool GetBool() const ;
+ wxString GetString() const ;
+ wxList& GetList() const ;
+ wxStringList& GetStringList() const ;
+
+// Operations
+ // Make NULL (i.e. delete the data)
+ void MakeNull();
+
+ // Make empty list
+ void NullList();
+
+ // Append to list
+ void Append(const wxVariant& value);
+
+ // Insert at front of list
+ void Insert(const wxVariant& value);
+
+ // Returns TRUE if the variant is a member of the list
+ bool Member(const wxVariant& value) const;
+
+ // Deletes the nth element of the list
+ bool Delete(int item);
+
+ // Clear list
+ void ClearList();
+
+// Type conversion
+ bool Convert(long* value) const;
+ bool Convert(bool* value) const;
+ bool Convert(double* value) const;
+ bool Convert(wxString* value) const;
+ bool Convert(char* value) const;
+
+// Attributes
+protected:
+ wxVariantData* m_data;
+};
+
+#endif
+ // _WX_VARIANT_H_