// only the middle 3 columns are drawn unless wxSP_3D is specified
const wxCoord h = size.y;
+ wxCoord offset = 0;
+
+ // If we're not drawing the border, droppings will
+ // be left unless we make the sash shorter
+ if ( !win->HasFlag(wxSP_3DBORDER) )
+ {
+ offset = 3;
+ }
// from left to right
if ( win->HasFlag(wxSP_3D) )
{
dc.SetPen(m_penLightGrey);
- dc.DrawLine(position, 1, position, h - 1);
+ dc.DrawLine(position, 1 + offset, position, h - 1 - offset);
dc.SetPen(m_penHighlight);
- dc.DrawLine(position + 1, 0, position + 1, h);
+ dc.DrawLine(position + 1, offset, position + 1, h - offset);
}
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
- dc.DrawRectangle(position + 2, 0, 3, h);
+ dc.DrawRectangle(position + 2, offset, 3, h - 2*offset);
if ( win->HasFlag(wxSP_3D) )
{
dc.SetPen(m_penDarkGrey);
- dc.DrawLine(position + 5, 0, position + 5, h);
+ dc.DrawLine(position + 5, offset, position + 5, h - offset);
dc.SetPen(m_penBlack);
- dc.DrawLine(position + 6, 1, position + 6, h - 1);
+ dc.DrawLine(position + 6, offset, position + 6, h - 1 - offset);
}
}