bool wxEventLoop::PreProcessMessage(WXMSG *msg)
{
HWND hwnd = msg->hwnd;
- wxWindow * const wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
+ wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
wxWindow *wnd;
- // this may happen if the event occurred in a standard modeless dialog (the
- // only example of which I know of is the find/replace dialog) - then call
- // IsDialogMessage() to make TAB navigation in it work
+ wxWindow* parent = NULL;
+
+ // this might happen if we're in a modeless dialog, or if a wx control has
+ // children which themselves were not created by wx (i.e. wxActiveX control children)
if ( !wndThis )
{
- // we need to find the dialog containing this control as
- // IsDialogMessage() just eats all the messages (i.e. returns true for
- // them) if we call it for the control itself
while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )
{
hwnd = ::GetParent(hwnd);
+
+ // If the control has a wx parent, break and give the parent a chance
+ // to process the window message
+ wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
+ if (wndThis != NULL)
+ break;
}
- return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
+ if ( !wndThis ){
+ // this may happen if the event occurred in a standard modeless dialog (the
+ // only example of which I know of is the find/replace dialog) - then call
+ // IsDialogMessage() to make TAB navigation in it work
+
+ // NOTE: IsDialogMessage() just eats all the messages (i.e. returns true for
+ // them) if we call it for the control itself
+ return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
+ }
}
if ( !AllowProcessing(wndThis) )