It seems to make at least as much sense to extend a wxSize by wxPoint than by
another wxSize (which doesn't make much size to me...) so add Inc/DecBy()
overloads doing this.
We might also add operator+=() overloads taking wxPoint for consistency but
for now don't add more operator overloads unnecessarily, let's wait if anybody
asks about this first.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64883
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
{ if ( sz.x < x ) x = sz.x; if ( sz.y < y ) y = sz.y; }
void IncBy(int dx, int dy) { x += dx; y += dy; }
{ if ( sz.x < x ) x = sz.x; if ( sz.y < y ) y = sz.y; }
void IncBy(int dx, int dy) { x += dx; y += dy; }
+ void IncBy(const wxPoint& pt);
void IncBy(const wxSize& sz) { IncBy(sz.x, sz.y); }
void IncBy(int d) { IncBy(d, d); }
void DecBy(int dx, int dy) { IncBy(-dx, -dy); }
void IncBy(const wxSize& sz) { IncBy(sz.x, sz.y); }
void IncBy(int d) { IncBy(d, d); }
void DecBy(int dx, int dy) { IncBy(-dx, -dy); }
+ void DecBy(const wxPoint& pt);
void DecBy(const wxSize& sz) { DecBy(sz.x, sz.y); }
void DecBy(int d) { DecBy(d, d); }
void DecBy(const wxSize& sz) { DecBy(sz.x, sz.y); }
void DecBy(int d) { DecBy(d, d); }
wxRealPoint() : x(0.0), y(0.0) { }
wxRealPoint(double xx, double yy) : x(xx), y(yy) { }
wxRealPoint(const wxPoint& pt);
wxRealPoint() : x(0.0), y(0.0) { }
wxRealPoint(double xx, double yy) : x(xx), y(yy) { }
wxRealPoint(const wxPoint& pt);
// no copy ctor or assignment operator - the defaults are ok
//assignment operators
// no copy ctor or assignment operator - the defaults are ok
//assignment operators
#endif // WXWIN_COMPATIBILITY_2_6
#endif // WXWIN_COMPATIBILITY_2_6
+// define functions which couldn't be defined above because of declarations
+// order
+inline void wxSize::IncBy(const wxPoint& pt) { IncBy(pt.x, pt.y); }
+inline void wxSize::DecBy(const wxPoint& pt) { DecBy(pt.x, pt.y); }
+
// ---------------------------------------------------------------------------
// Management of pens, brushes and fonts
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// Management of pens, brushes and fonts
// ---------------------------------------------------------------------------
A wxRealPoint is a useful data structure for graphics operations.
A wxRealPoint is a useful data structure for graphics operations.
- It contains floating point @e x and @e y members.
+ It contains floating point @e x and @e y members.
See wxPoint for an integer version.
See wxPoint for an integer version.
- Note that the coordinates stored inside a wxRealPoint object may be negative
+ Note that the coordinates stored inside a wxRealPoint object may be negative
and that wxRealPoint functions do not perform any check against negative values.
@library{wxcore}
and that wxRealPoint functions do not perform any check against negative values.
@library{wxcore}
Initializes the point with the given coordinates.
*/
wxRealPoint(double x, double y);
Initializes the point with the given coordinates.
*/
wxRealPoint(double x, double y);
/**
Converts the given wxPoint (with integer coordinates) to a wxRealPoint.
*/
/**
Converts the given wxPoint (with integer coordinates) to a wxRealPoint.
*/
/**
@name Miscellaneous operators
/**
@name Miscellaneous operators
Note that these operators are documented as class members
(to make them easier to find) but, as their prototype shows,
they are implemented as global operators; note that this is
Note that these operators are documented as class members
(to make them easier to find) but, as their prototype shows,
they are implemented as global operators; note that this is
wxRealPoint& operator +=(const wxSize& sz);
wxRealPoint& operator -=(const wxSize& sz);
wxRealPoint& operator +=(const wxSize& sz);
wxRealPoint& operator -=(const wxSize& sz);
wxSize operator /(const wxRealPoint& sz, int factor);
wxSize operator *(const wxRealPoint& sz, int factor);
wxSize operator *(int factor, const wxSize& sz);
wxSize& operator /=(int factor);
wxSize& operator *=(int factor);
//@}
wxSize operator /(const wxRealPoint& sz, int factor);
wxSize operator *(const wxRealPoint& sz, int factor);
wxSize operator *(int factor, const wxSize& sz);
wxSize& operator /=(int factor);
wxSize& operator *=(int factor);
//@}
/**
X coordinate of this point.
*/
/**
X coordinate of this point.
*/
A class for manipulating rectangles.
A class for manipulating rectangles.
- Note that the x, y coordinates and the width and height stored inside a wxRect
- object may be negative and that wxRect functions do not perform any check against
+ Note that the x, y coordinates and the width and height stored inside a wxRect
+ object may be negative and that wxRect functions do not perform any check against
negative values.
@library{wxcore}
negative values.
@library{wxcore}
A wxPoint is a useful data structure for graphics operations.
A wxPoint is a useful data structure for graphics operations.
- It contains integer @e x and @e y members.
+ It contains integer @e x and @e y members.
See wxRealPoint for a floating point version.
Note that the width and height stored inside a wxPoint object may be negative
See wxRealPoint for a floating point version.
Note that the width and height stored inside a wxPoint object may be negative
Initializes the internal x and y coordinates to zero.
*/
wxPoint();
Initializes the internal x and y coordinates to zero.
*/
wxPoint();
/**
Initializes the point object with the given @a x and @a y coordinates.
*/
wxPoint(int x, int y);
/**
Initializes the point object with the given @a x and @a y coordinates.
*/
wxPoint(int x, int y);
/**
Converts the given wxRealPoint (with floating point coordinates) to a
wxPoint instance.
/**
Converts the given wxRealPoint (with floating point coordinates) to a
wxPoint instance.
/**
@name Miscellaneous operators
/**
@name Miscellaneous operators
Note that these operators are documented as class members
(to make them easier to find) but, as their prototype shows,
they are implemented as global operators; note that this is
Note that these operators are documented as class members
(to make them easier to find) but, as their prototype shows,
they are implemented as global operators; note that this is
wxPoint& operator +=(const wxSize& sz);
wxPoint& operator -=(const wxSize& sz);
wxPoint& operator +=(const wxSize& sz);
wxPoint& operator -=(const wxSize& sz);
wxSize operator /(const wxPoint& sz, int factor);
wxSize operator *(const wxPoint& sz, int factor);
wxSize operator *(int factor, const wxSize& sz);
wxSize& operator /=(int factor);
wxSize& operator *=(int factor);
//@}
wxSize operator /(const wxPoint& sz, int factor);
wxSize operator *(const wxPoint& sz, int factor);
wxSize operator *(int factor, const wxSize& sz);
wxSize& operator /=(int factor);
wxSize& operator *=(int factor);
//@}
- A wxSize is a useful data structure for graphics operations.
+ A wxSize is a useful data structure for graphics operations.
It simply contains integer @e width and @e height members.
It simply contains integer @e width and @e height members.
Note that the width and height stored inside a wxSize object may be negative
and that wxSize functions do not perform any check against negative values
(this is used to e.g. store the special -1 value in ::wxDefaultSize instance).
Note that the width and height stored inside a wxSize object may be negative
and that wxSize functions do not perform any check against negative values
(this is used to e.g. store the special -1 value in ::wxDefaultSize instance).
Initializes this size object with zero width and height.
*/
wxSize();
Initializes this size object with zero width and height.
*/
wxSize();
/**
Initializes this size object with the given @a width and @a height.
*/
/**
Initializes this size object with the given @a width and @a height.
*/
+ void DecBy(const wxPoint& pt);
void DecBy(const wxSize& size);
void DecBy(int dx, int dy);
void DecBy(int d);
void DecBy(const wxSize& size);
void DecBy(int dx, int dy);
void DecBy(int d);
+ void IncBy(const wxPoint& pt);
void IncBy(const wxSize& size);
void IncBy(int dx, int dy);
void IncBy(int d);
void IncBy(const wxSize& size);
void IncBy(int dx, int dy);
void IncBy(int d);
*/
void SetWidth(int width);
*/
void SetWidth(int width);
/**
@name Miscellaneous operators
/**
@name Miscellaneous operators
Note that these operators are documented as class members
(to make them easier to find) but, as their prototype shows,
they are implemented as global operators; note that this is
Note that these operators are documented as class members
(to make them easier to find) but, as their prototype shows,
they are implemented as global operators; note that this is